Sentences with phrase «original stages designed»

Not exact matches

Robin Hercia runs AWMYL design studio in Los Angeles, Ca and has a heavy client base in wellness industries - «The branding needs to be original and it needs to be an all encompassing emotional and atmospheric expression of the business - typeface, color, and treatment are all a reflection of its essence and set the stage to attract the desired demographic.»
Cache Coeur creates original product designs that focus on the maternity and nursing stages for moms and moms - to - be who are in touch with their feminine side.
https://sarahwellsbags.com/ The «Pumparoo,» is the ORIGINAL breast pump parts wet / dry bag + staging mat from Sarah Wells, who offers the top breast pump bag designs on the market.
The «Pumparoo,» is the ORIGINAL breast pump parts wet / dry bag + staging mat from Sarah Wells, who offers the top breast pump bag designs on the market.
In the first collaboration, an international original equipment manufacturer (OEM) is using it at the design stage for hybrid vehicles.
Classic stages play even better than they did in their original appearance, transforming in the second act, new stages are incredibly creative and the soundtrack is just as good as the game's overall design.
Chris Pine and Cheryl Boone Isaacs took the stage to unveil the nominations for Best Actor, Best Actress, Best Supporting Actor, Best Supporting Actress, Cinematography, Costume Design, Directing, Foreign Language Film, Makeup and Hairstyling, Original Score, Adapted Screenplay, Original Screenplay and Best Picture.
Supplemented by Wright's superb staging, Bill Pope's pastoral / nightmarish photography, Paul Machliss» in - tempo editing, Steven Price's soaring / creepy original score, and Marcus Rowland's imaginative production design, The World's End is a great - looking comedy that easily expands and contracts to embrace drama, romance, and those darn robots.
The SoundWorks Collection takes you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.
Propose and execute a minimum of four (4) original activities to bring attention to stage and performance design in less traditional settings (festivals, banquets, pageants, etc..)
In fact Vorsteiner made a complete 3D scan of an original Lamborghini Aventador LP700 - 4 before even starting any design of their own, all through the development stage every part was tested in a virtual wind tunnel to make sure the air flow and down - force was actually enhancing the original car and not only there for aesthetic reasons... the Vorsteiner Nero kit should not only look good, but perform even better.
This Original Ultra Whole Body Health Chicken, Chicken Meal, Duck Meal Dry Food formula is designed for all breeds and all life stages.
The project is being designed by Hong Kong and Thailand based architecture company Original Vision and is currently in the initial design stages.
Unlike art direction where we could take some inspiration from the original staging, we had to design the game mechanics from scratch since the opera didn't have any.
It's a design that reminds me of the stage layout for the original Sonic games, as opposed to the completely linear paths in most of the 3D titles.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Blaze your merciless path of devastation through an expansive non-linear game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
For this hobby videogame project I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing one stage and doing a little bit of art.
The studio's co-founders, Rami Ismail and Jan Willem Nijman, have opened up their archive to present a vast amount of original artwork and concept - stage designs to complement the words.
Play it in - browser, via the free Unity3D plug - in, at PlayJoyride.com For this hobby videogame project I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing one stage and doing a little bit of art.
Original visuals and revolutionary design - Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolor-esque appearance.
The level design builds on that found in the original, with stages featuring multiple paths, leaving players to find the quickest way to the finish line or taking their time to collect rings and best the bonus stages.
All of the monsters are original designs (though with obvious influences) and the scale is much smaller than what you expect from Godzilla (they're big monsters here, not really «giant») but the gameplay is rock solid and fast - paced with lots of destructible elements in the stages.
For the exhibition Gates designs and creates 50 original plank - shaped clay plates that function both as dinner plates for a previously staged and video taped sit - down dinner, as well as sculptural pieces hung on the wall for the exhibition's installation.
Featuring 500 original works, including films, photographs, furniture, drawings, sculptures, paintings, textiles, graphic design, models and stage props, the retrospective illustrates the congenial synergy between the personalities of Charles and Ray Eames, which formed the foundation of a lifetime of work by what was arguably the most successful design duo in history.
Staged on a set based on the original designs sketched by Schönberg in 1909, Rhode's mise - en - scène draws threads between the past and present versions of this performance.
Solo Exhibitions 2014 Suspended Motion, Perimeter Gallery, Chicago, IL 2013 Drawing to Paint, Elins Eagles - Smith Gallery, San Francisco, CA 2009 Elins Eagles - Smith Gallery, San Francisco, CA 2006 Elins Eagles - Smith Gallery, San Francisco, CA 2004 Arlequin, San Francisco, CA 2003 Café Borrone, Menlo Park, CA 2001 Crossroads Café, San Francisco, CA 1998 Anna Veyna Design, San Francisco, CA 1997 Café Borrone, Menlo Park, CA 1996 California State University, Hayward, CA 1995 Wright and Veyna, San Francisco, CA 1994 Café Borrone, Menlo Park, CA 1990 Inglis Art, Menlo Park, CA Selected Group Exhibitions 2013 The Evolution of Style, Arts Benicia Gallery, Benicia, CA 2013 Heads, Gallery Citi, Burlingame, CA 2012 Pence Gallery, Davis, CA 2010 Perimeter Gallery, Chicago, IL 2010 Elins Eagles - Smith Gallery, San Francisco, CA 2009 Art Space 712, San Francisco, CA 2008 Allan Stone Gallery, New York, NY 2008 Perimeter Gallery, Chicago, IL 2007 Elins Eagles - Smith Gallery, San Francisco, CA 2005 City Picture Frame, San Francisco, CA 2005 Elins Eagles - Smith, San Francisco, CA 2003 William Lester Gallery, Inverness, CA 2002 Allan Stone Gallery, New York, NY 2002 City Picture Frame, San Francisco, CA 2001 Allan Stone Gallery, New York, NY 2000 Allan Stone Gallery, New York, NY 1999 erl originals Gallery, Winston - Salem, NC 1998 Allan Stone Gallery, New York, NY 1997 Bradford Gallery, San Anselmo, CA 1996 STAGE Interiors, San Francisco, CA 1995 Grace Cathedral, San Francisco, CA 1995 Magic Theatre, San Francisco, CA 1994 Bingham Gallery, San Jose, CA 1993 Bingham Gallery, San Jose, CA 1990 Uncensored Art Show, Woodstock, NY Museum Shows
But Judge Koh noted that the jury was not bound by the preliminary injunction decision and that certain evidence was considered by the jury that was not available at the preliminary injunction stage, including among other things Apple's concession that the original iPad did not implement this design patent.
Apparently the proverbial fat lady has yet to take the stage for her encore performance, as word comes in this evening that we could have one more Galaxy S5 variant on the way, a hybrid between the original and the LTE - A design.
The typical construction project involves multiple organisations: from the original client... to architects and consultancies that focus on the design stage... to the contractors and subcontractors that build it... to the facilities management and services companies who maintain it.
As a Ui Engineer you will be required to complete the following duties: managing visual design stages, developing original ideas, collaborating with product management teams, creating user and process flows, conducting user research, and writing design guidelines.
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