Sentences with phrase «original ideas for the game»

Many fans have been speculating about this game for 15 years, and now thanks to the remake Eiji Aonuma is more open than ever to talk about the original ideas for the game.
The original idea for the game's structure was that «boss fights» with the Koopa Kids would end each world.

Not exact matches

Game Night has a few going for it — one helluva cast (Jason Bateman, Rachel McAdams, Billy Magnusson, Kyle Chandler, Sharon Horgan, Kylie Bunbury, Jesse Plemons, Danny Huston, Michael C. Hall, Chelsea Peretti, Camille Chen and more); an opening meet cute that is original and clever; the establishment of a weekly get together for a games night; the sad sack neighbor who used to be part of the group (and is also a cop with a cute dog), and, finally, the idea that what starts out as a special murder mystery game night turns out to be the real thing — but no knowsGame Night has a few going for it — one helluva cast (Jason Bateman, Rachel McAdams, Billy Magnusson, Kyle Chandler, Sharon Horgan, Kylie Bunbury, Jesse Plemons, Danny Huston, Michael C. Hall, Chelsea Peretti, Camille Chen and more); an opening meet cute that is original and clever; the establishment of a weekly get together for a games night; the sad sack neighbor who used to be part of the group (and is also a cop with a cute dog), and, finally, the idea that what starts out as a special murder mystery game night turns out to be the real thing — but no knowsgame night turns out to be the real thing — but no knows it.
What had started as a conversation about an expansion for the original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the assets and gameplay that had already been created.
However now that it is here, I see this as a great stepping stone for future action RPG's, as this is a game that has a lot of great potential, but still needs some new original ideas to take it to the next level.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
The original game looks a good bit rougher than its modern incarnations, seeing as every hallway is geometric blocks, but it laid the groundwork for a lot of ideas that have remained throughout the series.
While not the most original third - person shooter, this game does have a few interesting ideas going for it.
Certainly, after playing Lords of the Fallen for an extended period of time you will notice that although the temples, catacombs, demons and general atmospherics may bring back memories of Dark Souls, there are plenty of original ideas to make Lords of the Fallen a game worth checking out.
Flanagan also did decent work on the Netflix original adaptation of Stephen King's Gerald's Game, which similarly mined the idea of a woman alone in a house for terror.
I have an original Samsung galaxy 10.1 tablet which I have loaded up with games for my grandson but would like to get a childproof cover for it... Any ideas where I can get one from in Aus.?
I see most people here don't get the idea of having both the original language and the dubbed audio, but I suppose that is because there isn't anything foreign for you to watch besides Japanese Anime or Japanese games, and even those are dubbed.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
We will continue to support the game with regular DLC, and we have new brands that we are developing tables around, including a pinball table based on one of PopCap's most popular franchises, and we have a ton of ideas for original designs.
As we know the new game is set to feature Wind Waker characters which is something we wanted to see in the original game, the whole idea of these characters in the real draw in point with the game and gives more reason, or at least from my perspective, to purchase the game for the 3DS.
Maxis have unveiled the patch notes for SimCity update 2.0, and it's rather illuminating, by which we mean that we had little idea just how broken the original game actually was.
The original idea for Rick «O Shea came from one of my earlier games called Curve Ball.
Screencheat presents a great balance of familiar and original gameplay ideas while also providing a large variety of nine game modes for players to enjoy.
If Hollywood is running out of original ideas for movies it appears the gaming industry is running out of original game titles.
Yet, with all the focus on the next generation, there is a real chance that a few good games may slip the net between old and new, which is why Monaco is highlighted for your gaming pleasure; its quirky appearance, original idea and wry sense of humour presents a tight and polished package which contains a few minor hiccups here and the...
Nintendo had commissioned the joint developer Software Creations, who described the game's original 1995 design idea as «a sequel to Mario Paint in 3D for the N64».
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
In its early years, the show was licensed to several games for the original PlayStation and Nintendo 64; a time when everything was being licensed even if it was not a good idea.
And for those who haven't played the original game, the game even does a quick brief rundown of the core critical events to try to get you caught up to speed, although it's really optimal that you ideally play through the original at least once to get a better idea of what's fully going on — but if you can't the game does a good enough job at catching you up.
Certainly, after playing Lords of the Fallen for an extended period of time you will notice that although the temples, catacombs, demons and general atmospherics may bring back memories of Dark Souls, there are plenty of original ideas to make Lords of the Fallen a game worth checking out.
