Games that let players start with different sets of options are inherently harder to balance because they must make those sets of options fair against each other in addition to offering the players many viable
options during gameplay.
No matter where a game appears on this spectrum, it still needs offer many viable
options during gameplay to be balanced.
Not exact matches
Alongside the various items you craft from the materials you harvest in the world or from monsters (things like healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add more
gameplay options both
during and outside of combat.
Enter the Pause Screen
during gameplay and select «
Options».
Both the Deathmatch and Last Man Standing
options are set over no less than 12 differing stages, and there are a whole ton of powerups that become available
during the manic
gameplay, but it most definitely pales into insignificance alongside the bigger, better, more exciting solo mode that is present.
The requirement that we present many viable
options to the player
during gameplay is what Sid Meier meant when he said that a game is a series of interesting decisions (a multiplayer competitive game, at least).
Irritatingly, there is no way of accessing these menus
during a race, so if you want to fine tune the
gameplay and UI
options to find that perfect fit for you, you'll have to restart several times which is not only inconvenient but strange given that player choice seems to be one of the pillars that Project CARS was built upon.
While there aren't a ton of puzzles, each one presents their own unique challenges and brings with them the only real
gameplay elements present in the game: the ability to throw balls of light at orange pillars to make them blue, and an
option to tell a companion you meet
during your travels where to stand.
During gameplay, you can set a multitude of
options for where you want each camera placed, including the actual positions and settings used at each stadium.
«Both the control scheme and the display
options can be toggled between at any time
during gameplay.»
Don't worry about missing this
option though as you will be reminded several times
during gameplay in ever inventive and somewhat intrusive ways.
Other updates include a night mode for versus maps
during the Halloween holiday, a bald
option for player characters, and miscellaneous
gameplay tweaks requested by the community since the last update.
Like the classic RPG
gameplay made famous by Final Fantasy, players have a range of
options to use
during a character's turn — like attack, use item, summon additional hero or a special attack.
For anyone who prefers the original BGM, it can be swapped to at any time
during gameplay in the game's audio
options.
The PSP version of «SMT: Persona 3» will feature a new playable female character, as well as some additional
options for
gameplay, such as the ability to control all party members
during combat and an increased number of difficulty levels.
There's also additional game modes, for both single and multiplayer, which extend the
gameplay further, plus plenty of boulders, defenses and customization
options to unlock
during the main campaign.
Get used to his voice
during your first few hours because you'll be hearing it a lot with so many levels of detail in
gameplay options.
Trauma Team is a lengthy title that makes good use of the Wii's controller
options, though it does tend to drag on a bit
during story cutscenes and in some of the slower
gameplay modes.
During the course of
gameplay, friends will have the
option to work together or against each other to earn high scores and rewards.
Once you do understand how the presets work there's actually some great
options for a realistic look, but the facial animations don't exactly translate over
during gameplay.
The spartan presentation doesn't include any menus or customizable
options; you can't even hit ESC or any other key to pause
during gameplay.
For one, now you have the choice between an automatic and manual transmission, an
option to change music on the fly
during gameplay and the choice of two completely different courses with branching paths.
Airborne is all about stealthy run - and - gun
gameplay, with the
option to add and remove a suppressor attachment
during the match.