Sentences with phrase «open world structure of»

It's like a violent Where in the World is Carmen Sandiego mixed with the open world structure of a Grand Theft Auto, both intelligent and dumb fun.
They took the protagonist and location from the first Dead Rising, the open world structure of the third Dead Rising, and churned out Frank West's latest zombie - filled adventure in the town of Willamette, Colorado.

Not exact matches

Our EIRs are given open access to the world of venture capital, revealing how opportunities are evaluated and investments are structured.
It might be the first structure of this kind in the world, melting together aspects of startups and open source.
To follow Jesus means to hope and pray for a world structured on principles that would turn present society upside down, create countercultural communities, nonviolently, and to do this while remaining open to ideas and ways of being of quite different sorts.
Even if we deny that Jesus worked for transformation in the explicit sense of deriving the dialectic of individual and society from social structures, or beginning the process of transformation with changes in property and social relationships, it can not be overlooked that in an indirect sense, the manner in which Jesus thought and acted de facto broke open and transformed the social structures of the world in which he lived.7
The mental habits of Christendom predispose us to look for one essence of the faith, with a corresponding global political structure as safeguard, whereas world Christianity challenges us to pay attention to the dynamic of power of the gospel and the open - ended character of communities of faith.»
For not only does it assign genuine value to nature by incorporating the characteristics of contingency, open - endedness, growth and decay in a general metaphysic, but it also assigns an important place to reason as a means for making explicit our understanding of the general structures which may be said to underlie the world as a whole.
This means that not only is structure present in the world in a sense analogous to that of mind, but those structures must be accessible to reason, that is, they are present or open to mind or reason in the realized fact of nature's web of interconnections (to borrow from Quine).
Whitehead adopts a more orderly, systematic view of nature, one whose structures are capable of giving rise to a unified, rational mind, while at the same time preserving the open - ended, fluid character of the natural world which is so prominent in our experience and which Nietzsche so rightly embraced.
We believed that we did not change; but now, like newborn infants whose eyes are opening to the light, we are becoming aware of a world in which neo-Time, organizing and conferring a dynamic upon Space, is endowing the totality of our knowledge and beliefs with a new structure and a new direction.
It is a fundamental structure of our being to be open not only to the world, but also to transcendent mystery, even apart from the experience of any special revelatory vision or word.
Formation of open - system structures (whether considered from the point of view of chemistry, or from that of process philosophy) requires structures (of some stability) to exist in an antecedent world.
Dissipative structures, in contrast to equilibrium structures, exist in open - systems and require interaction with the rest of the world in order to maintain themselves in being.
Dr. Earley compares process philosophy with the science of chemistry — both open - system structures which exist in an antecedent world.
Ward invokes the Heisenberg uncertainty principle as showing that «unpredictability enters into the structure of things» so that gives a world «which quantum physics would support, in which the future is truly open».
A paper published this week in Astrophysical Journal, led by Open University academics, has examined the exact structure and behaviour of the icy particles that collide and grow at the onset of planet - formation, in a series of revealing experiments at the UK's world - leading neutron source, ISIS.
A. D. Huerta (2007), Lithospheric structure across the Transantarctic Mountains constrained by an analysis of gravity and thermal structure, in Antarctica: A Keystone in a Changing World — Online Proceedings of the 10th ISAES, edited by A. K. Cooper and C. R. Raymond et al., USGS Open - File Report 2007 - 1047, Short Research Paper 022, 4
And nanoscale imaging of the brain promises to open up a brave new world of questions about brain function and structure on a cellular and subcellular level.
There are small flaws, especially in the repetitiveness of the mission structure (especially in the second half) and in the open world maps, which are too empty even for Mordor.
Far Cry 5 is the return of a great series that set a new standard for all FPS with open world structure and free roaming dynamics.
The new structure takes after Mafia III, triggering story missions upon completion of a certain number of open - world activities and side quests.
The fact that you can decide when to approach different objectives or quests instead of just following a linear structure is a trait that gives a sense of reality and immersion to open world type of games.
With set piece battles no longer being confined to a single stage, there's a cast of secondary heroes that could easily fall by the wayside depending on how the open world structure factors into things.
