Not exact matches
As the
original post rightly explains this will be a very physical battle (war)-- so I think that is a very dangerous
game to bring Sanchez back in on, so I certainly wouldn't start him, but have him on the bench as a vital
asset if we need him
What had started as a conversation about an expansion for the
original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the
assets and gameplay that had already been created.
This remaster saw Tim Schafer and crew tracking down the
original scattered
assets of a
game that was out of print in order to bring us a cleaned up version with all of the
original elements intact.
Featuring «faithful reproductions of the
original six Mega Man
games» at 1080p, the Legacy Collection also includes a new Challenge Mode and a Museum collection of art
assets.
Not a single alteration has been made to the
game at its core, with some much appreciated tweaks to the visuals of the
game but every other
asset kept identical to the
original release.
Having previously been remastered for the PlayStation 3, both studios aimed to make a definitive version of the
original game rebuilt from the ground up with high definition art
assets and reworked controls.
Following the breakout success of the
original game, and the high quality
assets and information showcased so far, it is fair to say that we are cautiously optimistic that Oceanhorn 2 will be the sequel that the series rightfully deserves.
The group opted not to grab voice
assets from the
original game as the other team did with Fallout 3, but instead go with new voices to supply the project's audio.
Metal Gear Survive is what could be considered a standalone expansion, a
game that reuses and remixes
assets from a previous
game to create a new and semi-wacky experience that doesn't overload the development team, require
gamers to own the
original game, or cost too much money to develop or purchase.
Surprise Attack Games just requires one «master», or
original, copy of the
assets and the
game, and they will manage your application to all the smaller portals to spread your revenue capabilities throughout.
Update: SEGA has kindly sent us some juicy
assets (screenshots, pack shots, etc.) and a press release for the
game — scroll down past the
original post to see the gallery!
What had started as a conversation about an expansion for the
original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the
assets and gameplay that had already been created.
Dead Island: Riptide provides a fun experience; it just feels like this isn't the sequel many were hoping for, with barely fixing issues and reusing many of the same
assets from the
original game.
The
game content is the same as the
original version, but all the
assets are being remade,» he said.
«It is a remake, The
game content is the same as the
original version, but all the
assets are being remade.
Sure, these characters were tweaked a bit from their
original forms, but they weren't built completely from scratch; they were at least partially created using existing
assets from the previous
game.
Obviously generating a ton of
original assets for a constantly - expanding universe like Tamriel Rebuilt isn't easy, but everyone I spoke to involved with the project maintained that they don't borrow content from other
games — though they do share work with other The Elder Scrolls expansion mods.
That said, I tried to make almost every
asset original, only taking basic design cues from those
games.
Sometimes the quality of the
original assets just isn't good enough for an HD presentation, while on other occasions the
original games have simply aged very, very badly and simply can't compete with modern
games.
Bluepoint Games revisited their
original remaster almost 7 years later to remake every
asset in the
game in 4K resolution and immense detail.
I played the
game at Day of the Devs and was most taken by the lighting improvements that they were able to extrapolate from the
original assets used to generate the backgrounds.
A beloved classic from a well - regarded developer that shut - up shop somewhat prematurely, the PS3
game sees all aspects of the
original classic restored and upgraded, based in no small part on the
original assets, designs and concept work created by Oddworld Inhabitants themselves so long ago.
This version went beyond simply giving the
original game higher resolution textures, and featured
assets which were completely remade from the ground up to meet the standards of a modern
game while retaining the classic control scheme and level layout of the Xbox 360 title.
played this at Day of the Devs, and it goes to show that a little extra care with
original assets and rendering can represent a huge visual leap forward that makes it palatable for «new»
gamers.
It's true that developer Platinum Games worked solely on the 360 version of the
game, the
assets and code - base dutifully handed over to Sega for PS3 - porting duties while the
original creators acted as guides in the
game's second incarnation.
The above images pile on additional proof to Voldsby's
original Seattle theory for The Last of Us: Part 2, as the Redditor scoured for real world signifies and markers from
game assets in order to place the sequel within the context of an actual city or location.
The Wii U re-release adds an HD coat of paint to the
game, but it doesn't lose sight of how the
original's sparse art was one of its strongest
assets.
Multiple enhancements to the
game editor allow for increased quality in the community created content including the ability to use
assets from both the expansion and the
original Shadowrun Returns campaign side by side.
Add to this the fact that you guys are being impossibly overambitious thinking this
game will stand up as a worthy 4th installment to the
originals, especially after admitting to reusing
assets and implementing features that will in execution allow the developers to be more lazy with badnik implementation.
The Enslaved: Odyssey to the West Press Kit comes with all the same extras including an Enslaved Promo Copy
Game Disc, a Press
Asset Disc with the added addition of an
Original Soundtrack all beautifully presented in a fold open DVD booklet case.
Contents:
Original Soundtrack, Press
Asset Disc,
Game Disc, DVD Casing with Artwork Pages (4 Pages) attached.
With a treasure trove of features such as updated graphics at 1080p resolution, redesigned control schemes, and a special SNK Museum Mode featuring the extensive history of SNK with high definition artwork and
original promotional
assets, this extraordinary «modern meets retro» collection is for all
gamers who want to have a slice of gaming history in their hands!
Known as OutRun Mobile, it uses some graphical
assets of the
original arcade
game, like the radio, but otherwise is entirely in 3D.
The physical edition will comprise of a 3 disc DVD case containing one DATA DVD (English localized builds of all 3
games, plus high quality digital versions of the soundtracks, audio extras and high res art
assets), and 2 AUDIO CDs containing the
original soundtracks to KAMUI, RefleX and ALLTYNEX Second.
This remaster saw Tim Schafer and crew tracking down the
original scattered
assets of a
game that was out of print in order to bring us a cleaned up version with all of the
original elements intact.
3D Out Run preserves the beautiful art
assets that made us all fall in love with the
original arcade
game and expands on it.