Sentences with phrase «original game assets»

Not exact matches

As the original post rightly explains this will be a very physical battle (war)-- so I think that is a very dangerous game to bring Sanchez back in on, so I certainly wouldn't start him, but have him on the bench as a vital asset if we need him
What had started as a conversation about an expansion for the original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the assets and gameplay that had already been created.
This remaster saw Tim Schafer and crew tracking down the original scattered assets of a game that was out of print in order to bring us a cleaned up version with all of the original elements intact.
Featuring «faithful reproductions of the original six Mega Man games» at 1080p, the Legacy Collection also includes a new Challenge Mode and a Museum collection of art assets.
Not a single alteration has been made to the game at its core, with some much appreciated tweaks to the visuals of the game but every other asset kept identical to the original release.
Having previously been remastered for the PlayStation 3, both studios aimed to make a definitive version of the original game rebuilt from the ground up with high definition art assets and reworked controls.
Following the breakout success of the original game, and the high quality assets and information showcased so far, it is fair to say that we are cautiously optimistic that Oceanhorn 2 will be the sequel that the series rightfully deserves.
The group opted not to grab voice assets from the original game as the other team did with Fallout 3, but instead go with new voices to supply the project's audio.
Metal Gear Survive is what could be considered a standalone expansion, a game that reuses and remixes assets from a previous game to create a new and semi-wacky experience that doesn't overload the development team, require gamers to own the original game, or cost too much money to develop or purchase.
Surprise Attack Games just requires one «master», or original, copy of the assets and the game, and they will manage your application to all the smaller portals to spread your revenue capabilities throughout.
Update: SEGA has kindly sent us some juicy assets (screenshots, pack shots, etc.) and a press release for the game — scroll down past the original post to see the gallery!
What had started as a conversation about an expansion for the original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the assets and gameplay that had already been created.
Dead Island: Riptide provides a fun experience; it just feels like this isn't the sequel many were hoping for, with barely fixing issues and reusing many of the same assets from the original game.
The game content is the same as the original version, but all the assets are being remade,» he said.
«It is a remake, The game content is the same as the original version, but all the assets are being remade.
Sure, these characters were tweaked a bit from their original forms, but they weren't built completely from scratch; they were at least partially created using existing assets from the previous game.
Obviously generating a ton of original assets for a constantly - expanding universe like Tamriel Rebuilt isn't easy, but everyone I spoke to involved with the project maintained that they don't borrow content from other games — though they do share work with other The Elder Scrolls expansion mods.
That said, I tried to make almost every asset original, only taking basic design cues from those games.
Sometimes the quality of the original assets just isn't good enough for an HD presentation, while on other occasions the original games have simply aged very, very badly and simply can't compete with modern games.
Bluepoint Games revisited their original remaster almost 7 years later to remake every asset in the game in 4K resolution and immense detail.
I played the game at Day of the Devs and was most taken by the lighting improvements that they were able to extrapolate from the original assets used to generate the backgrounds.
A beloved classic from a well - regarded developer that shut - up shop somewhat prematurely, the PS3 game sees all aspects of the original classic restored and upgraded, based in no small part on the original assets, designs and concept work created by Oddworld Inhabitants themselves so long ago.
This version went beyond simply giving the original game higher resolution textures, and featured assets which were completely remade from the ground up to meet the standards of a modern game while retaining the classic control scheme and level layout of the Xbox 360 title.
played this at Day of the Devs, and it goes to show that a little extra care with original assets and rendering can represent a huge visual leap forward that makes it palatable for «new» gamers.
It's true that developer Platinum Games worked solely on the 360 version of the game, the assets and code - base dutifully handed over to Sega for PS3 - porting duties while the original creators acted as guides in the game's second incarnation.
The above images pile on additional proof to Voldsby's original Seattle theory for The Last of Us: Part 2, as the Redditor scoured for real world signifies and markers from game assets in order to place the sequel within the context of an actual city or location.
The Wii U re-release adds an HD coat of paint to the game, but it doesn't lose sight of how the original's sparse art was one of its strongest assets.
Multiple enhancements to the game editor allow for increased quality in the community created content including the ability to use assets from both the expansion and the original Shadowrun Returns campaign side by side.
Add to this the fact that you guys are being impossibly overambitious thinking this game will stand up as a worthy 4th installment to the originals, especially after admitting to reusing assets and implementing features that will in execution allow the developers to be more lazy with badnik implementation.
The Enslaved: Odyssey to the West Press Kit comes with all the same extras including an Enslaved Promo Copy Game Disc, a Press Asset Disc with the added addition of an Original Soundtrack all beautifully presented in a fold open DVD booklet case.
Contents: Original Soundtrack, Press Asset Disc, Game Disc, DVD Casing with Artwork Pages (4 Pages) attached.
With a treasure trove of features such as updated graphics at 1080p resolution, redesigned control schemes, and a special SNK Museum Mode featuring the extensive history of SNK with high definition artwork and original promotional assets, this extraordinary «modern meets retro» collection is for all gamers who want to have a slice of gaming history in their hands!
Known as OutRun Mobile, it uses some graphical assets of the original arcade game, like the radio, but otherwise is entirely in 3D.
The physical edition will comprise of a 3 disc DVD case containing one DATA DVD (English localized builds of all 3 games, plus high quality digital versions of the soundtracks, audio extras and high res art assets), and 2 AUDIO CDs containing the original soundtracks to KAMUI, RefleX and ALLTYNEX Second.
This remaster saw Tim Schafer and crew tracking down the original scattered assets of a game that was out of print in order to bring us a cleaned up version with all of the original elements intact.
3D Out Run preserves the beautiful art assets that made us all fall in love with the original arcade game and expands on it.
a b c d e f g h i j k l m n o p q r s t u v w x y z