Not exact matches
However, if none of the above is your jam, you could always just watch the awesome and awe - inspiringly colourful
opening animation trailer that truly catches the essence of
Sonic Mania, or grab a friend and do some versus battles, which features a split - screen as the two of you race across a given stage, in a bid to finish in the fastest time and yes, power - ups can also be
used.
Even familiar power ups, such as the flame shield, take on new abilities as
Sonic flame dashes through the air and then burns the environment — wood and oil, for example, light instantly,
opening new pathways of destroying potential ones, depending on how you
use them.
Unlike previous
Sonic games where 3D animation was
used, the entire
opening sequence was done
using traditional animation; similar to those Saturday morning cartoons featuring the blue hedgehog.
The security alarm
uses an ultra
sonic sensor to trigger off siren and hazard lamps in the event of doors and hood, which were locked by remote control being forced
open.
The Triangle button has been updated to act as a contextual action button -
used for
opening chests, talking to people, and also activating abilities during battle such as
Sonic Blade - while «Summon» menu option has been moved to the menu slot that was once
used to perform these actions.
Wisps make a return from
Sonic Colours,
opening up a few different abilities that
Sonic can
use such as the Drill and Rocket abilities.
I hope some agree with me when I say if
Sonic Heroes had better graphics, improved backgrounds, more «into» and more levels to specific teams (not every single team does the same levels but different), have missions where
use specific caharacters (knuckles looks for emeralds, Espio sneak pass guard to
open door, control cheese to sneak through tiny areas to
open something), be creative U have the control to make something awesome.
One thing I truly enjoy about the avatar and Modern
Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern
Sonic run along side each other, which
opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting
used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic
Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern
Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.