Not exact matches
Original content has proven a big draw for video - streaming platforms such as Netflix, Amazon, Hulu and HBO GO: HBO's Game of Thrones alone scored the network its largest audience ever, while Netflix's original series of Marvel's Daredevil grabbed nearly 4.4 million viewers in its first
Original content has proven a big draw for video - streaming platforms such as Netflix, Amazon, Hulu and HBO GO: HBO's
Game of Thrones alone scored the network its largest
audience ever, while Netflix's
original series of Marvel's Daredevil grabbed nearly 4.4 million viewers in its first
original series of Marvel's Daredevil grabbed nearly 4.4 million viewers in its first 11 days.
A
game can tell an engrossing story with
original ideas and characters, but its gameplay must connect with the
audience.
Again this isn't the
original ghost recon, they were good
games but this is streamlined more for a wider
audience its fun but stands apart from its predecessors.
Fans of the
original Blitz should get everything they want out of this
game and new comers should definitely check it out but this title may only appeal to a certain nostalgic
audience.
Will Wright's first
original post-Sims
game, the evolution simulator first wowed rapt audiences at the 2005 Game Developers Confere
game, the evolution simulator first wowed rapt
audiences at the 2005
Game Developers Confere
Game Developers Conference.
I think it's very interesting how the design seems savvy to that
audience, with the first part of the
game where the hero is alone feeling very similar to the
original game.
The series will premiere exclusively on Rooster Teeth's streaming service, which launched in 2016 and has attracted 250,000 subscribers with
original content geared for a niche
gamer audience.
The steady stream of unlockable rewards harks back to Coffee Stain Studios» effort to source its
audience for ways to improve upon the
original game.
The aim is no doubt to find a new
audience, plus recapture lapsed fans who were drawn into the
original by flashy CG - only TV commercials and cocky magazine ads suggesting that «the guys who make cartridge
games» would want to shuffle off this mortal coil after seeing FF7 action.
It is unclear how much of that is due to the
original French film, 1998's Le dîner de cons (titled The Dinner
Game for English
audiences), written and directed by the oft - translated Francis Veber (who is also responsible for the movies that became Fathers» Day, The Birdcage, The Toy, and Three Fugitives).
But more than that, it's a starkly
original film that plays on its
audience's immersion in the culture of sitcoms, video
games, and comics.
TOCA Touring Cars was perfectly timed to take advantage of both improving gaming hardware and the huge following of late - 90s BTCC racing, while the
original Colin McRae Rally
game neatly coincided with WRC regulations and brought its namesake to an even wider
audience than his 1995 WRC victory had done.
I don't know who (or what program) translated this from its
original language, but it really is unacceptable in a
game marketed to an English speaking
audience.
The
original Nvidia Shield Portable was an endearing, oddball product that resonated with
gamers, but had limited appeal with mainstream
audiences.
Ultimately they just expand the potential
audience for these
games, and they cost just a small fraction of the
original budget, so what's with all the hate?
Assault on Dark Athena not only fully re-imagines the
original game for a new
audience on current systems with boosted HD power, pushing the limits of the Starbreeze engine; but it also fixes some of the
original's flaws — it was too short and lacked a multiplayer mode.
I imagine they optimized for the two systems best aligned to the
game - PS4 has the sheer # 1 install base numbers, whereas Switch is a perfect
audience match [having been the sole base of the
original release - some of those will re-buy again].
For me, when reviewing a reboot, especially if I'm intimately familiar with the
original material, it's important to remember that the
game is being targeted at two
audiences; the
original fans, and potential new fans.
You have a couple of other great
games, like Divinity
Original Sin 2 and Cuphead, which were critically cheered, but are in genres that are often overlooked by the mainstream
audience.
This week, at the risk of alienating some of our sim racing - loving
audience, we give our initial impressions of Carmageddon Max Damage, the latest violent vehiclar combat
game from
original developer Stainless Games out now for consoles and PC.
The
original, which can only be described as Monopoly meets Magic: The Gathering as players take turns to lay down monster cards on a looping board of tiles, has since been ported to the PlayStation, Nintendo DS, PSP and PS3 in Japan and the PS2 in the US, but Revolt marks its first appearance in Europe, giving publisher NIS America the difficult task of trying to distil this complex card
game to a new, unsuspecting
audience.
Now you want to sell your console to people that want expensive quality
games, at the risk of alienating your
original audience (the very people that made Ouya possible on Kickstarter, but who cares?).
This concept is already there in the
original game, what is new is the strict sequence making it more apparent what is expected of the player, and thus reducing the obscurity of the puzzles — as well as opening up the
games to a far wider
audience.
