Not exact matches
It was
originally supposed to be
launched in 2013 or 2014; however, it is now
scheduled for January 2018
launch.
The telescope was
originally scheduled to
launch in the 2010/2011 time frame.
(The
launch,
originally scheduled for 8 February, has bee delayed several times for technical and other reasons.)
Originally scheduled to
launch on 3 August, NASA's next Tracking and Data Relay Satellite (TDRS) will now
launch on 18 August, atop an Atlas V 401 booster.
Originally scheduled for a 2016
launch, publishers Microsoft have moved the game release date back until February 2017 in order ensure the product is ready and of the highest quality possible.
It was
originally due to
launch in 2016; it was then showcased at E3 2017 (with mixed reception) for a
scheduled November 7th, 2017 release date (the same day Xbox One X
launched).
The game was
originally scheduled to
launch in fall of 2017, however on May 22, 2017, Rockstar announced that the game had been delayed until spring 2018.
Nintendo answered that call with the Wii U, with Pikmin 3
originally scheduled as a
launch title for the new console.
Gravity Rush 2 was
originally scheduled to
launch on December 4th, but will now release on January 20th, 2017, game director Keiichiro Toyama has announced.
It's been a long wait for the new Modern Combat game since it was
originally announced in October of last year, and after finally getting a confirmed global release date of this Thursday, Modern Combat Versus [Free] has jumped the gun a bit and
launched in the App Store a day ahead of
schedule.
Hyundai had
originally planned to
launch the next generation Elantra in the second half of 2015; however, the highly competitive Korean market compelled the automaker to
schedule the
launch earlier in the first half of the year.
What initially made Bookish stand out — and ultimately led to the delays that hindered its
originally scheduled summer 2011
launch — was the never - before - seen engine that powered book recommendations for readers.
Pre-sales were
originally scheduled for May 4th and the device was supposed to
launch on May 13th for $ 399.99, but it is unclear if these dates will be pushed back.
It was
originally due to
launch in 2016; it was then showcased at E3 2017 (with mixed reception) for a
scheduled November 7th, 2017 release date (the same day Xbox One X
launched).
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined
schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development
schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to
launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was
originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Rumors have been swirling around regarding Mighty No. 9,
originally scheduled for
launch next month.
Originally developed by Nintendo and Argonaut Software, Starfox 2 was supposed to
launch in 1995, but was cancelled due to
scheduling and technical issues with the release of the Nintendo 64 console.
Watch was
originally scheduled to
launch alongside PS4 and Xbox One in November.
Nintendo will
launch a paid, subscription - based online service with the Switch in 2018 (
originally scheduled for late 2017), with a free trial period until then.
There's also interest in
launching on the Nintendo Switch; Little Devil Inside was
originally scheduled to be available for the Nintendo WiiU as part of a stretch goal, but that wouldn't be a savvy business decision in 2018.
Zone of the Enders: The Second Runner — Mars was
originally scheduled to
launch this spring, but will now arrive in September.
It was
originally scheduled to
launch on Nov. 21.
Pikmin 3 along with The Wonderful 101, Game & Wario, and Wii Fit U were all
originally scheduled to be a part of Nintendo's Wii U
launch window, but now have been delayed with the release date being «first half of the year.»
Originally scheduled to
launch on August 22, the development team has decided to push back the game's release to ensure they can deliver «the highest quality experience»:
After suffering multiple delays (it was
originally scheduled to
launch in Fall 2015), Nathan Drake's final adventure is appearing much later than most gamers had hoped.
Pikmin 4 was
originally announced for the Wii U, but with Nintendo's NX console
scheduled to
launch in March 2017, it's possible that Pikmin 4's placement on the priority list could be a sign the game is moving to the new console.
Originally scheduled to
launch in 2017, the over-the-top arcade - style baseball game Super Mega Baseball 2 will
launch on May 1, developer Metalhead announced today.
Originally scheduled for a 2016
launch, the said figures will be released during the game's 2017
launch date, according to Dale.
It's
scheduled to appear on the Xbox One, PS4, PC and Switch, so instead of
launching the Xbox One, PS4 and PC versions of the game in spring as they had
originally planned, and then
launch the Switch version at the end of the summer during mid August, they just decided to delay the game for all platforms.
The title was
originally scheduled to come to the Switch sometime in August, coinciding with the release of the game's special edition on all platforms; however, given the lack of news about the Switch port ever since its announcement back in June, many people had already guessed that the game wouldn't be able to reach its
launch window.
Originally scheduled for release on October 23rd, the first - person tactical shooter now finds itself
launching behind this year's other major AAA shooters, including [Call of Duty] Black Ops 3, Halo 5: Guardians & Star Wars: Battlefront... as well as the studio's other main money - spinners in...
Currently
scheduled for release Friday 29th May, which is earlier than
originally announced, Cherry Pop Games can confirm they have brought the
launch of this major new feature forward.
Bioshock: Rapture, the novel that was
originally scheduled to be
launched alongside last year's sequel to 2007's action - adventure, has finally received a definitive release date.
Originally scheduled for the current fiscal year, it will now
launch during the next fiscal year.
The
launch of XRP was
originally scheduled for this upcoming Monday, May 15th.
The $ 349 smart device that's powered by an A8 chip was
originally scheduled to
launch this December.
Originally scheduled to
launch before the end of 2017, Apple delayed the HomePod at the last minute, pushing it back into 2018 and missing the ever - so - crucial holiday shopping season.
Originally scheduled to debut in time for the 2017 holidays, the company officially delayed the HomePod
launch until «early 2018,» citing a need for «more time.»
Similarly, Google pushed back Android 2.0 for
launch sometime in 2017 after
originally scheduling its release this past fall.
The game was
originally scheduled to
launch in fall of 2017, however on May 22, 2017, Rockstar announced that the game had been delayed until spring 2018.
Originally scheduled to
launch in December, the HomePod was delayed into 2018 once Apple realized that it wouldn't be ready in time for the holiday shopping season.
The ICONOMI.PERFORMANCE fund, also
originally scheduled to
launch in Q4 / 2016, will also be announced sooner than planned.