A linear structure, guiding the player towards a goal could prove more effective, but how do you then take advantage of the freedom of the open - world nature?
Looking at Burnout Paradise now, the structure is somewhat old - fashioned, missing a lot of the conventions we're now used to seeing in open - world games - there are no fast travel points, no map waypoints.
Mafia III has been highly criticized because of its poor open world mechanics and repetitive gameplay structure, despite being a great representation and dealing with racism themes throughout last century's America.
Which is why I would like to see the pace of an open world Zelda still retain as much structure and direction as is possible given the open world nature of Zelda U's apparent design.
The gameplay that was shown at E3 was not a structured mission but more of a open world sandbox gameplay.
Koei Tecmo has followed up the success of Toukiden with a sequel, expanding it considerably so it is more of an open world game instead of a linear experience that relies on mission based structure.
Few open world adventures manage to balance free - form questing with a structured narrative as well as FF12, either; the game allows you to wander wherever you like, even if you end up way out of your depth.
The seemingly innocuous structure of Kiarostami's film, a series of apparently mundane conversations with wildly spinning depths that over time accumulate such weight, such possibility, that builds to a crescendo with the year's most shattering momentum, wins out over Boal's screenplay that is more than just the effective distillation of a decade of history, but a radical (for Hollywood at least) rethinking of character and a fascinating, open - ended exploration of what counts as evidence and certainty in the post-Iraq War world.
The car has an advanced body structure and several solutions that are unique to the C70 in the world of open top cars.
The car has an advanced body structure and several solutions that are unique in the world of open cars.
In 1907, Alcatraz became Pacific Branch, U.S. Military Prison, and two years later the Army began construction of what was to become the largest steel reinforced concrete structure in the world; the new cellhouse opened in 1912.
Should you go into Bound by Flame expecting strong world - building or a massive, open environment waiting to be explored then disappointment will strike on both accounts as Spiders have opted for a structure akin to the Witcher 2, with a series of hubs that also contain side - missions, which like the primary story quests never deviate from the trusty «kill everything and grab that thing» formula.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
-- all traditionally - structured linear adventures — also count among the highest - rated new games of the year, even if their sales figures have not matched those of the open - world
Don't get me wrong, I do love me my full open world games with masses of sh1t to do, dynamic effects, & all the bells & whistles... BUT, I also love the Unchartered's, TLOU's, Bioshock's, COD's, GeOW's, GOW's, & all these more linear structured titles.
However, Wolfenstein II: The New Colossus, Nioh, and Resident Evil VII: Biohazard — all traditionally - structured linear adventures — also count among the highest - rated new games of the year, even if their sales figures have not matched those of the open - world titles.
«Rivals» borrows bits of the open - world structure of last year's «Need for Speed: Most Wanted,» and it's all the better for it.
One of the biggest changes that contributed to this sense of newness was an open - world structure that was a departure from the series» linear roots.
Much discussion around Breath of the Wild has focused upon the claim that it has moved closer to the practices of the open world genre, typified by the structure established by Grand Theft Auto III (as discussed in the introduction to this serial).
The player explores a diverse world of an open structure, thus the adventure leads through savannas, deserts, cavernous canyons, picturesque valleys, or the aforementioned ruins.
While we've yet to see just how much the new open - world structure and alert system will effect the flow of the game.
It's here that the game first experiments with an open world structure, as you make your way back and forth across a handful of well - sized maps, each of which is filled with accessible buildings and collectible items.
don't know what game this person played... the open world structure was a master stroke and one of the best points of this game.
While the new God of War open world structure is fantastic for gameplay, it winds up hurting the story of the PlayStation 4 exclusive.
The expanse of E.D.N. III is not quite an open world, but areas are interconnected through a hub structure that gives you some leeway on where you go when.
Getting into a scuffle when you're trying to have a drink isn't something that necessarily needs to be institutionalized in an open world game, but then if given some kind of structure, visiting every saloon and beating the local champ to earn the rep of being the top brawler in the region, players will be motivated to beat in a few faces in an... organized manner.
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