Sentences with phrase «open loop timing»

Not exact matches

In the present study, we directly tested this idea by using an open - loop real - time algorithm to deliver auditory cues to sleeping subjects at these hypothesized optimal and suboptimal slow - oscillation phases.
(Worse, it rips off the ironic PR infomercial from the opening of David Cronenberg's Shivers and has the residents of the Green inexplicably watching it on an endless loop — which is like listening to the time - share pitch after you've bought the time - share.)
Dirt * / **** (d. Darius Clark Monroe) One of those time - loop conceits that opens with a guy burying a body and ends with... no, not telling.
To promote cultures of continuous growth, schools and school districts should encourage and support feedback loops, honest coaching conversations, and collaboration toward improved student outcomes.59 A recent report found that when teachers are more open to feedback, their evaluation scores are more likely to increase over time.60 Furthermore, the introduction of new teacher evaluation systems in recent years has created an opportunity to provide teachers with much more effective feedback and to more intentionally target professional learning to individual teachers» needs.61 When professional learning is rooted in collaboration and meaningful opportunities to apply new skills, these systems can become essential components of evaluation systems that support teacher growth.62
I can understand the ECU operating in open loop and only using the MAF for STFT, but what's with the screwed up ignition timing?
Once during a fight at night time with lots of zombies my character became stuck in a loop of trying open a car door leading to a full game lockup.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
I'd add the openings for FFVII, Xenosaga II, Xenogears, Chrono Cross (Time's scar or the loop screen), Legend of Mana, Namco X Capcom and oooh so many more!
>> > Japanese AIT ARTIST TALK # 73 «Low Relief / Unreal Estate» Artist Talk by Marina Višić and Ksenia Galiaeva from the Netherlands Date: Tuesday, February 27, 2018 Time: 19:00 - 21:00 (18:30 Door open) Venue: Daikanyama AIT Room Support: Mondriaan Fonds, Embassy of the Kingdom of the Netherlands * All admissions with 1 drink / Booking required / Consecutive Japanese translation available Marina Višić / (Left) Studio experimentation with compositions, 2017 / (Center) Bankside Sulphur, 2017, video loop / (Right) Stills from Oriel, 2017, detail of 3 channel video installation Ksenia Galiaeva / (Left and Center) «Mt Knee» / (Right) «Cloudscreens» AIT is very pleased to present the artist talk by Marina Višić and Ksenia Galiaeva, both based in the Netherlands.
This habit has resulted in so much peace because I almost never spend any time trying to remember open loops in my head.
Because the open court principle has no obvious feedback loops, it has to rely on very subtle, indirect ones for the courts to remain relevant, and making sure that current, real - world, real - time issues and legal questions are coming to court is essential to sustaining public confidence in the courts.
At the Chatham House conference, there were several panelists that were quite open that the value of human dignity required a human in the loop on such a momentous decision as who to kill that the ban should be in place even at a time when fewer civilian casualties would result from use of autonomous weapons.
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