Sentences with phrase «ordinary world of work»

Not exact matches

Another much - touted work, Jesus Christ, CEO, describes our Lord as an executive who turned twelve ordinary men into managers of the most successful company the world has ever known.
But surely - another may object - the Church today insists that the world needs to be evangelised by the witness of ordinary Christians in their professional work; and that is what I want to do.
I firmly believe world, European and British club admin is deeply biased towards the corporate money makers and little opinion is taken of the ordinary working man football or woman fan.
Such discussions might have seemed innocuous during ordinary times, but investigators from the Military Intelligence Division thought otherwise once the United States entered World War II, and Bohm and his discussion buddies started working on the earliest phases of the Manhattan Project to build an atomic bomb.
And that is that the people who were working out the consequences of quantum mechanics, shortly after quantum mechanics was discovered in 1924 and» 25, began to understand how atoms and molecules really worked, and they asked elementary questions about the world that even ordinary people might ask.
Designers on opposite sides of the world will soon be able to work on the same 3 - D computer model using ordinary personal computers linked by ordinary phone lines, rather than powerful graphics workstations.
Not just any ordinary director either but the one and only David Lynch, who is one of the world's great filmmakers and who himself has worked with Stanton a number of times in the past.
Decades later, you can see the influence of «Bicycle Thieves» everywhere in a variety of genres and languages, from the work of the Belgian Dardenne brothers and their stripped - down focus on the hardships of ordinary, working - class citizens, to last year's acclaimed «The Florida Project,» in which Willem Dafoe is the rare established actor, serving as the glue in a cast of neophytes in Sean Baker's tale of poverty on the fringes of Disney World.
I have already found a good number of «dancers,» both among the ranks of experts and among the ranks of ordinary people seeking an investing strategy that stands a realistic chance of working in the real world.
Annoyed at the unstated assumption that permanent travel was the ideal toward which everyone should aspire, Christy Woodrow & Scott Calafiore started the Ordinary Traveler so show the world how they managed to balance a life of fulfilling work while fitting in plenty of time for amazing holidays.
We focus on featuring ordinary people that are doing extraordinary things in the realm of entrepreneurship, personal productivity, development, location independent work and living, and world impact.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
These works marked his rejection of making figurative art with clear references to the real world, and in particular his move away from the post-WWII Kitchen Sink group of artists who were painting ordinary scenes of everyday life.
Using machine vision, biometric sensors, anamorphic 3D projection mapping, VR, AR, and more, the works in the show invite one to dissociate momentarily from ordinary waking consciousness, and explore the worlds of eighteen artists who imagine new perspectives of «reality.»
Ultimately, the works presented in Incantations: The Modern Cave are tied by what Georges Bataille refers as a form of transcendental experience explored by artists in their creation process: «to create a sensible reality whereby the ordinary world is modified in response to the desire for the extraordinary, for the marvelous».
Considered one of the best welding artists in the world, Madero and his team work tirelessly to create the sculptures that highlight themes such as power, determination, and strength of ordinary men.
Using machine vision, biometric sensors, anamorphic 3D projection mapping, VR, AR, and more, the works in the show invite one to dissociate momentarily from ordinary waking consciousness, and explore the worlds of seventeen artists who imagine new perspectives of «reality.»
This exhibition will also present the recent works by Hu Weiyi, Liao Fei, Liu Ren, Liu Jianhua, Ni Youyu and Su Chang, which they trace the threads of the material world and use the ordinary and common things to broaden people's perception of objects, exploring the nature and essence of them, and evoking the metaphysical thinking.
Erlich is well known for turning the ordinary — an elevator, a swimming pool, a staircase, and in this instance, a harbor — into a nonfunctional work that takes the viewer into a world of deception.
Feeling compelled, like so much of the art world, to throw aside ordinary business and respond to the recent election, Petzel collected work by 40 artists, as well as a hundred - odd videos submitted by the public, for a compelling group show whose success is well encapsulated in its title.
Starting from his early work Dwelling (2002), in which miniature airplanes fly around through everyday objects in an ordinary apartment, to one of the latest work Lineament (2012), beautiful, film noir - like work featuring amnesia man, Sawa's works have been presented at both solo and group shows all over the world.
As just a brief sampling, in «The Cost of Law: Promoting Access to Justice through the (Un) Corporate Practice of Law» [2] and «Life in the Law - Thick World: The Legal Resource Landscape for Ordinary Americans» [3](with Jaime Heine), Hadfield uses empirical evidence to demonstrate that there can never be enough pro bono (free) legal work or enough money for legal aid that could even come close to satisfying the huge unmet need for legal services in the US.
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