Two plays later, Bottari throws to # 9 Patrick Nunn (who is half Tongan), he's wide
open in the end zone for a TD.
This is the play I mentioned earlier where Julius Thomas got
open in the end zone with the help of a pick, Peyton dropped a perfect pass into his arms... and Thomas dropped it.
You may have seen a replay of that sack and caused fumble by Sheard before you read this, but did you see anybody point out that the Texans had tight end Stephen Anderson wide fucking
open in the end zone on that play?
Think of all the little things over the last week, year, and decade that led us to Watson rolling right with Hunter Renfrow
open in the end zone.
He threw a pick on his first play last Saturday and missed badly on several other throws, including one in the first quarter to tight end Sam Wheeler, who was wide
open in the end zone.
Dak Prescott found Jason Witten wide -
open in the end zone for the game - winning touchdown in overtime.
Not exact matches
The Bears» had some decent pass penetration
in the first half, particularly chasing Stafford into sacks by Peppers and Paea / McClellin, but pass protection improved drastically for the Lions
in the second half, and on Ryan Broyles» touchdown
in the fourth, there was zero penetration — Stafford waited forever for Broyles to come
open in the backside of the
end zone.
The first, a 5 - yard strike from Aaron Rodgers to Davante Adams
in the
end zone, came after Rodgers evaded Giants defenders for over eight seconds until he had an
open receiver.
Roquan Smith chases Josh Jacobs down for a gain of just two wide left, then Hurts misses a wide
open Ridley
open in the right corner of the
end zone.
«I know my team,» Braves senior running back Terrance Beasley said of his thoughts as he watched Robinson race to the
end zone in the games's
opening moments.
He's one of those players that is always
open, even
in the back corner of the
end zone.
The
opening drive for Team Tickman got off to an ominous start as all - world QB Andrew Sledd got sacked
in the
end -
zone for a Safety, Team Gerszonovicz would get a 2 - 0 lead and that is where the score would stay for much of the first half.
[INSTANT OF INFAMY] Playing for Cowboys vs. Steelers
in January»79 Super Bowl, wide -
open Smith drops pass
in end zone late
in third quarter; Steelers win 35 - 31.
Where Booty had a chance to win it with a bootleg on the last play but got stopped short of the goal line instead of hitting the
open man
in the
end -
zone right?
Leading 24 - 20
in the 4th quarter, Aaron Rodgers missed a wide
open Richard Rodgers
in the
end zone on third and goal and Green Bay had to settle for a field goal.
Ehlinger couldn't take advantage, however, as he missed an
open Collin Johnson
in the
end zone by leaving the ball out of bounds.
There are three
open receivers
in the
end zone.
Monster Hunter World is less «
open world» and more «
open stage»
in that you'll travel to different
zones that are discrete and unique from each other, but each
zone is also a wide
open -
ended area.
7:00 a.m. Race Registration 8:00 a.m. 10K Race Start on Plymouth Avenue, Fire Safety booth
opens 8:15 a.m. 5K Race Start on Brown Street and Travis Fitch performs 8:30 a.m. Dog Walk Registration
opens, Face Painting, Bounce House, and Attendee Dog Agility Course
open 9:00 a.m. Shelter
opens, Vaccination and Microchip Clinic
opens 9:45 a.m. 10K and 5K Race Awards ceremony 10:30 a.m. Dog walk registration
ends 10:35 a.m. Attendee Dog Agility course closes 11:00 a.m. Dog Walk begins
in park 12:00 p.m. Fire Safety booth closes 12:30 a.m. Pet contests at stage, Canine Playgroup Demo begins, Face Painting and Bounce House close 1:00 p.m. Pet Contest Winners announced 12:15 p.m. Entertainment - to be announced 1:15 p.m. RAS alumni group photo at stage with FREE bandana 1:30 p.m. Raffle drawing at stage; Kids
Zone, Clinic, and Play Yard demo
end 2:00 p.m. Event
ends
Games like Steambot Chronicles (2005) and Xenoblade Chronicles X (2015) spiced up their role - playing formula with mechanized gameplay, titles like
Zone of the
Enders (2001) and Strike Suit Zero (2013) feature fast - paced combat
in wide -
open spaces that allow for multi-angular movement, and releases like Hawken (2012) and Titanfall (2014) adhere to the same first - person shooter formula that has powered Monolith Productions» take on the mecha phenomenon.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue
in the «Not
in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at
end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds
in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting
in an
open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work
in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies
in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick
zone) • Combat areas on Kharg Island
in Rush mode tweaked
in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived
in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned
in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck
in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn
in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when
in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up
in the UI • Fixed a problem with the falling antenna on Caspian Border.
Selected Group Exhibitions Barristers Gallery, New Orleans, La., Artists Who Wish They Were Dead, Curated by Dan Tague, 2011 Dock 6, Chicago, Curated by Hinge Gallery, 2011 Dock 6, Chicago, Curated by Edra Soto, 2010 Perimeter gallery, Chicago, SOFA Art Chicago, 2009 Bridge Art, Miami Art Basel Miami, 2008 Jonathan Ferrara Gallery, New Orleans, P1 Project, 2008 Perimeter Gallery, Chicago, The Figure, 2008 KK Projects, New Orleans, Interior Ritual, 2008 Good Children Gallery, New Orleans, Choice Cuts, 2008 Polish Museum of America, Chicago, J - Walking, 2007 Perimeter Gallery, Chicago, Circumstantial Landscape, 2007 Fort Morgan Gallery, Chicago, Group Exhibition, 2006 Giola Gallery, Chicago, No Place Like Home, 2005
Open End Gallery, Chicago, Around the Coyote, 2005 Jonathan Ferrara Gallery, New Orleans, New Paintings by John Davis and Jeff Forsythe, 2005
Zone Gallery, Kansas City, MO, Brave New Abstraction, 2004
Open End Gallery, Chicago, Brave New Abstraction, 2003 Jonathon Ferrara Gallery, New Orleans, No Dead Artists, 2003 Big Top Gallery, New Orleans, State of Grace, 2003 Canal Street Light Project, New Orleans, 2003 Arthur Roger Gallery, New Orleans, Grids and Correlations, 2002 Steve Martin Gallery, New Orleans, Brave New Abstraction, 2002 Pickery Gallery, New Orleans, Art
in the Dark, 2002 Pickery Gallery, New Orleans, Post-Suburbia: The New Utopia, 2002 Galerie IM Andesphoff, Innsbruck, Austria, Artists Exchange, 2001 Pickery Gallery, New Orleans, The Waste Land, 2001
Calculations to resolve the anthropogenic component of CO2 are remarkably difficult for the coastal ocean, where the assumptions of the various methods (Sabine and Tanhua 2010) are not met, thereby precluding a direct calculation of the effect of anthropogenic CO2 on observed trends
in coastal pH. Calculations based on mixing between an
open - ocean
end - member displaying the trajectories predicted from OA and the freshwater
end - member are also unreliable because pH and the carbon system do not necessarily behave conservatively within the coastal
zone and because the freshwater
end - member may also shift into the future.
The house was situated on a dead -
end street
zoned commercial and or residential with plans for me to
open an Apple Dealership and Post Production Studio
in the detached garage second floor studio space.