Sentences with phrase «original plan for the game»

However, original plans for the game had it set on a space station infested with mutated monsters, with players sent to rescue someone from a cult.
The original plan for the game we now know as Mario vs. Donkey Kong was for it to be a remake of Donkey Kong (SNES) which was planned to be re-released as «Donkey Kong Plus» - a game which was featured at E3 in 2002.

Not exact matches

I admit it was a little stressful when I found out how many people would be attending (good thing I didn't realize how many would really show up) but once I got a game plan together for food (far different from my original food plan).
«Joe had been wanting to leave for the private sector and that was the original game plan - he'd leave after the campaign,» said one source.
The plan was to rush straight through to Blighttown — an area notorious for frame rate dips in the game's original release — to see if the issues had been resolved.
His original plan upon release was to go home, watch bowl games with his father, and eat leftovers for six months.
«We were thinking about making some kind of game that would help us build some 3D graphical experience, and we figured the fighter genre would be the best for that, so I came up with the original design plan
This is exciting news for Shenmue fans; not only are they getting HD versions of the original 2 games but it looks like plans are in place for a 3rd game as well.
The studio made headlines in February when it announced an upcoming title, currently known asDouble Fine Adventure, would be funded entirely through crowdfunding website Kickstarter; the title reached its original goal of $ 400,000 in just nine hours (the game would go on to net $ 3.45 million and 87,000 backers by the time the funding window closed; there are currently no plans for an XBLA release).
Since posting my original comment I made some research as well and I ended up with the same conclusions you said, so I think I got it Like I said your blog is much appreciated for all this great stuff you can find on it... personally being a newly come to Canada this one and the Million dollar journey were my daily reads to bring myself up to speed to the Canadian game plan so to speak
In addition to that Gearbox are also planning on releasing the games in their original, unaltered forms digitally for gamers to download and enjoy.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Sadly, there are no plans for online at this time despite the fact that the original game had online play for the PS3 and 360 versions.
Pros: -3 D Effects have had had a significant upgrade with 3D Face Tracking - C - Stick functionality vastly improves gameplay on original 3DS titles - Frame Rates in 3D on older titles heavily improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible with how comfortable the NN3DS XL is made - Vastly improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
The game's original early access launch was planned for September 2016 but delayed to January 2017.
That more or less puts an end to the game's original plan to allow free - for - all PvP and looting hemmed in by merely a flimsy bounty system.
According to information posted on the company's website, the studio is working on a variety of games including first - party PSP and PS3 titles for Sony, both to be sold via the PlayStation Store, plus an original multi-platform game for PSP, PS3 and 360 which it is planned will be available on both XBLA and the PlayStation Store.
The bad news is that due to no plan ever surviving contact with reality, the game isn't going to be ready in time for the 25th anniversary of the original Star Control's release.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While Armada 2 would never surface, the rights would be picked up by members of the original team in 2005 for Armada Online, a game that's still alive now and still in alpha, that implements a lot of the planned online features.
The original plan for Visceral's Star Wars title (which was being written by Amy Hennig, of Uncharted fame), was for it to be a plot - centric action - adventure game.
This is a game we decided to make because we wanted to explore character stories in video games, and the original plan was for a small free game we could bash out and move on from.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring development and concept illustrations for the platform's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
It's still Creative Assembly's plan to release a free update soon after Total War: Warhammer II launches, which will add a new «grand campaign» for owners of the original game that ties together both maps in a big, violent sandbox.
The original planned release date for the game was June 24th.
The original plan for developing the game was to focus on multiplayer, with hints of a singleplayer campaign to be added as a stretch goal.
This is exciting news for Shenmue fans; not only are they getting HD versions of the original 2 games but it looks like plans are in place for a 3rd game as well.
