Granted, I was really sceptical about the whole wormhole storyline, but the game's
opening cutscene gives a nice little rundown of the situation and introduces you to, wouldn't you know it, a game story with roots in political fiction.
Though MGSV has a refreshingly new take on the traditional MGS formula with it's base development, recruiting and buddy system, the lack of
cutscenes and
open - world gameplay might
give the impression that the missions are somewhat repetitive in nature, usually missions boil down to, extracting somebody, acquiring something or plain old killing — at least compared to past editions, MGSV might leave the player asking: «Wait, why am I doing this again?»