Sentences with phrase «original game resulted»

Stripping out the non-action, sandbox - style parts of the original game resulted in a pure action title that is one of the most exciting and interesting games ever to arrive on the Wii.
Support from die - hard fans of the 1993 Sega Genesis original game resulted in a successful Kickstarter campaign to raise funds to complete MFL «s development.

Not exact matches

And the result of that is that we're also seeing sales of things like our original Pokémon Red and Blue games on the rise as a result of that.
Like a game of telephone, Shakespeare's words got lost in translation, resulting in phrases that barely resemble the original, Bruster says.
The technical limitations of the PlayStation 2 rob the original of most of its visual style and slow the pace considerably, resulting in a mediocre mission - based driving game with poor handling.
Like the original game on launch day, this expansion pack balances good points with bad almost every step of the way, resulting in yet another turn - based fantasy adventure that isn't all that it could be.
Despite not being totally original The Adventures of Shuggy combines a funny and intriguing style with some cool gameplay features, resulting in a game that deserve at least a try.
Claire has an original Rampage arcade game in her office, and the movie never addresses the astounding coincidence that Engyne's activities have resulted in a trio of mutations identical to its featured monstrosities.
But as a result, the game sits more firmly in the «sim» category, and might feel less approachable for fans of the original (or those coming from series like Forza Motorsport or Gran Turismo).
This new hardware is twice as powerful as the original PS4, and as a result, it will also run games at a much better frame rate and resolution than the original PS4.
Harris gives the full story and final word on why she did not return to play Jamie Lloyd for a third time, and Akkad is candid about his father's battles with the studio and the Weinstein brothers, which ultimately lead to the Akkad's (and most of the original crew) being completely excluded from any participation in the reshoots that drastically altered what would have been a game changing ending of the movie and resulted in two very different cuts.
Sega took a chance in letting a longtime Sonic fan and a few smaller dev teams bring the original 16 - bit iteration of their mascot back into the modern era, and the result is Sonic Mania, one of the purest and most enjoyable Sonic games we've ever been given.
Director Tim Burton ditches the remake game for an original piece, and the result is a delicious funny / sad tale with top - notch performances.
That first game came out of nowhere and combined Disney, Final Fantasy, and original creations with better results than most of us expected.
A first for this secretive company, Rockstar Games has released storyboards and behind - the - scenes inner workings of the game's creation, with a mix of detailed original art, concept, story, and character studies, sketches, and actual screengrabs of the end result that led to the creation of this spectacular game
This horror movie has resulted in a series, video games, comic books, and even an off - Broadway musical but nothing quite stands up to the original.
The game felt restrictive as a result of those choices, whereas the Prime games at least felt like a spiritual sister to the original 2D Metroid games.
The result was a game that retained all of the original's depth of gameplay and improved upon or fixed each of the original's problems.
The original Kindle Fire, and last year's Kindle Fire HD, were a bit underpowered, sometimes resulting in choppy performance, especially in games.
It means you could get on your Switch the same kind of great results you could get on PCs running these game on an emulator like Dolphin, which during the days of the Wii made everyone wish these games were running at 1080p on the Wii itself, even with the same textures and all, making possible VC re-releases on Switch without any further enhancements already much better offerings than the originals.
For games, the originals are pretty much forgotten and ignored by newer gamers as a result.
Original story: During their first - half 2009 - 10 results call today, Ubisoft CEO Yves Guillemot said the company has ten games in the works for Project Natal that will be released within six months of the peripheral's launch, and four to five titles for Sony's unnamed motion controller.
In a recent interview with Kotaku, RE5 producer Jun Takeuchi noted that the game has «not really» gone under any overhaul as a result of the original trailer's negative media.
Did you have the idea of a two - game narrative arc from the start, or is a sequel the inevitable result of the success of the original?
The change of scenery has both good and bad results - while the open world looks impressive, opens up room for extras and is fun to navigate, it does mean that there are more areas that you will only ever skim past, perhaps not as easily appreciated as the few beautifully crafted buildings that made up the entirety of Arkham Asylum — making the game feel a little more Assassin's Creed than Metroid, but the game does generally maintain all of the great qualities of the original and it feels like a natural transition to a larger scale setting.