The original soundtrack to Crypt of the NecroDancer is available on Bandcamp for $ 9.99 which is a pretty reasonable price for a two hour dance party, if you're not planning on picking up the game.
«On the technical side, even though it is still the original code base of the early Killzone games, it has evolved [significantly]; the engine has had such a major overhaul that we actually rebranded it — we now call it Decima,» he says of the engine that has caused such a stir in the industry that even mad genius Hideo Kojima was spurred on to ditch any plans of creating his own proprietary backbone and instead decided to embrace Decima as his own for Death Stranding.
Nintendo may have just announced concepts for a new console and a partnership with DeNA to bring original games to smart devices, but an interview with TIME is already shedding more light on Nintendo's plans for the mobile platforms.
The game is planned for a 2017 release date for the Sony PlayStation 4 and is planned to be released in multiple parts due to limited storage and to avoid trimming original content.
In a recent retrospective panel on the company, the founders of Media Molecule revealed that the original plan for LittleBigPlanet was to release the game with a free to play market strategy.
The ultimate retrospective of the Sega Mega Drive / Genesis, featuring development and concept illustrations for Sega's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
If you haven't heard yet, Microsoft plans on shutting off the servers for all the original Xbox Live games.
2 years after the original game's release, Ubisoft have announced their plans for the future of both the current instalment and the upcoming sequel, likely coming next year.
Warren Spector from Junction Point says before original Mickey Mouse game shipped in 2010 he had alrady planned to make a four - game story arc in mind for the franchise.
That's at least a game on the Vita if you don't plan to buy the original on the PS3 or don't have the system for it.
The original «DuckTales» was one of the most beloved video games on the Nintendo Entertainment System in 1989 — and nearly 25 years later this August, Capcom and developer WayForward plan to bring the classic game back for a whole new generation to enjoy with «DuckTales Remastered.»
The GBA Advance cartridge was a standard on the original model of DS, but eventually removed on the remodeled DSi, and while Nintendo has announced that they will be making Game Boy Classic and Color titles available via their eShop (see section: Nintendo's eShop: 3DS Virtual Console) they have no announced plans for GBA titles.
Mega Man 11, the eleventh game in the original Mega Man series, is currently planned to be released in late 2018 for the Xbox One, PlayStation 4, Microsoft Windows and Nintendo Switch...
tweet linking to the 8 - bit game was definitely meant as a prank, the countdown suggests that SEGA may in fact be planning to announce the original Bayonetta for a release on Steam next week.
However, if you haven't executed an RSI submission agreement in advance, neither RSI nor any of its employees or contractors may accept or consider any unsolicited ideas, original creative artwork or other works, including, without limitation, ideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively «Unsolicited Ideas»).
In an age where every single triple - A game has a season pass equal to (or, disturbingly, greater than) the original price of the game, it's still potently satisfying to see 343 Industries opting to release all its planned Halo 5 content for free.
Speaking to Kotaku at Comic - Con the producer for GoldenEye 007 Reloaded, James Steer, revealed that from the start Activision planned to make an HD version of the game, and development was actually underway along side the Wii original.
Launching on January 24th, Yakuza 0 is the first of three games from the series planned for localisation on PS4, with Yakuza Kiwami — a remake of the original — releasing in the summer and Yakuza 6 planned for a 2018 release outside of Japan.
For example, they don't plan to hold back game content and sell it as DLC, merely use the system to sell additional levels and content that's not been planned for the original titFor example, they don't plan to hold back game content and sell it as DLC, merely use the system to sell additional levels and content that's not been planned for the original titfor the original title.
Despite being distinctly classified as suitable only for adults, there was still a lot of content planned that was deemed too hot for the 64 game and original Xbox remake.
Valve's original plan sparked a wave of clashing conflicts rooted in dozens of factors across the modding community, the Skyrim community, the developer community, and beyond, turning a previously well - known draw of PC games into a battleground for new ideas and established values.
Liane: So, what was your original plan for audio in the game?
Before the original Xbox hit stores back in 2001, it secured licensing deals for games like Halo (which was meant for the Dreamcast) and Oddworld (originally planned for the PS2).
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