There's also a fun little Mark
Combat System where the more you hit an enemy the more your attacks have an effect on them, opening up the possibility of inflicting massive amounts of damage upon your opponents at some pivotal moments during combat (if you play your cards right and plan properly, tha
Combat System where the more you hit an enemy the more your attacks have an effect on them, opening up the possibility of inflicting massive amounts of damage upon your
opponents at some pivotal moments
during combat (if you play your cards right and plan properly, tha
combat (if you play your cards right and plan properly, that is).
The third pillar of the game is
combat —
during the dynamic fights the protagonist uses his fists, legs, spider web and elements of the environment — he can for example throw the latter at
opponents or he can pin an
opponent to a wall using his web.
I was not a big fan of this as the camera angles were often unviewable while moving around
during the
combat, to change the angle requires you to move your finger from the dodge button to the right analogue stick which can result in a punch in the face from your
opponent.