Sentences with phrase «orders of creation because»

We may speak of the fundamental universal structures of life as orders of creation because God continues to create these possibilities of existence in spite of the fact that we live in a world of sin and death.

Not exact matches

The exalted place of man and woman in the order of creation, precisely because it is not of their own making but a ministry to which they are appointed, is what makes the commandment to them to be responsible for the rest of earthly creation intelligible.
This was because the fallen angels (sons of God) existed before creation (before man) had intermarried with the human race (daughters of man) as a devil's plan in order to stop, corrupt man's seed which was God's plan to that seed will bruise Satan's head.....
Helmut Thielicke has taken this criticism seriously in his Theological Ethics, speaking of the various structures of our common life, such as the state, law, economics, etc., as «orders of history» rather than as «orders of creation,» and presenting them in an infralapsarian way as «orders of the divine patience, given because of our «hardness of heart» (Matthew 19:8).»
Barth's relentless attack on natural theology motivated his rejection of the orders of creation, because of its family resemblance to the idea of natural law.
When we say that the revelation of God to man, as environer, is a necessity in the ontological order, we mean that, «the intelligibility of man is related not to the Divine Essence as a claim, but only to the Divine Wisdom, as the principle of meaning for the whole of creation... because the Divine Wisdom and Will that is evident in man must be true to itself».
Rather, the reason that women are not permitted to teach scriptures to men is, as Paul clearly states, because of GOD»S DESIGN IN THE «ORDER OF CREATION» as the «reason»of GOD»S DESIGN IN THE «ORDER OF CREATION» as the «reason»OF CREATION» as the «reason».
Because creation ostensibly ended with the biblical era, we who follow are not considered a part of the ongoing creative process, but are to function as the custodians of religious dogma and ritual, oblivious of Christ's words, «You have a fine way of rejecting the commandments of God, in order to keep your tradition!»
It was natural for the medieval thinker to see purpose and order in creation because of their theistic and teleological worldview.
It is not only because creation is seen as a new creation that it belongs to the order of grace, but also because it is a type of baptism (which is obviously a redemptive term):
The purpose of this call for partner is to apply for projects in creation and dissemination of knowledge, in order to drive young professionals meet their current and future workforce needs, because they will lead us into the future.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
who is also still trying to get into the games industry because that has always been my dream all along, to create game assets and to work at a games company in order to contribute to the creation of great games and I wouldn't have been where I am now if it wasn't for Final Fantasy VII..
In thinking about rules as acts of creation I have been recently drawn into a reinvestigation of logic based works such as Frank Stella's black paintings (in which the logic of the making fully embodies the resulting shape), Sol LeWitt's wall drawings (in terms of setting up a series of rules that can create a coherent visual structure), and incremental works such as Carl Andre's floor pieces (which also embody an element of time and distance because one is required to «travel» in order to view the entire work).
That is because it operates to serve two key but distinct goals of our legal order: (a) protecting individuals from groundless and standardless state agent investigations that are in the form of random virtue testing and (b) discouraging the creation of crime by the conduct of state agency.
Because divorce is necessarily a creation of law, a lawyer's training and real world practice experience (understanding how courts work and how Orders or Agreements are commonly or best structured) is often of great benefit to a successful divorce mediation.
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