You can also destroy the environment sending
your opponent through walls or other objects which then takes you to a sub part of that arena to fight in.
There's always something happening in the background in «Dead or Alive,» and fighters have frequent opportunities to knock
their opponents through walls and off ledges.
Not exact matches
Ramsey ought to stop doing the Wilshere act — trying to dribble
through the
wall of
opponents infront of him.
Players have two main forms and may switch between the two at will: their humanoid form, in which they can use weapons to spread ink and splatter
opponents, and their squid form, which they can use to swim
through ink at great speed and up
walls, recharge the player's ink tank faster (while in their own ink), and hide in their team's ink.
My favorite so far is the Rhino pack which allows the player to charge
through walls and
opponents.
Atomic's proprietary technology let players — for the first time — crash ceilings on
opponents, disintegrate cover, punch holes
through floors, blow out
walls, and even collapse entire buildings.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and
walls that are different for every round — take unexpected advantage of fighters» new
wall - based moves, or break
through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of
opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
You'll be racing
through loops and pounding
through walls while you compete against your
opponents in this outrageous racing game.
A successful
wall bounce strike towards a certain side of specific multi-tiered levels will send the
opponent hurling
through cement, metal, or any number of ungodly things in epic fashion into the next part of the stage as they take damage along the ride.
This provides near - endless strategic possibilities, whether you want to snipe your
opponent through a small hole in the
wall or detonate a bomb on the floor before crashing down
through it.
I could go on forever about the weapons: The Bullseye, an alien machine gun that tags
opponents and immediately locks onto them (real helpful against those pesky leapers) the Auger, which sees and even shoots
through walls, the Magnum with exploding rounds, a Rosemore Shotgun that lights enemies on fire, an electric gun, an ice gun, the list goes on.
It plays out very much like many other arcade racers but the difference here is that power is required in order to frag
opponents or smash
through walls which some open up short cuts.
Not only does it slow down and damage your
opponents, but you can swim
through the ink at an increased speed, allowing you to travel
through grates and up
walls, as well as refilling your ink supply.
One good example of this is Aganos, a Babylonian war golem who can create new stage
walls and subsequently smash his
opponents through them for massive damage.
Dynablaster is about blowing up your
opponent using small bombs - but first you must blow your way
through concrete
walls to get to your
opponent.
One of the later missions also adds a placeholder «castle
wall» which you must destroy to get
through to the
opponents 30 health.
Players can transform into squids to travel quickly
through their own territories, perform long jumps, swim up
walls to reach new areas and ambush
opponents by hiding in the paint.
In the initial version, the A.I. controlled
opponent didn't move, plus without collision detection or seemingly any kind of realistic physics model, you could just drive your massive truck freely
through walls, up mountains, and outside of the terrain map.
Freeze water and build bridges to create new routes across water or lava; build barricades to brunt an incoming attack; destroy
walls, doors and bridges to open up or close off routes of attack; push boulders, barrels and tables in the way to block off certain routes; shoot
through open windows; place down explosive charges to create a trap for an unwary
opponent.