Sentences with phrase «original game plan»

The original game plan was to allow users from all of the previously mentioned systems to cross-play with one another when playing Fortnite's Battle -LSB-...] Read more
OK, with things not working out according to my original game plan, I needed some new idea of what my WCG shares might actually be worth.
That potentially upsets my original game plan, so I've recently gone back to the drawing board to analyse the impact on future investment returns.
In fact, according to the original game plan, I should be tucked inside a hospital as a doctor right now.
«Joe had been wanting to leave for the private sector and that was the original game plan - he'd leave after the campaign,» said one source.
We all take the little pieces of wisdom we find and work them into our lives and most of the time applying them into our family actually changes the original game plan.
So come up with an original game plan that you can call your own, or forfeit.
Gives an overview of the main subsegments within the global fintech industry, and discusses which categories have had to adapt to survive, which have reaped benefits from their original game plans, and which new segments have come to the fore in the past twelve months.

Not exact matches

I admit it was a little stressful when I found out how many people would be attending (good thing I didn't realize how many would really show up) but once I got a game plan together for food (far different from my original food plan).
While Im actually amazed that this predictable style weve employed of late yielded as much as it did, I feel an integration of both approaches will now see us threaten alot more and actually allow us to play the original left to right passing game maybe even moreso, maybe this is the «plan b» everyone was talking about.
Such a horrible release, When the developers said that their game is going to be a spiritual succesor to a original rainbow six games i was so happy, But then they say that no planning, no other features that 10 - years old RS have.
Official U.S. PlayStation Magazine (Issue 45, June 2001) Learn what Team Silent's original plans were while the game was in early production.
Return to Silent Hill Learn what Team Silent's original plans were while the game was in early production.
He originally appeared in the original games up to Doubutsu no Mori e +, although he was planned to appear in Animal Crossing: Happy Home Designer but was cut.
The plan was to rush straight through to Blighttown — an area notorious for frame rate dips in the game's original release — to see if the issues had been resolved.
His original plan upon release was to go home, watch bowl games with his father, and eat leftovers for six months.
«We were thinking about making some kind of game that would help us build some 3D graphical experience, and we figured the fighter genre would be the best for that, so I came up with the original design plan
Set on three distinct maps; an Ancient Roman gladiator arena of The IX, the sinking Titanic in Voyage of Despair, and a remake of past Zombies maps in Blood of the Dead — featuring the original Zombies mode cast — there are plans to offer more variety in the off - the - wall game mode.
This is exciting news for Shenmue fans; not only are they getting HD versions of the original 2 games but it looks like plans are in place for a 3rd game as well.
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Sumthing Else Music Works, the premier record label dedicated to video game soundtracks, in partnership with Disney Interactive and Harmonix, today announced plans to release the «Disney Fantasia: Music Evolved Original Soundtrack,» featuring the original score and classical music selections from the award - winning musical motion game arriving OctOriginal Soundtrack,» featuring the original score and classical music selections from the award - winning musical motion game arriving Octoriginal score and classical music selections from the award - winning musical motion game arriving October 21.
As part of Microsoft's plan to bring original Xbox games to modern players, eight more classic titles are now available through the Xbox One backward compatibility program.
The original Skylanders trade - in plan did not last very long, but now that we've got the fourth one coming out in two weeks and the second Disney Infinity game launching today, no doubt there are people with piles and piles of pretty plastic just waiting to clog up the line at your local store.
The studio made headlines in February when it announced an upcoming title, currently known asDouble Fine Adventure, would be funded entirely through crowdfunding website Kickstarter; the title reached its original goal of $ 400,000 in just nine hours (the game would go on to net $ 3.45 million and 87,000 backers by the time the funding window closed; there are currently no plans for an XBLA release).
Despite this information, it looks like Tecmo Koei is planning to release a new game that will likely coincide with the release of several other pieces of original content, including a live - action film, book and a comic.
Apparently, Sega's original plan was to announce the game at E3 in June, but they delayed the announcement to continue working on the game.
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Since posting my original comment I made some research as well and I ended up with the same conclusions you said, so I think I got it Like I said your blog is much appreciated for all this great stuff you can find on it... personally being a newly come to Canada this one and the Million dollar journey were my daily reads to bring myself up to speed to the Canadian game plan so to speak
In an update on the game's official blog, developer IceFrog explains how the studio's original, «dumb» plan has changed.
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game
Original story: While there isn't any Final Fantasy XIII downloadable content currently in the works or even planned, it remains a possibility, producer Yoshinori Kitase has apparently said in an interview included in the game's Ultima Guides.
The original plan was to have Nintendo's first mobile game out this year, but today it was announced that the first title is delayed until March 2016.
In addition to that Gearbox are also planning on releasing the games in their original, unaltered forms digitally for gamers to download and enjoy.
As far as Sonic Mania 2, initially, I was planning on moving onto an original game, but I couldn't have imagined working on something this big.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Sadly, there are no plans for online at this time despite the fact that the original game had online play for the PS3 and 360 versions.
If I planned out Sony's Press Conference, it would begin with the standard montage, segue into a short - SHORT - intro where they throw out the obligatory PS4 numbers, followed by the «PS3 - is - not - dead - yet» five minute speech and game preview, before they spend 15 - 20 minutes outlining the Vita's software future which includes a Grand Theft Auto «Stories» game (or a release of the recent HD iOS original Grand Theft Auto trilogy with Trophies, I'd buy that instantaneously), until they finally spend 60 - 90 minutes hammering us over the head with a barrage of awesome PS4 goodness.
Pros: -3 D Effects have had had a significant upgrade with 3D Face Tracking - C - Stick functionality vastly improves gameplay on original 3DS titles - Frame Rates in 3D on older titles heavily improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible with how comfortable the NN3DS XL is made - Vastly improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
The game's original early access launch was planned for September 2016 but delayed to January 2017.
King's Bounty: Legions has the same familiarity as the original and has planned continuous support from the developers which will hopefully ensure that the game won't get stale.
That more or less puts an end to the game's original plan to allow free - for - all PvP and looting hemmed in by merely a flimsy bounty system.
Official U.S. PlayStation Magazine (Issue 45, June 2001) Learn what Team Silent's original plans were while the game was in early production.
Return to Silent Hill Learn what Team Silent's original plans were while the game was in early production.
So perhaps boss battles was meant to return from the original game, or an adventure mode esque deal was planned before Sakurai and co changed their mind about it?
According to information posted on the company's website, the studio is working on a variety of games including first - party PSP and PS3 titles for Sony, both to be sold via the PlayStation Store, plus an original multi-platform game for PSP, PS3 and 360 which it is planned will be available on both XBLA and the PlayStation Store.
I 100 %» ed the original game, and I plan on doing the same the second time around.
The bad news is that due to no plan ever surviving contact with reality, the game isn't going to be ready in time for the 25th anniversary of the original Star Control's release.
We plan to have more weapons than the first game, with the available choices at the start being more numerous than the original.
However, the idea of an episodic adventure is not original to these developers; Telltale Games had rights to the game in the early 2010's and planned on releasing the game on their familiar episodic model.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
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