And while the original game was ported to the PlayStation 3, with subpar results, the series» creator Suda 51 has always had a strong loyalty to Nintendo consoles with No More Heroes.
During pre-production, Gearbox spent time looking at fan and press feedback on the original game, which resulted in some very real and positive changes to the sequel such as the new mini-map on the HUD.
Place the resulting experience next to infinitely more finessed open - world games like The Witcher 3, Horizon: Zero Dawn - or even the original trilogy - and Andromeda compares very poorly indeed.
It becomes less a problem at close range, assuming you're more or less facing the enemy's general direction; as a result, fast monsters and bosses become considerably more difficult for players unfamiliar with the original game.
Subtitled The Twin Snakes, the result was a game with a distinct style, but it was criticized by many for deviating too much from the original game in terms of tone and style.
Much of this is, again, the result of having been designed for the original Xbox, though the bland futuristic setting and inferior writing somehow make it feel like both the big budget sequel and cheap straight - to - video knock - off of the first game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Disney has attempted to make games based on original concepts before, like 2010's «Guilty Party», to mixed results.
Battlezone does an okay job of rebooting the original arcade game, but the end result of a randomly generated roguelike experience doesn't really satisfy.
Riley is constantly active, often taking control of the situation, sometimes competing and being playful with Ellie, and as a result, she doesn't feel anything like the companion characters in most games, or even anything like Ellie herself felt in the original game.
Until then, the results are purely a mix of ROM hacks and original game footage.
Cerny said that original PlayStation foster more experimentation thanks to relatively simple architecture, and as a result we saw games such as Parappa the Rapper and Dead Dice.
The resulting outrage by core gamer base was so intense that Microsoft quickly reversed its position, announcing a repeal of the original online requirements to be replaced by a new doctrine.
This sounds like a substantial reworking of the original game, and should hopefully be more enjoyable as a result.
The original Paper Mario came out very late in the N64's life cycle, and as a result, many missed out on this still - beautiful gem of a game.
And then there is a small portion of characters that I think are on the list less because they are compelling or original characters, or have interesting personalities, but more because their games are so freaking popular that they are popular as a result, i.e. they aren't the reason their game was popular.
Game Freak could have easily taken the exact same story and most gamers would have been happy, but they instead went a whole extra step, which as a result offered the player something new that they did not experience in the original Ruby and Sapphire.
For quite some time now, Lucasarts has been exclusively focusing on games based off the Star Wars prequels for a while, and as a result, a lot of their original titles just simply went on hiatus.
It has a solid framerate, wich solves a particular issue of the original SotC and results in an all - round superb game.
The game's arrival into the Playstation Suite is a result of a collaboration between former Playstation Home developers, Loot Entertainment, and the original team behind Back to Bed, Bedtime Digital Games.
The result is a game that feels like a better version of the original Shank, a game that looks slightly better and a package that's probably better than the original if only just slightly.
The original artists at Konami would have built their artwork around this presentation, and the net result is that the HD version is unintentionally compromised as a result - the lack of texture detail in some areas becomes over-exposed in a way that was never intended by Konami's artists, and the game has a pin - sharp, pristine look entirely at odds with the ambience generated by the original release.
Certainly they'll be some put off by the difficulty, and some may question the reasoning behind keeping elements such as the slow - down when things get hectic, but it's precisely these things that make Mega Man the experience that it is, Capcom clearly respect the original games and their fan base, resulting a wonderful collection of superb platformers.
Also finding itself on the cutting room floor as a result of the PlayStation VR headset are the dynamic weather effects that were added into the game a few months after the original game's release.
Like the original game though, SUPERHOT VR is very trial and error, and this may prove to be frustrating for some, particularly as you may find yourself having to restart a selection of levels, and this can result in things feeling slightly repetitive on occasion.
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