Not exact matches
Tekken series producer Katsuhiro Haruda, in an interview with 4Gamer, explains the decision to
appeal to arcade goers: «Pokemon definitely has a family -
oriented image, but in addition to how we decided on developing [Pokken] as a competitive
game with depth, we must also be prepared to face such severe conditions.»
The PlayStation was also a versatile system as
games like Spyro the Dragon, and Crash Bandicoot were mostly children -
oriented titles that could
appeal to both kids and grow - ups.
And as usual, our regular columnists contribute detailed and important pieces on numerous areas of
game development — this issue, we include Bungie's Steve Theodore on occlusions, Noel Llopis on data -
oriented design, BioWare's Damion Schubert on lasting
appeal, Radical's Rob Bridgett on stereo downmixing, and Matthew Wasteland with his monthly humor column.