Not exact matches
Marsh calls it, «an eye -
opening exploration into how children are raised around the
world and how child - rearing can inform the understanding of human nature more broadly,» noting the author's most essential point is that «one of the things which makes humans special
as a species is that we don't limit care to our own children.
As your baby begins to move about on her own, a
world of
exploration is
opening up.
In Shadow Complex, gameplay is centered on
exploration and fast - paced combat
as you gather game - altering power - ups and an arsenal of futuristic weapons to overcome obstacles, thwart legions of enemies, and delve into a mysterious
open game
world.
Open world, where you could fly to literally every part of the
world, doing very unique and varied missions such
as mountain climbing, jungle platforming, photo shooting, cave
exploration etc. and to every mission you had to manually fly to with Launchpad McQuack.
As an
open -
world game,
exploration is encouraged, and treading off the beaten path will likely lead you to valuable rewards or interesting content that players dead - set on the main storyline will likely miss.
As I experienced the
opening on the ship, I was imagining all the potential that the game had to offer with its gorgeous visuals and the possibilities of the
open world exploration, however the abrupt nature of the story and how it is told manages to spoil a good chunk of the game leaving the player without a sense of purpose in the
world.
The seemingly innocuous structure of Kiarostami's film, a series of apparently mundane conversations with wildly spinning depths that over time accumulate such weight, such possibility, that builds to a crescendo with the year's most shattering momentum, wins out over Boal's screenplay that is more than just the effective distillation of a decade of history, but a radical (for Hollywood at least) rethinking of character and a fascinating,
open - ended
exploration of what counts
as evidence and certainty in the post-Iraq War
world.
While the demo shown at PAX featured a relatively restricted area, Hob will feel very much like an
open world, and
exploration will be emphasized
as a means of improving your character and progressing in the game.
Yonder: The Cloud Catcher Chronicles is an
open world exploration video game with a style of graphics that harkens my mind back to my younger days, when such greats
as The Legend of Zelda dominated my time and imagination.
With a well crafted pacing between visual novel,
open world exploration, and RPG elements, the game is a delightful piece that deserves a spot on any otaku's shelf for years to come
as a collectible piece.
I recommend this game
as one which anyone can enjoy — it's the great hack and slash of a Dynasty Warriors game crossed with the
open -
world exploration genre.
Insofar
as one of the great pleasures of Zelda is the
exploration and the search for hidden things, after doing some preliminary tests, it was felt that the Wii U had the power necessary to achieve a satisfactory
open world, Which would allow players to visit the entire
world without loading time.
As I said more than once to my guild mates, raids and dungeons and such are all well and good, but where GW2 really shines is with the
open world exploration.
It's through these relationships that Mass Effect 2 does its most potent
world - building — not grand
open world exploration levels and blockbuster spectacle, but through how a character speaks, what they're wearing, what they perceive
as kindness, if they can perceive kindness, their treatment of one another, and so on.
Enter PolyKnight Games — a very small independent studio that was founded in 2014 — and their
open -
world exploration flying game, Innerspace (Not to be confused with the totally rad 1987 Martin Short / Dennis Quaid movie of the same name),
as they attempt to make their mark on the
exploration - puzzler genre.
While progression through the game is fairly linear, the game
world is actually fully
open to
exploration and you'll want to do that, because collectibles that help you unlock new abilities
as well
as extra modes, documents, costumes and videos are scattered all over the place.
As an
open -
world game,
exploration is encouraged, and treading off the beaten path will likely lead you to valuable rewards or interesting content that players dead - set on the main storyline will likely miss.
Yonder is a beautiful
open world adventure that sees no combat, but instead is based in
exploration with some light crafting and farming involved
as well.
Some highlights include Tacoma, a surreal sci - fi
exploration game from the makers of Gone Home,
as well
as Ashen, an
open -
world adventure game with a minimalist - yet - brutal art style.
And, despite all its criticisms, the idea of sea
exploration set the stage for larger
open worlds,
as the game's Great Sea was notably much more expansive than any other Zelda game at the time and continues to be one of the largest.
As a spritual successor to Xenoblade Chronicles, a nigh - perfect game that pushed the boundaries of what the genre could do, X promises a seamless
open world, tactical combat,
exploration, combat and ruddy great mechs to soar over the gorgeous scenery with.
As the trailers have suggested, Exodus sees you leaving the titular metro, and while the surface environments don't constitute an
open world in the traditional sense, the locations will be vast, non-linear levels that offer sandbox
exploration alongside the directed story missions.
The game has already become the second fastest - selling Zelda title to date, and it's been lauded
as a radical direction in the whole series, largely because of its
open -
world exploration mechanics that's implemented ingeniously.
The game began
as a small experiment into
open -
world exploration and nonlinear chills.
From that point onwards, Nintendo — like a joyous kid with a brand new toy — has a blast merging the unmovable staples of the Zelda franchise, such
as dungeons, with the thrilling freedom of
open -
world gameplay, which — in its state here — is brilliantly dressed up with survival elements that make the
exploration of Hyrule a constant search for the vital assets that allow a hero, who was originally almost naked and totally inept, to become a real threat to an unspeakable evil.
This sequel is a return to the
open -
world exploration of Mario classics such
as Super Mario 64 and Super Mario Sunshine.
At its heart, Breath of the Wild is an
open -
world exploration game, in the vein of titles such
as Skyrim, The Witcher 3, and FarCry 4.
This
opens up the
world to vaster
exploration,
as well
as the option to fire your bow while still mounted.
Open world free - roaming
exploration is an adventure in itself
as the player will gallop through war - ravaged lands, sail misty waters and track down dangerous beasts for money.
Pillars of Eternity II features an expanded
open world and
as such,
exploration is not only encouraged but also rewarded.
Being their first project, Yonder introduces itself
as an
open world exploration game, highly focused on providing a peaceful experience with different crafting and social systems, farming, fishing and more.
The problem with most
open -
world games,
as mentioned before, is the fact that environments and locations can feel barren and stale after a few hours of
exploration.
The game has been designed
as an
open world adventure, allowing players to craft their own character and embark on a unique
exploration of the New England Wasteland.
You have the standard
open -
world game features such
as creating a unique character (
as you can see, mine is of the avian race), and you can join your friends online to share in the adventure and
exploration.
It's a first - person,
open -
world exploration game where you need to keep an eye on your health stats
as much
as on the horizon.
Super Mario 64 and Sunshine are still touted for being more «
open -
world» platformers that were built on
exploration, so it kind of felt counterproductive to have a fixed objective for you
as you picked which «episode» of a level to tackle.
With a longer than necessary middle «
open world» section, and gunfights that don't seem necessary, The Lost Legacy could have done much better
as more of an
exploration based game rather than focusing on incorporating
as many gunplay elements.
It's not quite the «
open world» that it was mistakenly translated to be during its initial unveiling, but each level works
as a free - form sandbox, a playground of
exploration.
Many of his latest works have resulted from lifelong
exploration of image - transfer methods,
as well
as his
open - minded attitude towards the
world around him.
Many of his latest works have resulted from a lifelong
exploration of image - transfer methods,
as well
as his
open - minded attitude towards the
world around him.
Games like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that single - player games with focus on storyline and
open -
world exploration still has a place in the gaming
world where publishers are no slowly shifting «games
as a service» model.