Sentences with phrase «other animations look»

Not exact matches

Other times you may want to opt for a smoother look that approaches that of video (without having to spend the money that you would on video or animation).
A well - known Japanese TV personality has already been signed up to star in the first series, and local reports suggest that Netflix is looking to forge further partnerships with other Japanese studios and animation houses.
With Inside Out opening in theaters today, other animation studios have released previews for their upcoming releases, hoping to snag some of the audience for what looks to be another Pixar hit.
We made the mistake of playing Mandate first and were really shocked by how average it looks in comparison to any other FPS game currently available - character animation is excellent but the environments are dire.
* Computer - animation always looks good on the format, but this direct - to - digital port would've left the home versions of this year's other CG extravaganzas (Open Season, The Ant Bully, et al) in the dust were it not for the superfluous — and conspicuous, given the preponderance of black - on - white — application of edge - enhancement.
Other titles announced out of competition include: the closing night film, Therese D, by Claude Miller, the French director who died earlier this month; Me and You, a new drama from Bernardo Bertolucci; and Madagascar 3, which looks to fill the regulation animation spot (previous cartoons to do the honours include Up and Kung Fu Panda).
The same goes for the characters, some enemies look really nice with smooth animation whilst others are a bit ugly.
The animation is well done but nothing remarkable in comparison with other standard 3D animated fare, and the character of Gru himself isn't exactly the most appealing, with his strange and (intentionally) ugly look.
i liked the other 2 but some of this animation looks downright rushed.
Directed by Stephen van Vuuren and narrated by LeVar Burton of Star Trek fame, In Saturn's Rings is a large - format look at NASA's Cassini mission to Saturn, made using over 7.5 million real high - resolution images of the planet, its moons, and other astronomical objects, carefully assembled and presented using classical multi-plane animation techniques.
Band of Misfits» for being one of the best - looking movies of this animation style, combining crisp, exaggerated puppetry with computer - generated backgrounds woven together so smoothly you probably won't even notice where one leaves off and the other begins.
«I'd have the other guys make attack animations, and I'd look at them and be like «No, that's not it» as I started messing around with them myself,» Ogasawara said.
«We sort of know how to make things look really big: You slow them down, there are other visual cues you can give it to say this thing is 250 feet tall,» says animation director Hal Hickel.
Based on the graphic novel by Chinese rock star Zheng Jun, this Chinese - American co-production is every bit as generic as it looks, from the second - rate animation to the clichéd story, which unabashedly borrows from «Kung Fu Panda,» «Ratatouille» and other animated films.
Brave doesn't reinvent the wheel or clearly blow away the better work of other animation studios, but it's still a fun, nice - looking, heartwarming adventure with plenty to like.
It easily ranks as one of the best looking games on the Nintendo 3DS whether that be in its art direction or animation, and the voice cast, which stars Kaiji Tang (Pikachu), Khoi Dao (Tim), and Kira Buckland (Emilia) among others, have recorded faultless performances that really help to bring the whole adventure to life.
Some companies are not looking for an all - in - one «super ID,» but rather one with course marketing, business strategy and game theory (mathematical modeling and user - interface design expertise); they get the other skills by hiring media experts with animation, motion graphics and programming experience.
He's scouting for digitally savvy authors at non-publishing events, creating cross-media stories with book, app, and animation components, and constantly looking for new ways to connect with global TV and film partners, the web, and other brand extension opportunities.
If I load one of the PDF ebooks onto the iPad, it looks fantastic, preserves everything, but the animations are missing and some URL links work and others don't.
Bear in mind, the Pandigital Novel has a relatively sluggish CPU which was really just meant to power an eBook reader, so don't be surprised if some of the animations and other visual elements look a bit slow.
I haven't played the game but watching other people play it it looks like the lack of focus on animation actively makes the game's controls less smooth.
Still looks like an amazing game, but character animation deserves as much focus as other effects & features, and I feel like it is an area that goes under developed in most games these days.
They just dial up LOD and a few other effects during cutscenes for extra oomph, plus the motion capture animation makes it look even better.
