It's like a violent Where in the World is Carmen Sandiego mixed with
the open world structure of a Grand Theft Auto, both intelligent and dumb fun.
They took the protagonist and location from the first Dead Rising,
the open world structure of the third Dead Rising, and churned out Frank West's latest zombie - filled adventure in the town of Willamette, Colorado.
Not exact matches
Our EIRs are given
open access to the
world of venture capital, revealing how opportunities are evaluated and investments are
structured.
It might be the first
structure of this kind in the
world, melting together aspects
of startups and
open source.
To follow Jesus means to hope and pray for a
world structured on principles that would turn present society upside down, create countercultural communities, nonviolently, and to do this while remaining
open to ideas and ways
of being
of quite different sorts.
Even if we deny that Jesus worked for transformation in the explicit sense
of deriving the dialectic
of individual and society from social
structures, or beginning the process
of transformation with changes in property and social relationships, it can not be overlooked that in an indirect sense, the manner in which Jesus thought and acted de facto broke
open and transformed the social
structures of the
world in which he lived.7
The mental habits
of Christendom predispose us to look for one essence
of the faith, with a corresponding global political
structure as safeguard, whereas
world Christianity challenges us to pay attention to the dynamic
of power
of the gospel and the
open - ended character
of communities
of faith.»
For not only does it assign genuine value to nature by incorporating the characteristics
of contingency,
open - endedness, growth and decay in a general metaphysic, but it also assigns an important place to reason as a means for making explicit our understanding
of the general
structures which may be said to underlie the
world as a whole.
This means that not only is
structure present in the
world in a sense analogous to that
of mind, but those
structures must be accessible to reason, that is, they are present or
open to mind or reason in the realized fact
of nature's web
of interconnections (to borrow from Quine).
Whitehead adopts a more orderly, systematic view
of nature, one whose
structures are capable
of giving rise to a unified, rational mind, while at the same time preserving the
open - ended, fluid character
of the natural
world which is so prominent in our experience and which Nietzsche so rightly embraced.
We believed that we did not change; but now, like newborn infants whose eyes are
opening to the light, we are becoming aware
of a
world in which neo-Time, organizing and conferring a dynamic upon Space, is endowing the totality
of our knowledge and beliefs with a new
structure and a new direction.
It is a fundamental
structure of our being to be
open not only to the
world, but also to transcendent mystery, even apart from the experience
of any special revelatory vision or word.
Formation
of open - system
structures (whether considered from the point
of view
of chemistry, or from that
of process philosophy) requires
structures (
of some stability) to exist in an antecedent
world.
Dissipative
structures, in contrast to equilibrium
structures, exist in
open - systems and require interaction with the rest
of the
world in order to maintain themselves in being.
Dr. Earley compares process philosophy with the science
of chemistry — both
open - system
structures which exist in an antecedent
world.
Ward invokes the Heisenberg uncertainty principle as showing that «unpredictability enters into the
structure of things» so that gives a
world «which quantum physics would support, in which the future is truly
open».
A paper published this week in Astrophysical Journal, led by
Open University academics, has examined the exact
structure and behaviour
of the icy particles that collide and grow at the onset
of planet - formation, in a series
of revealing experiments at the UK's
world - leading neutron source, ISIS.
A. D. Huerta (2007), Lithospheric
structure across the Transantarctic Mountains constrained by an analysis
of gravity and thermal
structure, in Antarctica: A Keystone in a Changing
World — Online Proceedings
of the 10th ISAES, edited by A. K. Cooper and C. R. Raymond et al., USGS
Open - File Report 2007 - 1047, Short Research Paper 022, 4
And nanoscale imaging
of the brain promises to
open up a brave new
world of questions about brain function and
structure on a cellular and subcellular level.
There are small flaws, especially in the repetitiveness
of the mission
structure (especially in the second half) and in the
open world maps, which are too empty even for Mordor.
Far Cry 5 is the return
of a great series that set a new standard for all FPS with
open world structure and free roaming dynamics.
The new
structure takes after Mafia III, triggering story missions upon completion
of a certain number
of open -
world activities and side quests.
The fact that you can decide when to approach different objectives or quests instead
of just following a linear
structure is a trait that gives a sense
of reality and immersion to
open world type
of games.
With set piece battles no longer being confined to a single stage, there's a cast
of secondary heroes that could easily fall by the wayside depending on how the
open world structure factors into things.