What had started as a conversation about an expansion for the original game — something done for a handful of MegaTen releases over the years — turned into the idea of a project that would build a pseudo-sequel off of the assets and gameplay that had already been created.
Sure, each console has a magnitude of different genres on the go at any one moment, but in the Switch's first six months — yeah, it's only been available for half a year at this point — has welcomed a bunch of indies and original titles from Nintendo that really encourage developers to push their creative hive mind into ideas that we may not have seen before and it's made the Switch a hugely tempting proposition to gamers who enjoy spreading their wings a little.
The idea behind this original policy was so that gamers could seamlessly switch between games, downloads and video calling to save time, however concern was raised amongst the gaming community for users without a persistent web connection.
MattG at Press The Buttons also had a really great idea for an original DS game that would serve as a follow - up to the very popular New Super Mario Bros..
I'll be playing on the harder difficulty, but I like the idea of making an adventure game more accessible without compromising the original vision for old - fashioned players.
The man is a god when coming up with original ideas for video games and this is no different.
I think games like Shadow The Hedgehog take ideas which didn't make it into the original games, like equipping guns, for example, and form a relatively cheap but enjoyable similarity.
It is crucial for testers to keep the game play as true to the designer's original ideas as possible.
No matter the outcome of the original Naughty Bear game or how Panic In Paradise has turned out I still think that whoever first came up with the idea for Naughty Bear is onto something.
Along with the newer version of the original game, there is also a launch trailer to go with it, for us all to get a much better idea of just what the new version has to offer.
While Soul Sacrifice was surely a great game and had no real flaws per se, Soul Sacrifice Delta is a near perfect version of that same game idea — adding pretty much everything you could have asked for after experiencing the first game, and doing so with a much more beautiful flair than the original.
While Soul Sacrifice was surely a great game and had no real flaws per se, Soul Sacrifice Delta is a near perfect version of that same game idea - adding pretty much everything you could have asked for after experiencing the first game, and doing so with a much more beautiful flair than the original.
I can't blame anyone for asking, because Nintendo's hybrid device is the hottest gaming ticket on the market right now, and even though I was never a fan of the original game, the idea of being able to use the motion controls and HD rumble to perform brush - stroke attacks, and solve puzzles could easily prove to be a huge selling point for the game on the Switch.
The idea of the game is completely original and definitely a different change of pace for the indie marketplace, but does it have what it takes to be great?
Why did Nintendo test out their ideas for their flagship 3D Zelda game with a 2D prototype based on the original Legend of Zelda?
Instead, Rise of the Tomb Raider is a rip - roaring Saturday matinee of a video game, which has traded original ideas for popular ones.
i agree with joe this is a bad idea on capcoms part i hope they go the route of resident evil gold edition and still release everything as dlc cuz i own the original and yea i jsut want 1 character out of all the new ones ghost rider but as i was saying if they decide to release everything as dlc for the original when this comes out then it might work and just use the disk based one for those who missed the game the first time or are just waiting for this one to come out cuz they did nt get the original for what ever reason i mean its hard to say all we can do is wait
However, if you haven't executed an RSI submission agreement in advance, neither RSI nor any of its employees or contractors may accept or consider any unsolicited ideas, original creative artwork or other works, including, without limitation, ideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively «Unsolicited Ideas&raqideas, original creative artwork or other works, including, without limitation, ideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively «Unsolicited Ideas&raqideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively «Unsolicited Ideas&raqIdeas»).
The game's original release was intended for 2015, but as new ideas were implemented during development, the release date was pushed forward several times.
«Most of the guys on our team did the original game,» say Imamura, «so we have a good idea of how it'll be rated for the U.S. market.
Back in those days, developers said you would be able to interact with every object in a 3d enviroment, search every drawer or closet, pick up anything and use anyway you want... this mechanic is what make the original idea for Sadness compeling, not its name, story, characters... without this gameplay mechanic, this game will not be what people were expecting from the original game, no matter what its called.
Initial rumours suggested that it would take a similar path as the original idea for the Xbox One, with always - connected internet and the inability to play used games.
For those who never played Another Star, here's an unused track from the original game to give an idea of how it sounded:
We were so excited with the recent gameplay trailer reveal for the forthcoming Assassin's Creed 4: Black Flag at last week's E3 Expo, we thought it would be a great idea to go back to where it all began, so we put together a special prize pack based on the original Assassin's Creed game!
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