Not exact matches
In this talk, Gilbert Sanders, Principal
Artist at Guerrilla, will present what the studio has learned in
order to bring the lush and vibrant nature
of Horizon Zero Dawn to your console, while keeping an
eye on performance in this Open World Action - RPG.
Unconditional Love Tongues Untied 2016, 1996 INTERTEXT Viral Images Arroz Con Mango: Life Through Cuban
Eyes Party Out
Of Bounds Expanded Here and Not Here: Some things I can't say to your face I Am My Own Landscape WAR American Noir: Into a Dark Past < body > and the notes Notes on a Steady Decline Ciao For Peter Hujar OSC: Obsessive Sex Collecting Light Itself A Visual Decameron Warrior Liminal: Subliminal: Sublime In the Flesh I Heart Douchebags Militancy and Mourning Linear Progression / Progressive Deterioration The Sublime Order Looking Up Lyrics You're My New Orleans I'm Not Mad at You, I'm Mad at the Dirt Eclipse Energy Crossing The Line Going Within Eleven Artists Intimately Acquainted Particular Insight American Archetypes My Brother Per Ora: Consuming Desire Revolutions Per Minute The Presence of Absence Time & Place I Smell Sex Beyond Boundaries Fugitive, or From here to there and back aga
Of Bounds Expanded Here and Not Here: Some things I can't say to your face I Am My Own Landscape WAR American Noir: Into a Dark Past < body > and the notes Notes on a Steady Decline Ciao For Peter Hujar OSC: Obsessive Sex Collecting Light Itself A Visual Decameron Warrior Liminal: Subliminal: Sublime In the Flesh I Heart Douchebags Militancy and Mourning Linear Progression / Progressive Deterioration The Sublime
Order Looking Up Lyrics You're My New Orleans I'm Not Mad at You, I'm Mad at the Dirt Eclipse Energy Crossing The Line Going Within Eleven
Artists Intimately Acquainted Particular Insight American Archetypes My Brother Per Ora: Consuming Desire Revolutions Per Minute The Presence
of Absence Time & Place I Smell Sex Beyond Boundaries Fugitive, or From here to there and back aga
of Absence Time & Place I Smell Sex Beyond Boundaries Fugitive, or From here to there and back again
In «Mirrors», José Parlá creates a new series
of paintings that reinvent the cityscape by exporting parts
of walls he found in Italy to his Brooklyn studio in
order to create work that interplays and re-contextualizes detritus appropriated and presented as objet trouvé in both abstract paintings and poetic interpretations
of places seen by the
artist's
eye.
2010 The
Artist's Museum: L.A.
Artists 1980 - 2010, Museum
of Contemporary Art, Los Angeles, CA Inquiring
Eyes: Greensboro Collects Art, Weatherspoon Art Museum, Greensboro, NC XIV International Sculpture Biennale
of Carrara, Carrara, Italy 11th Triennale für Kleinplastik (Triennial
of small scale sculpture), Fellbach, Germany Contemplating the Void, Guggenheim Museum, New York, NY First Nations / Second Nature, curated by Candice Hopkins, Audain Gallery, Simon Fraser University, Vancouver, Canada Kurt, Seattle Art Museum, Seattle, WA XIV International Sculpture Biennale
of Carrara, Carrara, Italy Larger than Life, Stranger than Fiction: 11th Fellbach Triennial
of Small Scale Sculpture, Fellbach, Germany Photography, Paula Cooper Gallery, New York, NY Earthworks: Robert Smithson, Sam Durant, and Mary Brogger, Museum
of Contemporary Art, Chicago, IL Shut Your
Eyes in
Order to See, Praz Delavallade, Paris, France Repetition island, Centre Pompidou, Paris, France Elizabeth Catlett: Call and Response, curated by Isolde Brielmaier, The Bronx Museum
of the Arts, Bronx, NY The Narcissism
of Minor Differences, curated by Christopher Whittey and Gerald Ross, Maryland Institute College
of Art, Baltimore, MD To the Arts, Citizens!
It drove her to create the now -13-year-old «Harlem Postcards» project, in
order to «create a cumulative vision
of this community through the
eyes of artists, by commissioning
artists to come up here to Harlem, take a picture that would print as a postcard, and that our audience could take with them for free.»
The art market will surely seek out those
artists that fulfil their criteria for being easy on the
eye and easy to sell while there will be
artists who slip into the routine
of producing safe work in
order to get something from those very deep pockets
of the art market.
In this talk, Gilbert Sanders, Principal
Artist at Guerrilla, will present what the studio has learned in
order to bring the lush and vibrant nature
of Horizon Zero Dawn to your console, while keeping an
eye on performance in this Open World Action - RPG.