Sentences with phrase «originally planned for the game»

Not exact matches

Four - star tackle Jean Delance originally planned to visit Michigan for the OSU game.
The Legend of Zelda franchise producer Eiji Aonuma originally entertained quite a different vision for the game that eventually became Hyrule Warriors; he and Tecmo Koei producer Yosuke Hayashi weren't planning on the very Warriors-esque game Omega Force has produced.
- Rock Pikmin were planned but ultimately put on hold - Rock Pikmin would have been heavy with short reach but high attack power - Co-op play was planned for Smash Run, but the 3DS processor was unable to display multiple fighters on the same screen - Co-op power - ups for Smash Run were also scrapped alongside co-op plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default content
There was originally another piece of hardware in the works that was planned to take over for the Game Boy, but Nintendo shied away from it and instead went with what we now know as the GBA.
The game came out for the PlayStation 4 last year, but it will now make its way to the PC, Nintendo Switch and Xbox One a little earlier than originally planned.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The game was originally planned for an E3 reveal but now that we already know of its existence, we can expect gameplay footage and more information on the game at E3.
We actually didn't originally plan for her to be in this game, but we felt that the regular tutorials were a bit dull, so we had her join in as well.
I had originally planned on getting a review for a certain Mario game up today, but I was unable to get it done in time (be patient, my loves).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The Kickstarter generated over ten - thousand dollars more than initially asked for; allowing them to expand the game beyond what was originally planned and begin their own studio, The Men Who Wear Many Hats.
Originally planned for the PS2, Steambot Chronicles 2 was announced at the 2006 Tokyo Game Show complete with a trailer.
PopCap began in 2000, becoming the giant of casual games like Bejeweled, Peggle, Bookworm Adventures, Plants Vs. Zombies, and Chuzzle — not bad for a company that was originally called «Sexy Action Cool» and planned to make its debut with a strip poker game.
In fact, certain games were even originally planned for the DS before being moved to the DSi Shop as DSiWare!
Originally announced in 2009 and planned for release in 2011, the game that captivated audiences with the budding relationship between a small boy and the giant bird - dog - cat thing called Trico has been postponed countless times.
Originally announced in the summer of 2016 and planned for release that same year, Skullgirls remained in soft - launch beta until February 2017 when developer Hidden Variable also announced that they'd be partnering with social media giant LINE to distribute the game digitally.
The delay may only be for a month however, as the game (originally intended for November 2nd) is still planned for the 2010 holiday season.
In fact, Farrell originally proposed a $ 39.99 price for a boxed copy of the game, given the expansive support he planned for after the launch.
While you'd be forgiven for thinking Rockstar chose the current generation of consoles to help power their homage to the Old West, the reality is that Red Dead Redemption was originally planned for release on the Playstation 2 and Xbox, with certain geometry assets so dear to the developer they refused to update or remodel them when the game was eventually ported to next - gen consoles.
Monster Hunter Tri was originally planned for a PS3 release but has since been released on Nintendo's Wii and since gone on to become the highest selling third - party Wii game in Japan.
Originally planned for release on August 23rd in North America and August 29th in Europe, the game will now be released on October 21st and 24th in North America and Europe respectively.
Originally, Igarashi had planned to have a campaign that lasted for 30 days and a goal of $ 500,000 to be funded towards the development of the game.
«With this patch release all content originally planned for the initial PC game release is in game.
Other projects have tried to combine interactive and linear components — US sci - fi series Defiance is accompanied by a massively - multiplayer role - playing game, with battles in the latter originally planned to have ramifications for the television plotline.
«We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned
DriveClub was originally planned to be a launch game for the PS4, but was delayed numerous times before its eventual release last year.
Thanks to consulting, I have been able to keep working on indie game development and Enhanced Wars for longer than the originally planned year.
They are once again trying to appeal to all sides of the fan base, instead of doing what they had originally planned and making the retro - styled Sonic installments for the resolute fans of the Genesis games and their respective stories and art style, and making modern - styled Sonic platformers for fans of the modern Sonic games and their stories and character designs — this would have been a good plan had SEGA followed through on it; Sonic fans could have had their cake, and eaten it too.
In a blog for Ubisoft, Far Cry 5's audio director Tony Gronick, commented on the development of the game's soundtrack — admitting that he originally planned for enemy music to irritate players.
Plans for first - party freemium games were originally announced in June 2013 during a presentation to investors, albeit through a brief reference to plans for «the first free - to - play software from Nintendo&raPlans for first - party freemium games were originally announced in June 2013 during a presentation to investors, albeit through a brief reference to plans for «the first free - to - play software from Nintendo&raplans for «the first free - to - play software from Nintendo».
It's scheduled to appear on the Xbox One, PS4, PC and Switch, so instead of launching the Xbox One, PS4 and PC versions of the game in spring as they had originally planned, and then launch the Switch version at the end of the summer during mid August, they just decided to delay the game for all platforms.
Originally planned for a March release date, the game was then delayed to add some extra polish and to probably avoid Bioshock Infinite's media and sales vortex.
When questioned about why female characters weren't an option in this mode, the game's creative director said that although there were originally plans to allow for female assassins, the development team couldn't add them because it would require «double the animations, double the voices, and double the visual assets.»
However, the console versions of the game have yet to be released, and although they were originally planned for a June release the developers have recently confirmed that that is no longer possible.
The leaks all say that the new Pokemon titles will be revealed soon and on top of that after decades of Pokemon only recently have Game Freak confirmed that they originally had a third form for Pikachu planned named «Gorochu.»
The first episode was originally planned for release in April 2011, but the entire game was delayed until November 2011, resulting in all four episodes launching at once.
Of course this is just speculation, but considering that LawBreakers had originally been planned as a PS + title and we haven't had a multiplayer game on PS + for a while now, I'd say there is a chance Sony picked up the game for cheap and we might get an extra offering next month.
Originally launched in 2013, Rust has been rebooted for Mac - and, while that hasn't gone entirely to plan, with plenty of development issues, it's still a cruel, immersive survival game that will test your patience.
Before the original Xbox hit stores back in 2001, it secured licensing deals for games like Halo (which was meant for the Dreamcast) and Oddworld (originally planned for the PS2).
IH: When I originally made plans for the game I was just focusing on the handheld consoles, and was not paying too much attention to phones or tablets.
The game was officially announced in 1996 and originally planned for the Nintendo 64DD.
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