Sentences with phrase «other animations by»

You may remember seeing other animations by him here such as the Beach

Not exact matches

Delivering the Sermon: Voice, Body, and Animation in Proclamation by Teresa L. Fry Brown (a couple others that I haven't read yet but have heard great things about from this author are: Can a Sistah Get a Little Help?
Computer scientists from Saarbrücken have now developed a novel approach that turned out to be so promising, that it was adopted by companies in record time — among others by Pixar, well - known in the movie industry for its computer animation, and now a subsidiary of the Walt Disney Company.
«Not only is our physics - based simulation and animation system as good as other data - based modeling systems, it led to the new scientific insight that the limited motion of the dynein hinge focuses the energy released by ATP hydrolysis, which causes dynein's shape change and drives microtubule sliding and axoneme motion,» says Ingber.
Avatar also employed two other amazing bits of technology: Skullcaps worn by the actors had tiny cameras capturing their facial performances, which allowed for more detailed and realistic animation of their characters without the burden of dozens of miniature sensors placed on their faces.
The actual sizes of these orbits on the sky are very small (about one billionth the area covered by an «x»), but the orbit sizes shown in the animation are accurate relative to each other.
Play online free games at, the source of great free online web games, a variety of categories, including arcade games, animation games, flash Make the Lovers to kiss each other without getting noticed by others.
We made the mistake of playing Mandate first and were really shocked by how average it looks in comparison to any other FPS game currently available - character animation is excellent but the environments are dire.
Other titles announced out of competition include: the closing night film, Therese D, by Claude Miller, the French director who died earlier this month; Me and You, a new drama from Bernardo Bertolucci; and Madagascar 3, which looks to fill the regulation animation spot (previous cartoons to do the honours include Up and Kung Fu Panda).
Holding the two distinct, fully - colored discs, the standard Blu - ray keepcase adds an insert advertising other GKIDS animation, and is topped by a cardboard slipcover reproducing the same artwork.
Inside Out boasts the imaginative concept of emotions being controlled from a desk by office workers in your head (Joy, Sadness, Fear, Disgust, and Anger), which would have been enough to base a movie around for any other animation studio, but this is a Pixar production, meaning things only expand further into complexity, wowing both children and adults on different levels.
Other special features include deleted animation scenes, shorts by Sabiston, a blah promo featurette and the theatrical trailer.
Other highlights are ADAMA a deeply moving animation about the life of a young boy in West Africa in 1914; Mamoru Hosoda's THE BOY AND THE BEAST, an exquisitely animated fable about a boy who has run away from home and is alone in the human world following the passing of his mother; Jury Feting's CELESTIAL CAMEL, a fascinating and thrilling tale about a 12 year old herder whose father has sold a young colt who may be the fabled «celestial camel»; Academy Award ® winner Gabriele Salvatores» THE INVISIBLE BOY, a charming coming of age tale about a shy boy, picked on by his peers, who gets his wish to hide from the world when he discovers a Halloween outfit that makes him invisible; Alexandre Heboyan and Benoît Philippon's hugely enjoyable CGI animated adventure MUNE, about a faun who lives in a faraway world; Studio Ghibli's beautiful drama WHEN MARNIE WAS THERE, directed by Hiromasa Yonebayashi; and the World Premiere of Tim Clague and Danny Stark's WHO KILLED NELSON NUTMEG?
The film has small flaws, but it continues a strong run by Walt Disney Animation Studios, marked by movies that don't resemble each other stylistically but have complex emotional cores.
The stop - motion animation is a refreshing alternative to the familiar visuals presented by other animation studios such as Disney, Pixar and Dreamworks.
The Bonus Features screen (which is also Disc 2's only menu, as with the other waves) is the second menu with cycled animation, featuring the «Sugiura» Raccoons in one of their many celebrations, accompanied of course by its respective score from the film.
Directed by Stephen van Vuuren and narrated by LeVar Burton of Star Trek fame, In Saturn's Rings is a large - format look at NASA's Cassini mission to Saturn, made using over 7.5 million real high - resolution images of the planet, its moons, and other astronomical objects, carefully assembled and presented using classical multi-plane animation techniques.
The drawing card (no pun intended) of Atlantis is not its story or characters, but rather the art and animation, and the work done by the other animators is up to the clean and fluid Mouse standards.
Like many, I consider the people at Pixar Animation Studios elite filmmakers, whose tremendously high quality of output isn't rivaled by any other individual or company.
The English - language version of «Mune» features an all - star cast of animation veterans, including Rob Lowe (Simba on Disney Channel's «The Lion Guard»), Ed Helms (most recently the voice of «Captain Underpants»), Christian Slater («FernGully», «Igor»), Patton Oswalt (Remy in «Ratatouille») and comedian Jeff Dunham («Smurfs: The Lost Village», this weekend's other new animated film — «The Nut Job 2: Nutty by Nature»).
Based on the graphic novel by Chinese rock star Zheng Jun, this Chinese - American co-production is every bit as generic as it looks, from the second - rate animation to the clichéd story, which unabashedly borrows from «Kung Fu Panda,» «Ratatouille» and other animated films.
And the sassy 3D animation adds to this by evoking surreal stop - motion classics like Gumby or The Magic Roundabout while referencing other movies and playing merrily with iconic characters.
The complicated process involved a close collaboration between David Yates, J.K. Rowling, visual effects supervisors Tim Burke and Christian Manz and their team, and the VFX computer animation development department, led by Pablo Grillo, among others.
Other menus are joined by selections of score and a blue maze background but no animation.
By the way, if anybody from the animation shorts nominating committee would like to explain why «Dear Basketball» is better than Don Hertzfeldt's «World of Tomorrow Episode Two: The Burden of Other People's Thoughts,» the floor is yours.
