Sentences with phrase «ordinary game like»

Just play with them at least in the backyard if you have one ordinary game like fetch, and it will be more than enough (see French bulldog puppies).

Not exact matches

We like to say that being ordinary was part of the game plan when God became flesh... not an oversight.
But the ordinary things they long for, and the things that they find funny, and the infinite variety of things they dream of, and the games they play, and animals they wish they could have, and things they like to eat, and clothes they wish they could afford to buy, are not as different as the world seems to believe from what most other children in this land enjoy, or dream of, or desire.
Ordinary players could take days to finish games like Super Mario 64, but speedrunners can do them in under an hour.
Dating games is not an ordinary like games where only one win.
This would explain how ordinary actioners like the Tenchu series garnered so much interest from gamers.
it is like stadium, but with better graphics and nice story, although catching pokemons is not like the ordinary way, but it is a fun game and if you played it with emulator you'll get better graphics
Maneuvers that would take a half - turn in an ordinary car are quarter - turn events at best in the Focus ST.. It's almost video - game like, but with plenty of feedback through the wheel, which, I might add, is ideally configured for 9 - and - 3 positioning.
Some of these sites act like these 4 titles are just ordinary games lol.
Like Sierra before them, they had decided that if the only way to advance the technological state of the art among ordinary consumers was to release games whose hardware requirements were ahead of the curve — a reversal of the usual approach among game publishers, who had heretofore almost universally gone where the largest existing user base already was — then that's what they would do.
Touhou Kobuto V: Burst Battle isn't like your ordinary 3D fighting games, it tries to take what Touhou games are well known for (their music, difficulty and bullet - hell gameplay) and deliver this as a 3D arena battle game which wouldn't look out of place on the PS3, maybe even the PS2.
Whilst more realistic visuals have always worked well in PlayStation VR, I've always felt most impressed by games that have adopted something out of the ordinary — just look at titles like Accounting + to see what I mean.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
This is no ordinary skill base riding game — our brand new Xtreme physics engine and super responsive controls will help you burn through crazy obstacles and take you for a ride like you wouldn't believe
The DSi may have seemed like an ordinary upgrade to the DS, but it actually had its own library of games under the label of DSiWare.
I loved when this page was exclusively for Mario Party games... This is not Mario Party Legacy now... this is just like an ordinary «Nintendo News» webpage.
5 Realms of Cards is nothing like an ordinary solitaire game - it's visually nice, story - driven and with an all - new and addictive game mechanic.
I would first just like to praise Tecmo for going out and doing something out of the ordinary and bringing us a game we don't see everyday.
This would explain how ordinary actioners like the Tenchu series garnered so much interest from gamers.
Even though the Lee brothers are clearly as superhuman as their major enemies, they still need to deal with a lot of ordinary hoodlums, and the comic jumps through some weird hoops to include setpieces from the game, like the wooden bridge in the woods and the Evil Hideout with the familiar traps.
Gwaul's gang were just ordinary folk with common aspirations, nothing like the clichéd band of heroes you'd see in similar games, whose destiny is often sealed with a narrative kiss.
It may have looked like a ordinary retro title on the surface, but everything about the game felt inventive and original.
The Steam Controller's trackpad was originally meant to give PC gamers mouse - like precision on a console - style controller, but on the Vive controllers, it could easily be replaced by an ordinary d - pad for most of the experiences I've tried.
a b c d e f g h i j k l m n o p q r s t u v w x y z