Sentences with phrase «original game struggled»

In the original game I struggled with the choppy framerate from the very beginning with only one party member, and it only got worse as the game went on.
Character development was a major place where the original game struggled, but that isn't true here.

Not exact matches

They make sure to clear all the civilians out of the way, and they leave out the original game's healing mechanic, where the monsters could smash open buildings, snatch out struggling victims, and eat them for a health boost.
While the original was received well, the game did not really innovate in any way and struggled to distinguish itself against other games in the genre other than having the Halo aesthetic.
Thankfully the music — either remixed or original — is still great, but the game often struggles to hang on to the original's «90s charm.
Admittedly I always struggle with muscle memory loss when returning to games after a lengthy lay - off but the foes in the Frozen Wilds feel significantly stronger than those in the original game.
In some areas it successfully surpasses the original game, and yet in others it struggles.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
As it was already mentioned, in 1988 Nintendo of America struggled to release their games according to their original schedules.
In the original game, ARID was lost on an alien planet and struggled to save the life of the severely injured human occupant of the suit.
We've seen Bungie struggling to keep providing a large and hungry audience with new and exciting content up to the same groundbreaking standard as the original game, and we've seen it in the whole industry time and time again.
In the end, I liked Lobotomy, but it's a heavily flawed game in some areas and doesn't manage to convert some of its thematic ideas into original gameplay mechanics, instead coming off as a Zombicide style game that maybe struggles to completely cement its own personality.
Sonic the Hedgehog has not exactly shined since the character made his transition from 2D to 3D, while many praised the core ideas of the original games since then Sonic has struggled to find new life...
While certainly entertaining, I struggle with finding a justifiable reason for those who already own the original games to spend $ 20 for it.
The original games were ridiculously ambitious, and had to really struggle to fit all the content in a single Game Boy cart.
I didn't own all of the Mega Man games for my NES — games were a luxury commodity during my formative years — but I owned the original Mega Man, and somehow 7 year old me was able to play through this game while «Old Me» struggles to clear the first part of Gutsman's stage.
It's tough to imagine a Fallout veteran being unhappy with Fallout 4 as it successfully provides the struggles of survival, in a way that makes the previous games (excluding the originals) feel minute.
People praise the original Lost Planet and rightfully so, however once Lost Planet 2 released everybody jump off the train ride (pun intended for those struggling with that mission in LP2) and hated on the franchise, and it seems that nothing has changed as far as peoples opinion on the Lost Planet games as 3 haven't really seen too much positive reviews as of now.
There are no quick - time events, no difficult puzzles (if any), however the choices faced make you ponder on for a moment or two, but even those who have read the original book will struggle to predict outcomes since the game is designed to expand upon from the book.
I remember feeling connected to the characters of Dom and Marcus from the original Gears games, and at times I may have even shed a tear for their struggles, but I never came close to giving a damn about any of the characters in Gears of War: Judgment.
Small games often struggle from poor music choices because it is tough to be original at a lower cost, but once again Daedalic Entertainment has done a fantastic job at letting the music add atmosphere to the game.
I typically struggle to commit to big binge sessions of any game (except perhaps Pokemon) on a handheld, the rare exception to this rule was the original Dig, but even that was because I played during a 14 - hour long flight, so I didn't really have an alternative way to play.
Serving as a prequel to the original indie and Game of the Year sensation, Serious Sam: The First Encounter, Serious Sam 3 VR: BFE takes place during the Earth's final struggle against Mental's invading legions of beasts and mercenaries.
Titled Hotline Miami: Wildlife, the series will consist of eight issues and focus on a new character called Chris and his own personal struggles dealing with an upcoming war, his own tendencies towards self - destruction and the mysterious organisation called 50 Blessings, the original games» antagonists.
There's nothing actually new about the game besides the updated graphics, soundtrack, and improved zoom levels, making this title perfect for anyone looking to play the original without having to endure the struggle of finding a working CD - ROM.
The increase in framerate up to 60 FPS (versus the original's struggle to stay at 30 FPS framerate) is a big deal and makes the game feel surprisingly different.
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