There are numerous stars and levels that the player does not have to complete to beat the game, but still exist close enough to the normal game pathway to qualify as regular game pieces and not
optional sidequests.
I spent around 60 hours on my first playthrough of God of War, which included the story missions as well as pretty much all of
the optional sidequests.
I spent around 60 hours on my first playthrough of God of War, which included the story missions as well as pretty much all of
the optional sidequests.
Not exact matches
First off, Witcher 3 is a massive 25 - > 200 hour RPG full of probably 100 - > 200
sidequests and
optional hunts, and every
sidequest is specially crafted with cinematic camera work & voice acting.
Optional — These are
sidequests given to you by different characters in the world.
Assassin's Creed Origins is an overwhelming game, full of upgrade trees and
sidequests and all manner of
optional stuff.
In one of the
optional areas, there's a key that the blacksmith can craft that opens a room that serves as a hub for that area's
sidequests.
I don't see how
sidequests and other
optional content make the game any less «artistic,» or why they can't have any meaning.
Assassin's Creed Origins is an overwhelming game, full of upgrade trees and
sidequests and all manner of
optional stuff.
Numerous
sidequests were dotted along the area, which Double Fine said would be
optional and not a grind - requirement but would provide some interesting color to the story and world and provide extra XP for upgrades.
Based on our current plans for the game's main story &
sidequests and our previous experience on our other games, we're guessing that Cosmic Star Heroine will be in the 15 - 25 hour range (depending on difficulty chosen, playstyle, and how much
optional content you complete) making it our longest game ever.
Although not massively big as other RPGs, it offers enough
optional areas and
sidequests for players to sink in a few hours.
These
sidequests are
optional, and they feel like it: They frequently revolve around a remix of already completed missions, and are really meant for players who have completed most of the game's other content and want to prep for World's toughest endgame hunts.