A linear
structure, guiding the player towards a goal could prove more effective, but how do you then take advantage
of the freedom
of the
open -
world nature?
Looking at Burnout Paradise now, the
structure is somewhat old - fashioned, missing a lot
of the conventions we're now used to seeing in
open -
world games - there are no fast travel points, no map waypoints.
Mafia III has been highly criticized because
of its poor
open world mechanics and repetitive gameplay
structure, despite being a great representation and dealing with racism themes throughout last century's America.
Which is why I would like to see the pace
of an
open world Zelda still retain as much
structure and direction as is possible given the
open world nature
of Zelda U's apparent design.
The gameplay that was shown at E3 was not a
structured mission but more
of a
open world sandbox gameplay.
Koei Tecmo has followed up the success
of Toukiden with a sequel, expanding it considerably so it is more
of an
open world game instead
of a linear experience that relies on mission based
structure.
Few
open world adventures manage to balance free - form questing with a
structured narrative as well as FF12, either; the game allows you to wander wherever you like, even if you end up way out
of your depth.
The seemingly innocuous
structure of Kiarostami's film, a series
of apparently mundane conversations with wildly spinning depths that over time accumulate such weight, such possibility, that builds to a crescendo with the year's most shattering momentum, wins out over Boal's screenplay that is more than just the effective distillation
of a decade
of history, but a radical (for Hollywood at least) rethinking
of character and a fascinating,
open - ended exploration
of what counts as evidence and certainty in the post-Iraq War
world.
The car has an advanced body
structure and several solutions that are unique to the C70 in the
world of open top cars.
The car has an advanced body
structure and several solutions that are unique in the
world of open cars.
In 1907, Alcatraz became Pacific Branch, U.S. Military Prison, and two years later the Army began construction
of what was to become the largest steel reinforced concrete
structure in the
world; the new cellhouse
opened in 1912.
Should you go into Bound by Flame expecting strong
world - building or a massive,
open environment waiting to be explored then disappointment will strike on both accounts as Spiders have opted for a
structure akin to the Witcher 2, with a series
of hubs that also contain side - missions, which like the primary story quests never deviate from the trusty «kill everything and grab that thing» formula.
As for the topic here, WHO cares that the times
of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear
structure, than other
open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming
open world structure, that you sometimes get lost in, & waste half your game time.
-- all traditionally -
structured linear adventures — also count among the highest - rated new games
of the year, even if their sales figures have not matched those
of the
open -
world
Don't get me wrong, I do love me my full
open world games with masses
of sh1t to do, dynamic effects, & all the bells & whistles... BUT, I also love the Unchartered's, TLOU's, Bioshock's, COD's, GeOW's, GOW's, & all these more linear
structured titles.
However, Wolfenstein II: The New Colossus, Nioh, and Resident Evil VII: Biohazard — all traditionally -
structured linear adventures — also count among the highest - rated new games
of the year, even if their sales figures have not matched those
of the
open -
world titles.
«Rivals» borrows bits
of the
open -
world structure of last year's «Need for Speed: Most Wanted,» and it's all the better for it.
One
of the biggest changes that contributed to this sense
of newness was an
open -
world structure that was a departure from the series» linear roots.
Much discussion around Breath
of the Wild has focused upon the claim that it has moved closer to the practices
of the
open world genre, typified by the
structure established by Grand Theft Auto III (as discussed in the introduction to this serial).
The player explores a diverse
world of an
open structure, thus the adventure leads through savannas, deserts, cavernous canyons, picturesque valleys, or the aforementioned ruins.
While we've yet to see just how much the new
open -
world structure and alert system will effect the flow
of the game.
It's here that the game first experiments with an
open world structure, as you make your way back and forth across a handful
of well - sized maps, each
of which is filled with accessible buildings and collectible items.
don't know what game this person played... the
open world structure was a master stroke and one
of the best points
of this game.
While the new God
of War
open world structure is fantastic for gameplay, it winds up hurting the story
of the PlayStation 4 exclusive.
The expanse
of E.D.N. III is not quite an
open world, but areas are interconnected through a hub
structure that gives you some leeway on where you go when.
Getting into a scuffle when you're trying to have a drink isn't something that necessarily needs to be institutionalized in an
open world game, but then if given some kind
of structure, visiting every saloon and beating the local champ to earn the rep
of being the top brawler in the region, players will be motivated to beat in a few faces in an... organized manner.