In the second year of the program, the same group of girls tried their hand at video
game production, blogging, and virtual reality, developing
educational games for younger children around the world using Python, an object -
oriented programming language.
It's a child -
oriented product, that much is clear, and there's potential for younger kids to interact with
games that are age appropriate, and will convince parents that video
games aren't a mind - numbing distraction, but are, instead, something that can be
educational and bring in a world of new experiences, not just limited to being sat in front of a TV with a controller in hand.