Sentences with phrase «open an attacking move»

He has only managed it seven times in the attacking zone of the pitch but this is reflective of the fact that Henderson's job has been to win the ball from the opponent and open an attacking move in the process.

Not exact matches

Another recent report from Don Balon claimed the Red Devils had opened talks over this ambitious deal, and it may be that PSG are now preparing move to replace him in attack.
Back to attack now and if Benzema does prove to be too difficult to prise away there is another forward who is reported to be unhappy at his current club and therefore open to a move away.
We won due to an iffy penalty, our perhaps superior stamina after Stoke got tired of their pressing and Auba moving out wide to open up the attack when Laca came on.
Depending on how the game evolves, EDF could sub in Perotti for Kolarov, Schick for Ninja / Gerson and if the game is still sufficiently open to allow another bold move, moving Florenzi up the pitch to gear up its attack.
In this case, Wijnaldum joins the attack, but the only error he makes is to not tell Mané to leave the ball, as he shanks wide, leans back and opens his foot, rather than keeping his head down and striking the ball against the way it comes at him — which is easier to direct, than trying to glance a sideward moving ball.
Even if he were not to receive that pass, his mere presence would no doubt cause the Benfica midfield to place a high importance on screening him whilst making their lateral shifts, leading to perhaps an opening for another Zenit player to move into to attack the Benfica defence.
It took just 20 minutes for Barcelona to open the scoring after they caught City on a superb counter attack and Messi finished off the move after beating couple of players -LSB-...]
Such killings are not new to Nigeria: religious strife has been a constant for decades, with the Maitatsine clashes in the 1980s, riots in 1987 in Yola and Kaduna, open battles following Northern states» move to Sharia in late 1999, and intermittent waves of Boko Haram attacks since 2009, among many other such episodes.
Gov. Andrew Cuomo opened up a blistering line of attack against President Donald Trump for ending the Deferred Action For Childhood Arrivals, blasting the move as one rooted in racism.
The study is one of the first to test if the «landscape of fear» model, a scientific theory that has been used to explain how animals move and interact with the environment based on their fear of being attacked by their predators, is applicable to large open marine systems involving wide - ranging species, like sharks and turtles.
Tris and friends are chased through the forest by bad guys like partisans being pursued by Nazis, attack squads deftly rappel down high walls, and a brutal fight erupts on a wide - open railroad boxcar with heads dangling dangerously close to moving rails.
When David's dad suffers a heart attack in the opening scene, Richard Kind wastes no time in subverting your expectation (the word «Orientals» comes up), a move that turns lazy schmaltz into laughs — and sets the tone for the whole 30 minutes.
Despite this, if my kick didn't land, I again was left open to attack as with every other special move.
In the opening scene, the gunfire is literally coming from all directions while the people are moving through the attack and the movement is smooth.
Amazon's move to pull copies of George Orwell's 1984 novel without warning from Kindles has opened it up to attack from civil libertarians and others concerned about the Big Brother implications.
I've heard of some dogs with large fluffy tails using it as a decoy to get the snake to strike or move in a direction the dog wants it to, to gain an opening to attack
Consecutively uses the selected skills by moving at a speed that leaves no openings for the enemy to attack.
- the team wanted to make Wario stronger - Shoulder Ram involved Wario using his whole body to attack, opening up to attacks from opponents - It had no range, and it was also difficult to push opponents off the cliff with it - the move was changed to a backhand punch to make Wario stronger - ultimately, the team makes sure to prioritize the fun factor over adhering to the original series» accuracy
Fights will take place in an open arena instead of a 2D plain, similar to the likes of the Naruto Ultimate Ninja series, allowing players to duke it out either up close or at a distance with projectile attacks, as well as insane special moves that truly make fights a visual treat, including Mega Evolution.
Obvious Kim Kardashian obsessions aside, the hip - gyrating, leg - opening, breast - jiggling female character models are only part of the ESRB «s reason for slapping this title with a «Mature» rating, citing «an assortment of over-the-top finishing moves — referred to in the game as «torture attacks» — on the creatures: impalement with an iron maiden; decapitation with a guillotine; dismemberment with a chainsaw; and summoning a demon that bites, then rips characters apart.»
Much like Dark Souls has epitomised, the battles are all about predicting your opponent's move, evading danger and punishing any opening you are given; knowing when to back off is as important as knowing when to attack.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
Standard enemies block your every move, leaving only small areas open that you have to strike in precisely and quickly before they attack you.
Going into a battle and using fire attacks against enemies weak to fire would knock them down, leaving them all open for a stylish finisher move, but this comes at the risk of using all your SP and having to probably leave the palace to go brew more in the coffee shop.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
You can also do a down attack by pressing square and down at the same time, but the only time I found this move effective was to access the closed platforms that require an action to open.
Sound effects include opening and closing doors, destroying walls and furniture, applying special moves to nearby enemies and surroundings, firing weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting slow down time and the time travelling equipment.
Tapping the right shoulder button during certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
There is a perfect balance between the interaction and battle systems for the majority of the game as the controls are simple, left analog stick to move and press either R1 or L1 to open the menu bars to do actions or attack.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
In Bastion, the combat has much more of an action - oriented feel, where you'll have to keep moving to evade or defend against your foes, take advantage of the terrain you're fighting in, and attack when you see an opening.
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Controls are simplistic, the touchpad brings up the world map, X is attack, O is a special attack and left stick allows for some attack moves and general moving around, right stick moves a mouse like cursor around the screen for directing someone to open a chest.
Will you move all your characters into strategic positions, or will you spend all your actions to, say, move Luigi into a sniping spot, activate his motion - attacking Steely Gaze, and then open fire on a juicy target?
Simple attacks make way for those pulled from a deck (and requiring a brief charge before re-using) but the options fan out from there, with finishing moves available to those that fight fluidly, and multiple command styles opening up for those that fulfill the required battle elements.
While this time around Kiryu doesn't have four combat styles at his disposal like in Yakuza 0 and Kiwami, players get to customize their fighting style with experience points gained from combat, eating, and side quests, opening up tons of options — like new attacks, parries, and the always awesome Heat moves — to demolish enemies in cinematic style.
One of the most foreboding characters to fight throughout the entire roster has to be Scarecrow due to the long range attacks from a sickle that are extremely hard to evade even when in midair, while his super move tears open a portal that drags the opposing fighter through it via a large chain into a nightmare scenario in which a giant Scarecrow smashes the superhero or villain into the ground.
Though slow and strong, Q is best used defensively, as many of his moves leave him open to attack if performed with poor timing.
Using the Moves also opens up a whole new dimension in terms of combat, giving players the opportunity to simultaneously attack in two different directions; the intensity of the combat has been pared back somewhat in VR, with NPCs generally waiting their turn to attack, but there is still no more satisfying feeling than striking an enemy with your sword whilst casually blasting force lightning with your free hand at a grunt trying to unsuccessfully flank you.
You can be right on the toes of them and hope that your flashy moves put them on the defense which ultimately opens them up for attack or you can bait your opponent into a trap.
Doing a Battle Arts attack will leave players open for a little bit as they have to go into a ready stance, but the rewards for pulling off a successful Battle Arts move are great.
Splurging your moves early will leave you open to a crushing riposte, but in practice these options offer far more tactical pizazz: familiarity with enemy patterns lets you brace during the big attacks or unleash hell during an opening.
In game, midfielders and defenders now work together to cover open space and close down attacks, while players can also now move several players once, sending them into different areas, opening up more goal - scoring possibilities than ever before.
Since you'll move very slowly with it drawn, it's best used to dish out big damage by drawing into an attack when you have a big opening, like after an enemy attack.
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