Sentences with phrase «open your mission there»

Not exact matches

[01:10] Introduction [02:45] James welcomes Tony to the podcast [03:35] Tony's leap year birthday [04:15] Unshakeable delivers the specific facts you need to know [04:45] What James learned from Unshakeable [05:25] Most people panic when the stock market drops [05:45] Getting rid of your fear of investing [06:15] Last January was the worst opening, but it was a correction [06:45] You are losing money when you sell on corrections [06:55] Bear markets come every 5 years on average [07:10] The greatest opportunity for a millennial [07:40] Waiting for corrections to invest [08:05] Warren Buffet's advice for investors [08:55] If you miss the top 10 trading days a year... [09:25] Three different investor scenarios over a 20 year period [10:40] The best trading days come after the worst [11:45] Investing in the current world [12:05] What Clinton and Bush think of the current situation [12:45] The office is far bigger than the occupant [13:35] Information helps reduce fear [14:25] James's story of the billionaire upset over another's wealth [14:45] What money really is [15:05] The story of Adolphe Merkle [16:05] The story of Chuck Feeney [16:55] The importance of the right mindset [17:15] What fuels Tony [19:15] Find something you care about more than yourself [20:25] Make your mission to surround yourself with the right people [21:25] Suffering made Tony hungry for more [23:25] By feeding his mind, Tony found strength [24:15] Great ideas don't interrupt you, you have to pursue them [25:05] Never - ending hunger is what matters [25:25] Richard Branson is the epitome of hunger and drive [25:40] Hunger is the common denominator [26:30] What you can do starting right now [26:55] Success leaves clues [28:10] What it means to take massive action [28:30] Taking action commits you to following through [29:40] If you do nothing you'll learn nothing [30:20] There must be an emotional purpose behind what you're doing [30:40] How does Tony ignite creativity in his own life [32:00] «How is not as important as «why» [32:40] What and why unleash the psyche [33:25] Breaking the habit of focusing on «how» [35:50] Deep Practice [35:10] Your desired outcome will determine your action [36:00] The difference between «what» and «why» [37:00] Learning how to chunk and group [37:40] Don't mistake movement for achievement [38:30] Tony doesn't negotiate with his mind [39:30] Change your thoughts and change your biochemistry [40:00] The bad habit of being stressed [40:40] Beautiful and suffering states [41:50] The most important decision is to live in a beautiful state no matter what [42:40] Consciously decide to take yourself out of suffering [43:40] Focus on appreciation, joy and love [44:30] Step out of suffering and find the solution [45:00] Dealing with mercury poisoning [45:40] Tony's process for stepping out of suffering [46:10] Stop identifying with thoughts — they aren't yours [47:40] Trade your expectations for appreciation [50:00] The key to life — gratitude [51:40] What is freedom for you?
But following a recession and some cold reality (not everyone can be an astronaut — there's only so many seats open on those shuttle missions), finding «dream jobs» simply wasn't achievable for everyone.
He adds: «At Rural Ministries, we're not about keeping churches open simply because they've always been there, but rather enabling Christians to ask the mission - shaped questions, such as: «In light of who we are and where we are, what is the good news for this community and how might we express it?
There will be workshops, panels, oral sessions, poster sessions, professional networking, opening reception, formal dinner, and optional extracurricular tours (including wine tasting and tours of Mission Sonoma and Sonoma Square).
-- This will open up new avenues in education, outreach and innovation within the broader health sector and there will certainly be great opportunities for coordination and aligning with the SciLifeLab mission and activities, said Stefan Bertilsson, Scientific Director and SciLifeLab representative during the preparation of the KIC proposal.
There are small flaws, especially in the repetitiveness of the mission structure (especially in the second half) and in the open world maps, which are too empty even for Mordor.
A few shortcomings here and there, like the wonky movement controls (not that noticeable if you play with a gamepad, but still there), some repetitiveness, useless (as in not necessary) helper characters and no more game after the last mission (meaning no more open world) push this game away from star status.
I was unimpressed with the open world, mainly because there was hardly anything worthwhile to do outside the story missions.
Many of the maps are simply too tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
Fortunately, Haley Bennett (Hardcore Henry), as a townswoman widowed in the opening who makes it her mission to take down Sarsgaard's Bartholomew Bogue (now there's a name that demands some mustache twirling, for sure, yet Sarsgaard can't even muster that), more than holds her own opposite Washington.
Each mission, and there are dozens, plays like a polished puzzle box nestled in a vast open - world.
Progression will, perhaps unsurprisingly, consist of working through both main story missions and sidequests, though there's a minor twist on that staple of open - world gameplay.
Basically, every open world game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with detail that you're bound to miss during the main missions.
When Mission: Impossible III did nt meet expectations on its opening weekend, there were theories that the publics feelings about Tom Cruise played a role.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
There are more than 4,000 colleges and universities in the United States, ranging from open - enrollment community colleges to highly selective Ivy League institutions, from colleges with historical missions to educate the underserved to universities exploring the cutting edge of online education.
Just open the app to find «missions» near you — there might even be a store that was already on your holiday shopping list.
And of course, there are the wonderlands of nature, picture - perfect swimming and surfing beaches are plentiful and local — the popular Mission Bay, Devonport, Piha and KareKare which was made famous in the opening scenes of the New Zealand film, «The Piano».