I think Nintendo have done a good job having their target
audience as family, which is a very broad and safe approach but I think they should consider making some
original RPG's and FPS
games for hardcore gaming, which I think wont take away that the Wii is a good console for kid's.
Yes, new
games would be nice to have too, but selling a ton of the
originals and building a whole new
audience is the best way to show Capcom there is a demand and a market for more of them.
We've seen Bungie struggling to keep providing a large and hungry
audience with new and exciting content up to the same groundbreaking standard as the
original game, and we've seen it in the whole industry time and time again.
In other words, it's playing to a very specific
audience, one who fell in love with the
original point and click
games.
The idea is that the two Sushee
games will bring the Fear Effect IP to an
audience of existing fans looking to recapture the spirit of the
original games and new players who missed them the first time around.
And even for a supposed kid's
game, the stories were always so cool with unexpected twists and turns (some of them sort of surprising given it was for a younger
audience) the narrative of the
original trilogy is one of my absolute favorite things about it.
To many, it doesn't matter that the changes to 3D will help the
game reach a wider
audience, and it doesn't matter that developer Nicalis worked with Daisuke «Pixel» Amaya, the creator of the
original, to create the update.
The team strives to develop
original multiplatform
games with diverse feature sets that appeal to a broad
audience, and to have fun in the process!
The team strives to develop
original multi-platform
games with diverse feature sets that appeal to a broad
audience, and to have fun in the process!
Zelda Forever may not be the
original puzzle platformer that old - school
gamers are used to, but as a free download this
game will impress the hardcore Zelda
audience.
Fans remember the
original games very fondly and we want to preserve that essence — which we have excellent experience of doing at Eidos - Montréal — whilst also introducing THIEF to a brand new, next - generation,
audience, Our goal is to deliver the fantasy of being Garrett, THE master thief, and we're building this
game around that core experience.»
It still appeals to the same
audience as all the previous retro
games; People who are fans of the
original.
Making its way to PC for the first time, this edition of the
game remains faithful to the Wii
original, but brings all its charming, sassy fun to a new
audience.
«With our 30th anniversary this year, it's the perfect time to revisit one of our classic and most beloved titles,» said Takashi Matsumoto, CEO of Natsume Atari Inc. «The
original programmer, designer, and sound creator of Wild Guns are excited to have an opportunity to revisit their
game many years later, and bring it to a modern Sony
audience.»
«Wild Guns was an instant cult classic when it launched a little over 20 years ago, and fans have continued to love the franchise on Nintendo platforms over the years,» said Hiro Maekawa, President and CEO of Natsume Inc. «We're very excited to be working with Natsume Atari Inc. and the
original development team to bring the
game to the PlayStation 4
audience.»
The millennial
audience which grew up with the
original Pokémon
games and anime are now in their late 20's and early 30's making them the perfect demographic for a new mobile gaming experience that features a nostalgic brand.
Following that success, I remade
Games.com, AOL's category leading casual
games platform, by bringing in more metrics and
audience research to inform content programming, helping shift the mix towards
original exclusive online
games created for AOL by top casual
game developers.
Things like Jason bringing his
original Zelda
game on stage and talking about his passion, Amy Andersson stopping to say a few words between performances including a moment to talk about her Wind Waker that she used to conduct part of the show, were little things that prevented any disconnect from the
audience during the first tour in 2012.
It is exciting that there is still much love for this old franchise and hopefully we see more remasters, reboots and remakes of older experiences, both to please
original fans and to share some early video
games with a younger
audience.
The new and highly
original GAMEHOTEL DEATHMATCH series will feature four teams, each composed of world - renowned
game designers and courageous
audience volunteers.
ORIGINAL GAMES Engaging in a relaxed conversation with the host and the
audience, Takahashi revealed: «I did not want to create a sequel, because I'm against writing sequels.»
The
original game garnered so much praise and developed such a large
audience that it quickly became a re-release machine for Capcom.
This open - world Pac - Man
game set in the same universe of the Disney XD cartoon has some fun platforming, but don't expect a classic experience similar to the
original game, as it's aimed at a younger
audience.
It's a fine tribute to a decades - old classic and an excellent example of how to adapt a traditionally hardcore
game to a changing
audience without losing what made the
original property so special.
The aim here seems to be to make WRC 5 accessible to a wider
audience, and the wide stages resemble Milestone's
original WRC
game circa 2010.
The
original show had a lot of
audience participation, so that is what Rocket Lolly is trying to also bring to the
game with the whole friend sharing aspect.
The first
game, developed by what was then known as Psygnosis, launched alongside the
original system in 1995 and was one of the main
games that sold the PlayStation brand to an older
audience.