Sentences with phrase «open world exploration as»

Not exact matches

Marsh calls it, «an eye - opening exploration into how children are raised around the world and how child - rearing can inform the understanding of human nature more broadly,» noting the author's most essential point is that «one of the things which makes humans special as a species is that we don't limit care to our own children.
As your baby begins to move about on her own, a world of exploration is opening up.
In Shadow Complex, gameplay is centered on exploration and fast - paced combat as you gather game - altering power - ups and an arsenal of futuristic weapons to overcome obstacles, thwart legions of enemies, and delve into a mysterious open game world.
Open world, where you could fly to literally every part of the world, doing very unique and varied missions such as mountain climbing, jungle platforming, photo shooting, cave exploration etc. and to every mission you had to manually fly to with Launchpad McQuack.
As an open - world game, exploration is encouraged, and treading off the beaten path will likely lead you to valuable rewards or interesting content that players dead - set on the main storyline will likely miss.
As I experienced the opening on the ship, I was imagining all the potential that the game had to offer with its gorgeous visuals and the possibilities of the open world exploration, however the abrupt nature of the story and how it is told manages to spoil a good chunk of the game leaving the player without a sense of purpose in the world.
The seemingly innocuous structure of Kiarostami's film, a series of apparently mundane conversations with wildly spinning depths that over time accumulate such weight, such possibility, that builds to a crescendo with the year's most shattering momentum, wins out over Boal's screenplay that is more than just the effective distillation of a decade of history, but a radical (for Hollywood at least) rethinking of character and a fascinating, open - ended exploration of what counts as evidence and certainty in the post-Iraq War world.
While the demo shown at PAX featured a relatively restricted area, Hob will feel very much like an open world, and exploration will be emphasized as a means of improving your character and progressing in the game.
Yonder: The Cloud Catcher Chronicles is an open world exploration video game with a style of graphics that harkens my mind back to my younger days, when such greats as The Legend of Zelda dominated my time and imagination.
With a well crafted pacing between visual novel, open world exploration, and RPG elements, the game is a delightful piece that deserves a spot on any otaku's shelf for years to come as a collectible piece.
I recommend this game as one which anyone can enjoy — it's the great hack and slash of a Dynasty Warriors game crossed with the open - world exploration genre.
Insofar as one of the great pleasures of Zelda is the exploration and the search for hidden things, after doing some preliminary tests, it was felt that the Wii U had the power necessary to achieve a satisfactory open world, Which would allow players to visit the entire world without loading time.
As I said more than once to my guild mates, raids and dungeons and such are all well and good, but where GW2 really shines is with the open world exploration.
It's through these relationships that Mass Effect 2 does its most potent world - building — not grand open world exploration levels and blockbuster spectacle, but through how a character speaks, what they're wearing, what they perceive as kindness, if they can perceive kindness, their treatment of one another, and so on.
Enter PolyKnight Games — a very small independent studio that was founded in 2014 — and their open - world exploration flying game, Innerspace (Not to be confused with the totally rad 1987 Martin Short / Dennis Quaid movie of the same name), as they attempt to make their mark on the exploration - puzzler genre.
While progression through the game is fairly linear, the game world is actually fully open to exploration and you'll want to do that, because collectibles that help you unlock new abilities as well as extra modes, documents, costumes and videos are scattered all over the place.
As an open - world game, exploration is encouraged, and treading off the beaten path will likely lead you to valuable rewards or interesting content that players dead - set on the main storyline will likely miss.
Yonder is a beautiful open world adventure that sees no combat, but instead is based in exploration with some light crafting and farming involved as well.
Some highlights include Tacoma, a surreal sci - fi exploration game from the makers of Gone Home, as well as Ashen, an open - world adventure game with a minimalist - yet - brutal art style.
And, despite all its criticisms, the idea of sea exploration set the stage for larger open worlds, as the game's Great Sea was notably much more expansive than any other Zelda game at the time and continues to be one of the largest.
As a spritual successor to Xenoblade Chronicles, a nigh - perfect game that pushed the boundaries of what the genre could do, X promises a seamless open world, tactical combat, exploration, combat and ruddy great mechs to soar over the gorgeous scenery with.
As the trailers have suggested, Exodus sees you leaving the titular metro, and while the surface environments don't constitute an open world in the traditional sense, the locations will be vast, non-linear levels that offer sandbox exploration alongside the directed story missions.
The game has already become the second fastest - selling Zelda title to date, and it's been lauded as a radical direction in the whole series, largely because of its open - world exploration mechanics that's implemented ingeniously.
The game began as a small experiment into open - world exploration and nonlinear chills.
From that point onwards, Nintendo — like a joyous kid with a brand new toy — has a blast merging the unmovable staples of the Zelda franchise, such as dungeons, with the thrilling freedom of open - world gameplay, which — in its state here — is brilliantly dressed up with survival elements that make the exploration of Hyrule a constant search for the vital assets that allow a hero, who was originally almost naked and totally inept, to become a real threat to an unspeakable evil.
This sequel is a return to the open - world exploration of Mario classics such as Super Mario 64 and Super Mario Sunshine.
At its heart, Breath of the Wild is an open - world exploration game, in the vein of titles such as Skyrim, The Witcher 3, and FarCry 4.
This opens up the world to vaster exploration, as well as the option to fire your bow while still mounted.
Open world free - roaming exploration is an adventure in itself as the player will gallop through war - ravaged lands, sail misty waters and track down dangerous beasts for money.
Pillars of Eternity II features an expanded open world and as such, exploration is not only encouraged but also rewarded.
Being their first project, Yonder introduces itself as an open world exploration game, highly focused on providing a peaceful experience with different crafting and social systems, farming, fishing and more.
The problem with most open - world games, as mentioned before, is the fact that environments and locations can feel barren and stale after a few hours of exploration.
The game has been designed as an open world adventure, allowing players to craft their own character and embark on a unique exploration of the New England Wasteland.
You have the standard open - world game features such as creating a unique character (as you can see, mine is of the avian race), and you can join your friends online to share in the adventure and exploration.
It's a first - person, open - world exploration game where you need to keep an eye on your health stats as much as on the horizon.
Super Mario 64 and Sunshine are still touted for being more «open - world» platformers that were built on exploration, so it kind of felt counterproductive to have a fixed objective for you as you picked which «episode» of a level to tackle.
With a longer than necessary middle «open world» section, and gunfights that don't seem necessary, The Lost Legacy could have done much better as more of an exploration based game rather than focusing on incorporating as many gunplay elements.
It's not quite the «open world» that it was mistakenly translated to be during its initial unveiling, but each level works as a free - form sandbox, a playground of exploration.
Many of his latest works have resulted from lifelong exploration of image - transfer methods, as well as his open - minded attitude towards the world around him.
Many of his latest works have resulted from a lifelong exploration of image - transfer methods, as well as his open - minded attitude towards the world around him.
Games like «Horizon Zero Dawn» and Nintendo's «The Legend of Zelda: Breath of the Wild» also proved that single - player games with focus on storyline and open - world exploration still has a place in the gaming world where publishers are no slowly shifting «games as a service» model.
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