Sentences with phrase «original game lacked»

All three of the «lost crowns» areas come on the disc, along with a higher frame rate and the choking darkness that the original game lacked.
In addition to this, the original game lacked a large number of aspects that permeated through the series.
In addition to this, the original game lacked a large number of aspects that permeated through the series.

Not exact matches

As absurd as it may sound, Blackpool will find securing that elusive win which would complete a memorable set of top - flight wins over Liverpool more difficult back at home, at a ground which has come in for criticism this season because of their lack of under - soil heating, which is why this fixture is the only Premier League game being played this week as the original meeting was pencilled in for December.
It's lacking a few things, but is overall a cohesive, well - made game that fans of the original Flash games and newcomers should both enjoy.
It might lack some polish on the multiplayer side, but it's still a great comeback for fans of the original game.
I was the only one of my friends to invest in the Vita, and while I am disappointed with the lack of original titles and PSP backwards compatability, Resistance is one of those few games I'm happy to say is great on the Vita.
It's simply lacking in areas that'd make it a more appealing party game than the original.
The things I like from the game is the paper environment for Mario, and the decent plot, but as everyone says (and I agree with them), the game lacks original characters.
DRAGON QUEST VIII, $ 19.99 Review Excerpt: «Dragon Quest 8 on iOS isn't quite up to the original English PS2 game, thanks to a lack of voice acting and some technical issues, but it is a largely faithful version of one of the best RPGs of the last decade.
Dragon Quest 8 on iOS isn't quite up to the original English PS2 game, thanks to a lack of voice acting and some technical issues, but it is a largely faithful version of one of the best RPGs of the last decade.
Slow, imprecise, poised by narrow levels, and a to - soon to come lack of inspiration to continue driving the original idea further make it a concept that couldn't mature and blossom to become a good enough game.
Neon takes some pretty big liberties of its own by mixing in science fiction elements and characters, ample humor, and a neon - drenched eighties vibe that even the original 1987 game lacked.
I think this was a developmental year for the gameplay, the extensions from the original game made for a deeper experience but the modes really lacked the depth that would normally keep you coming back for more in a tennis title.
As far as the visuals go, Metal Slug Advance does a good job of duplicating the look and feel of the originals, though series purists will note that this GBA lacks the blood found in the NeoGeo games.
The game lacks its own original style.
Posted by Rare Thief, the video reveals some upgraded single - player campaign missions (which Source is sadly lacking, though we understand why they focused on the all - important multiplayer) along with the ability to switch between the game's original look and the remakes updates on - the - fly, which is a nice, nostalgic touch.
This is to fix one of the biggest problems with the original ATV was the lack of different game modes.
The original The Escapist was a great game, but lacked a certain something... co-op!
The combination of Iron Galaxy and MvC should have made for a stellar remake, but while Iron Galaxy did a decent job assembling and updating the games, though both games lack character specific challenge modes, they can do little to hide the fact that the original games in the package are some of the weaker fighting games that Capcom has put out.
At the time of its release back in the late 90s, all of its contemporaries were focused on modern or futuristic military settings — with a smattering of fantasy properties like the original Warcraft — but there was a distinct lack of historical video games.
In many cases publishers release so - called «ultimate» editions of slightly older games that bundle together the base game and all DLC at a discounted price — usually substantially less than what the original game cost when it was brand new and lacked any add - ons.
I tried to play the original Majora's Mask a long time ago - but never made it through the swamp area at the beginning of the game due to a lack of inspiration and uncertainty with the time travel system.
The presentation for the story feels very lacking, with scrolling text and still images conveying the story, and nothing ever really gets fleshed out any deeper than the original game.
Bridge Constructor Portal lacks the charm and cleverness that made the original Portal games so enthralling.
Depending on how you look at it, the original Rampage gaming property's lack of plot gives the movie version an advantage / disadvantage over past adaptations of video game franchises with denser mythologies (a la Warcraft and Assassin's Creed).
Whether you liked those older features or not they were what helped make the original distinctive, and while the newer games have been more fun to play they do lack the structural inventiveness of the first game.
It looks better than the original version but it still lacks the high quality finesse of newer games in the genre.
The latest patch for Sonic Mania addresses a major fan complaint with the original launch of the game — a lack of stage transitions between every stage in the game.
To address the lack of interactivity in the original program, I included quizzes and games at the end of each section that tied back to the main points found within that section.
And, despite the lack of a higher resolution display (it's the same 1024 x 768 display as the original), games look superb and play without any stutter at all.
I don't know about disaster but I am totally disappointed in PS Move and the lack of original game support for it.
Assault on Dark Athena not only fully re-imagines the original game for a new audience on current systems with boosted HD power, pushing the limits of the Starbreeze engine; but it also fixes some of the original's flaws — it was too short and lacked a multiplayer mode.
In its original form the storyline simply has Zaroff posters appearing around town, and while I was mildly interested in who Zaroff was the lack of information on him for a good chunk of the game meant that I pushed him to the back of my mind for the most part, which is a real shame.
The original version of Street Fighter V was praised for presenting a great base to build a very good entry in the future, but it was sorely lacking in content and more refined game modes.
I complain a lot about lack of original ideas in indie games.
The original Assassins Creed split gamers down the middle, some loved the innovative free - running system and unique story and settings, whilst other's loathed the game due to a lack of variety in it's missions and simplistic control system.
It's certainly not the prettiest game on the block either, the car models all look solid and pretty but off track things start to look a little off as crowd animation and detail is something from the original Xbox's days and other track side objects lacking detail.
If there was one continuous complaint about the original game, it was easily a lack of variety.
The game looks good, sounds good, plays good, and is, for lack of a more original word, good.
The lack of added content is a bummer, but the original game is still a pretty dang good one.
There was a lack of ROM chips in 1988, and Nintendo of America had problems to perform various North American game releases, according to their original schedules.
Even if Frank's Big Package adds more variety of weapons and more interesting boss encounters, the game still lacks a sense of absolute freedom of action that was present in the original game.
Since then, however, players have been critical of the game's direction, particularly given an increasing lack of parity between the original PC release and more recent console versions of the game.
Grin's track record (the original BCR was their only game that wasn't critically panned), the lack of reviews, and just a general skepticism surrounding Fatshark, the game's partially Grin - staffed developer, made me cautious.
A sequel entitled Bloodshot followed and although it reviewed well many fans believe that the game lacked the mystique and tight storyline that the original provided.
This means that the game has a nice, cartoony look to it that's visually appealing, but also means that it lacks the gloomy atmosphere of the GameCube original.
This is not a port, but a new game built for the PS4.As good as the original was, it is still limited by the PSViat's lack of power.Thanks for giving me what I wanted Sony.
Sadly, while most enemies are true to their original role in other Mario games, the actual variety of monsters, which number roughly 90 or so, is rather lacking.
- the company apologizes for the lack of in - game manuals in Seiken Densetsu Collection - Square - Enix has temporarily published the original Game Boy and Super Famicom manuals on the official website - in the future, Square - Enix will add manuals to copies of Seiken Densetsu Collecgame manuals in Seiken Densetsu Collection - Square - Enix has temporarily published the original Game Boy and Super Famicom manuals on the official website - in the future, Square - Enix will add manuals to copies of Seiken Densetsu CollecGame Boy and Super Famicom manuals on the official website - in the future, Square - Enix will add manuals to copies of Seiken Densetsu Collection
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