The game's
opening cutscene sets the tone.
Not exact matches
Between involved Assigned Quests with dedicated storylines,
cutscenes, and great
set piece moments, Optional side quest content, ongoing Investigations, timed Events, responding to SOS flares, and even just
open - ended exploration - based Expeditions, there is never a lack of things to do in Monster Hunter: World.
One aspect that's unquestionably better about this version are the pre-rendered intro and ending
cutscenes; the PS2's ominous
opening cinematic does a far better job of
setting up our villains as string - pulling megalomaniacs, compared to the stiffly animated, low - res - textured models of the original game.
The
opening cutscene of Breath of Death is composed of 8 - bit stills
set to the familiar catastrophic bleeps and bloops of NES - era melodies.
The
opening cutscene is a purposely camp homage to bad Japanese - to - English translations (or Engrish) and features some fantastic artwork that
sets the scene for the game.
Its
opening cutscene was intriguing, but the game quickly devolved into a franchise entry that fell far below the high standards
set by its predecessors.