Tires will catch fire if driven through flames, and there's a mission involving escorting 2 dead bodies in a car trunk that will pop open if the ride gets to be too bumpy.
Along with that though you have Faction missions, there are 3 factions on Just Cause 2 who you will be working with, completing these and causing Chaos opens up the Agency missions which advance the storyline.
There you were, bopping about doing the usual poorly designed missions and free - form gloriously pointless open worlding among the trees and Colonial eaves, and along the way, you nurtured a slice of America in your own colony.
When you're actively selecting a mission, there is a button prompt that opens a map to show you where that mission is located.
Like with similar open world adventure games, however, there is a main goal that needs to be completed if you want to progress the story, which will always be marked on your mission list in bold, while everything else is considered optional.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
Like most open world games — let me correct myself — like ALL Ubisoft games, there's an almost endless amount of minigames and little side missions around the map.
In our experience, there are two kinds of gamers drawn to open world games: the completionists that like to tick off every objective, climb every tower, and collect every item they can, and the story - driven players that like to push through the main game, get powerful, and finish off the main side missions when they're good and ready.
Ubisoft continues to fail to realise what makes an open world work, and thus there's almost nothing to see or do between the main missions, side missions and encounters that are listed on the map.
While the game constantly encourages you to using a sniper rifle as your main weapon of domination and death, the open design of the levels mean you can tackle every mission how you wish, including just grabbing an MP40 and going for a full frontal assault, as there's no penalty for being spotted.
Being an open - world racer there's more to do than just the story mission races.
The typical assassin missions are there but with the ability of having a ship that allows you to roam the big open world, you are free to look for treasures that can be quite valuable, rescue strayed crew members that can join you, do underwater missions and collecting treasures through Naval Battles.
Basically, every open world game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with detail that you're bound to miss during the main missions.
There have been a number of open world crime games, most notably Rockstar's own Grand Theft Auto: Chinatown Wars and Gameloft's highly «inspired» Gangstar games released on the App Store but neither game holds a candle to the original GTA3 The level of immersion that's possible in the full 3D Liberty City, especially as you become familiar with the cast of characters you'll spend your time taking missions from, feels downright incredible.
In addition to having a slew of difficulties levels to challenge the player (unlocked after first time completion), there are also collectible items hidden around the stages, like keys that open the doors to hidden missions that offer fragments of health / devil trigger upgrades, and the «lost souls,» who are monstrous, writhing, red beings trapped between life and death.
From assassination targets getting stuck in the environment (sometimes targets can glitch out, if they're not dead or down, should you continuously throw smoke bombs at them), to control prompts flat out not working (one co-op mission saw me unable to even attack or defend during open conflict), it remains clear that there is room for some much needed improvement from a performance standpoint.
Occasionally, there will be a few missions that change up the style of gameplay and allow you to infiltrate enemy facilities without detection, but every level will eventually end with an all out open battle with guns blazing.
There is a large open world (which is segmented into regions) and several missions to undertake to progress the stories.
With a vast, open world to explore, naturally, there is plenty to do in the city both in between missions and after the main narrative has come to an end.
While this update of the classic action - RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open - ended gameplay that manages to overshadow the flawed AI and poor pacing.
The futuristic city of Seoul is an expansive playground in which there's generally not all that much to actually do; sure, you can take part in races, bring down a few L.E.G.I.O.N patrols, clear a safehouse or two and engage in a handful of other mission types that are prerequisite for open world titles, but there's nothing here that you haven't seen before and there's no sense of Seoul being an actual living and breathing city at all.
But once the main acts are done (of which there are a total of 18), challenge missions open up, dotted around the hub world as gates.
Much like the places in UbiSoft's other franchise Assassins Creed, as players explore the city, there are towers that can be hacked into and open up new side missions and information for areas of the city.
As with most open world games, there are plenty of side missions to keep Marcus busy when he's not destroying the establishment.
Once the player hits certain amounts of stars the next set of missionsthere are four sets of missions each with varying amounts of missions in them — opens up and also new helicopters unlock.
There are no side quests or items necessary to proceed, just a vast open world and one single mission to complete.
Sure, a few throwaway fetch missions are to be expected in an open - world game, but when I find myself emotionally detached from what I am doing for five hours at a time, there's something wrong.
Every mission is playable in co-op, but there are also Challenges and a bevy of other activities you can take on, not to mention simply roaming the open world and causing havoc for the cultists.
Apart from the story mode, there are also Free mode, which enables players to revisit any battle previously completed in story mode, as well as Chronicle mode, where one creates his own character and journey along Japan, creating a sort of history of that era by engaging in missions, small or large, across a sort of an open world mode where one may run across a map of Japan with a huge version of your created character.
As the title is open - world, there's bound to be a side mission or two hidden in the nooks and crannies of NYC.
There was one mission that offered up something along these lines during the Halo 5 campaign, but for the most part, game missions subscribed to your basic «fight through this open area and on to your next objective» structure.
Both assassins can be accessed at any point in the open world setting of London, though there are certain story missions that won't allow you to switch between the twins.
a b c d e f g h i j k l m n o p q r s t u v w x y z