Screencheat presents a great balance of familiar and
original gameplay ideas while also providing a large variety of nine game modes for players to enjoy.
Heading ever deeper underground, Samus Returns blends many of the elements that Metroid II: Return of Samus is known for and some new and
original gameplay ideas designed purely for the remake.
Personally, these issues did little to dull the excitement of
the original gameplay ideas, but it's easy to see how other gamers might be much more annoyed.
Nowadays, the plot is what distinguishes one experience over the other because there aren't many truly
original gameplay ideas out there.
Considering the totally
original gameplay idea and the fun environment designs, you'd think that Sonic Team could have come up with some equally unique missions to go through, rather than basic «beat the enemy» or «collect coins».
Not exact matches
A game can tell an engrossing story with
original ideas and characters, but its
gameplay must connect with the audience.
Red Rope is a very
original experience, taking the risk to develop an unusual
idea, which is based on few themes and
gameplay elements, that are perfectly executed.
A good
idea (albeit not very
original) that doesn't feel as good because of imprecise controls, a camera that constantly gets in the way and a
gameplay system that becomes repetitive too son.
What had started as a conversation about an expansion for the
original game — something done for a handful of MegaTen releases over the years — turned into the
idea of a project that would build a pseudo-sequel off of the assets and
gameplay that had already been created.
The
gameplay here isn't the most
original, but it's well enough done that it feels fresh and enjoyable to play with a few good
idea's tossed in for good measure.
Meanwhile Treyarch don't get the credit they deserve for crafting the best Call of Duty since Modern Warfare in the form of the
original Blacks Ops — a shooter that boasted a strong story, great
gameplay and solid multiplayer offering — and for attempting to bring new
ideas into the stagnant franchise.
That said, STAR CITIZEN is far from launching, arguably far from beta (by «beta» I mean the
original idea of being «feature - complete», having all the elements of
gameplay in the game, even if they don't have all the regions / planets / stars / etc.), so keep on holding their feet to the fire.
Clearly Throttle Powah is at a pre-alpha stage right now, with little to no structured
gameplay in place, but the central
gameplay mechanic seems like solid,
original and genuinely fun
idea and, frankly, I wanted to share with Road to VR readers.
In the end, I liked Lobotomy, but it's a heavily flawed game in some areas and doesn't manage to convert some of its thematic
ideas into
original gameplay mechanics, instead coming off as a Zombicide style game that maybe struggles to completely cement its own personality.
What had started as a conversation about an expansion for the
original game — something done for a handful of MegaTen releases over the years — turned into the
idea of a project that would build a pseudo-sequel off of the assets and
gameplay that had already been created.
In the
original Bleed, most characters just added small twists to the
gameplay — the
idea being they'd add new challenges for experienced players.
It's the same basic gallery shooter with
ideas from TI Invaders, but the
gameplay elements are
original: bullet rain, precise motion, small hit box, crazy particles, many different power - ups, constant rain of power - ups, icon showers, multi-layer shields, etc..
Back in those days, developers said you would be able to interact with every object in a 3d enviroment, search every drawer or closet, pick up anything and use anyway you want... this mechanic is what make the
original idea for Sadness compeling, not its name, story, characters... without this
gameplay mechanic, this game will not be what people were expecting from the
original game, no matter what its called.
We were so excited with the recent
gameplay trailer reveal for the forthcoming Assassin's Creed 4: Black Flag at last week's E3 Expo, we thought it would be a great
idea to go back to where it all began, so we put together a special prize pack based on the
original Assassin's Creed game!
And be sure, that this is only the beginning of many unique
gameplay solutions and
original ideas implemented in the game.