Carried over from the previous disc releases are two commentary tracks (one production - focused track by Terry Gilliam and Terry Jones, and other with general complaints and back - biting by John Cleese, Eric Idle and Michael Palin), featurettes («The Quest for the Holy Grail Locations» hosted by Michael Palin and Terry Jones, the 18 - minute 1974 BBC report «On Location with The Pythons,» «How To Use Your Coconuts»), «Lost Animations» (a 12 - minute collection of unused animated bits prepared for the film with an introduction by Terry Gilliam) nearly 20 minutes of outtakes and extended scenes with an introduction by Terry Jones, three sing - alongs, clips from the film in Japanese with English subtitles, and the all - interlocking «Monty Python and the Holy Grail In Lego.»
The film's exaggerated reality extends to the invented species of fish and other creatures, brought to life via stop motion animation by Henry Selick, the director of Coraline and The Nightmare Before Christmas.
More insight on this process is provided by Bluth and Goldman on a commentary track; the pair eloquently discuss, among other things, how animators should have an understanding of acting, and the technical challenges of creating such a smooth blend of traditional two - dimensional, hand - drawn animation techniques with 3 - D computer effects.
The storyboard is created by the Instructional Designer in a MS Word document or PowerPoint where the onscreen content, audio script, and presentation patterns (interactivities, animations, images, and other media elements) are clearly described.
The animations are accompanied by explanations of how the engine works and other diagrams to enhance understanding.
Some companies are not looking for an all - in - one «super ID,» but rather one with course marketing, business strategy and game theory (mathematical modeling and user - interface design expertise); they get the other skills by hiring media experts with animation, motion graphics and programming experience.
Other examples; an interactive graphic on the desktop is dynamically replaced by a video on a smartphone or an animation on a PC shows as a static image with bullet points on a smartphone.
The captioning requirement covers all videos and multimedia files, including all formats over the air broadcast, CD or DVD, and web multimedia (such as video podcasts, webcasts, Flash, or other animation), whether produced internally or externally, including video produced by partners if federal funds are used.
Chromed toggle switches, knobs, fancy animations and LED light games are well received by the hip target group, all others are more likely to confuse them.
By changing the other values along the row you can alter the duration over which the animation is played, the delay before the animation is triggered and the amount of times the animation is repeated.
AOSP NeatROM Android 4.4.2 Custom ROM for Galaxy S3 I9300 is based on SlimKat builds and its main features are as following: Real Dark Slim interface, notification drawer shortcuts, support for rebinding all hardware keys, Nova Launcher set as default, Superuser, Darker Camera, Darker Gallery, revamped lockscreen target options, wake up on charge, volume rocker wake, volume rocker music control, enable / disable support for camera widget lockscreen, power connectivity alert, ascending ringtone, mute Camera shutter sound, Quiet hours, SlimCenter, CRT screen animation, battery icons, notification transparency, QuickSettings full customization support and tons of other great features that you can discover only by testing this new ROM.
Families are catered to with animation and a mini club to keep children occupied while adults make use of the other facilities or enjoy a peaceful meal by themselves.
Sports Animation Programme Basketball, football, table tennis, gym (always if available and not being used by other guests).
Throw in quick kills by hitting B when prompted and you have a brutal combat system, though there is only 1 quick kill for most enemies and some of the animations are re-used on other enemies and as such you will find yourself getting a little bored with the quick kills after a while.
Stiff facial animations, a lack of detail in general and other problems aren't quite covered up by the golden hue that surrounds almost everything.
These animations painted by the user can only be viewed on a television screen, and while instructions were provided to users on how to record these to a video cassette recorder, there is no other way to export any of the work done in Mario Paint.
having the primary attack button that you do most of your work on be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A button to jump or a B - special, but zip RIGHT back to that primary attack button, which is important for doing the sort of lightning fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quickly).
Matches proceed like a knife through butter and flow impressively at an unparalleled pace, all accompanied by unbelievable animations and a ball that is kicked around the field like no other.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
The additional development time will allow the great team at CyberConnect2 to improve animations such as creating different damage animations for individual characters when they're attacked by an opponent's secret technique (ultimate jutsu) as opposed to all characters performing the same animation and polish boss fights and other elements.
Other characters fare better, but only when they're not moving: the mostly stiff and robotic facial animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
Hot off of winning several «Best of» nominations at E3 this year (along with loads of similar awards and praise from other events), the game sees you journeying across America and swapping stories in encounters inspired by folk tales and folk music, with a blend of 3D graphics and gorgeous 2D animations, all of which you can get a feel for in the new story trailer that you can also see below.
Cuphead, developed by Studio MDHR Studios, exists on a whole other level as a lovingly crafted homage to an animation pioneer.
The main team also helped with art and animation, a large number of ships, buildings and other props were developed by the studio to help increase the level of realism in the game world.
Another question on our minds from the get - go was how to tie Sound Design to AI, Animation and VFX, and yet remain independent enough to make creative choices that were not inherent in the machines» original design documents — thus remaining purely in the audio domain, without needing to be addressed by those other disciplines.
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