Not exact matches
Throwing the disc at the
side walls will make it bounce around, giving it a trajectory that will make it harder for your
opponent to catch it.
Fixed an issue allowing players submerged in ink on a
wall to be detected by the aiming reticle of
opponents standing on the other
side of the
wall.
Players can tap the R1 button to spring off background
walls and land on the other
side of the screen, or grab nearby objects and hurl them at their
opponents.
A successful
wall bounce strike towards a certain
side of specific multi-tiered levels will send the
opponent hurling through cement, metal, or any number of ungodly things in epic fashion into the next part of the stage as they take damage along the ride.
Among the works included are Jonathan Borofsky's Untitled ping pong table, which all are encouraged to play, it posits the
opponents at odds with each other as one
side of the table is a «plus» and the other is a «minus»; Andreas Gursky's large scale photograph depicts a soccer match between the Dutch and French teams, however with no ball in sight and a player injured on the field, the image speaks to the larger nationalistic ideas of sports; Mike Kelley's Arena # 2 (Kangaroo) is comprised of tattered stuffed animals on a used children's blanket, creating a tableaux about loss of innocence; Kirsten Geisler's interactive female cyborg beckons the viewer with sound recognition software to engage in a dialogue of sorts; Yinka Shonibare's sculpture Hopscotch incorporates a classic children's game with headless mannequins dressed in Colonial attire and Sol LeWitt plays a game of chance in his
wall drawing # 716 from 1991 in which there are eight possible lines (vertical lines, horizontal lines, arcs, etc) to be placed in each square of a grid covered
wall.