Not exact matches
So far we have been dealing with the tradition of the
sayings of Jesus, our aim being to deduce from the
character of this tradition how far those texts that were handed down
originally without any biographical context are historically trustworthy and worthy to serve as sources for a historical picture of Jesus.
She
said, «My
character [
originally] had an orgasm, too, but I had to agree as a producer, even though it was a very good orgasm, it wasn't as good for the story as Esti's.
I'd like to start off by
saying that nobody expected to see Tingle as a playable
character originally, but we did eventually get him — and I think it's safe to assume that Beedle could be a similar possibility.
The
character was
originally portrayed by Famke Janssen in the original Singer trilogy and then reprised her role in «X-Men: Days of Future Past» but she recently
said she is done with the superhero franchise.
There were
originally discussions to have Peach as a
character, but Nintendo
said that all Mario «hero»
characters were off limits.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka
said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player
character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was
originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
He
said changes to the world map were made, which
originally had a small version of main
character Noctis on the screen running about in a style that was similar to a previous Final Fantasy title.
When questioned about why female
characters weren't an option in this mode, the game's creative director
said that although there were
originally plans to allow for female assassins, the development team couldn't add them because it would require «double the animations, double the voices, and double the visual assets.»
Originally envisioned as a mobile - friendly model of the primary Super Meat Boy, Forever finally grew right into a full - blown sequel, with extra ranges,
characters, and cutscenes — not to
say an even bigger budget — than developer Team Meat may obtain with the primary title.