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move looks awesome, but it locks you into an animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
It's certainly not the prettiest game on the block either, the car models all look solid and pretty but off track things start to look a little off as crowd animation and detail is something from the original Xbox's days and other track side objects lacking detail.
In face those poor animations continue in other parts of the game with facial animations looking a bit like a constipated robot and characters hands look strangely shaped and lifeless.
However, the character animations are stale, compared to other games of the same caliber (esp if you look at QB's facial animations).
The only other mainline game that comes close to this visual style is Skyward Sword, but I would argue that was going for a watercolor look, not a hand - drawn animation look.
The animation fo the characters looks great, and is a nice change from other games with this visual style that doesn't bring the characters to life in the same way.
On the other hand, there are some spotty animations from time to time, some textures look muddy, and the less that is said about the lip syncing, the better.
I kind of disagree, and of course if you look for low reviews you will find someone who think the negatives that you foster in your mind to keep away from it... there are plenty who like it especially Japanese voice and thr animation they put on the character faces make this story a little bit even if it's similar from other stories
Some other things that can be taken away from the in game footage is that the games lighting looks to be better, as well as some minor improvements to animation in general and character facial construction.
Other characters fare better, but only when they're not moving: the mostly stiff and robotic facial animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
The characters move across these stunning stages with an easy flow that looks wonderful, and the other animations are equally appealing.
I just played a few other games just to compare... wow, eve, lotro,... ok, except for eve those games don't look as good as swtor, or have the same supersmooth animations, but the loading times... sheeesh...
Built - in games and applications include Mii Maker ™, which uses facial recognition technology to create a Mii ™ character that looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as well as others around you; AR Games ™, which superimpose graphics and animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
The Forest is most likely the most beautiful, authentic and immersive looking open world survival game that'll you'll get to play this generation, as they've put a lot of focus on its graphics and animations in its main character, environment and other creatures that roam it that it feels like your playing in an animated -LSB-...]
From the onset, Fallen Legion + looks quite simple; the combat is easy to understand, the presentation is two still animations speaking to each other, and the world map is there to just move from one spot to another.
but like others, just fix that running animation a little, unless thats just how it look in the trailer.
Im not saying i do nt want this game it does look amazing, i just want sega to re-assure me and every one else that the animations in the game will be better by the release or before cause sonic does nt even run right i was hoping his animations would be similar to sonic unleashed's side - scrooling parts, or at least a 3d version of the clasic sonic animations, and it really did nt look like he was going that fast compared to theold games, maybe even slower then sonic 1, other then that im so excited, so if anyone from SEGA are reading the coment's, please just put our minds at eas, give us something like a quick progretion video of sonic standing then walking then running and coming to a screatching halt like he used to.
looks quite simple; the combat is easy to understand, the presentation is two still animations speaking to each other, and the world map is there to just move from one spot to another.
other then that it looks cool just fix animations and make sure you do nt leave out tails and knuckles.
As a few others have pointed out, the running animation does look a bit off, but, unlike them, that doesn't matter too much to me.
Background animations look twitchy and not as smooth or detailed as what other games have done in the genre.
Attendees will be treated to an first look at new game content and other surprises, with special guest appearances by members of the Insomniac team, including Marcus Smith (creative director), Kevin Grow (animation director), and Grant Hollis (art director), as well as actors from the Resistance 3 cast, including Robin Atkin Downes (Joseph Capelli) and Crispin Freeman (Charlie Tent).
Other than that, the characters are digitised and look ok, they are now much clearer than in LE1, with a greater variety in enemy type, and animation detail.
The Frostbite game engine is back with more polish, and everything looked incredible in our hands - on demo, with dazzling animation provided by cover star Cristiano Ronaldo and other top pros.
State University, Atlanta GA Juror Choice Award, Ninth Annual Arizona State University Art Museum Short Film and Video Festival, Tempe, AZ 2004 Self - Inflicted, Fe Gallery, Pittsburgh PA Flow, Sun Trust Plaza Gallery, Atlanta GA Rampant, Fe Gallery, Pittsburgh PA Painted Realities, Lamar Dodd Art Center, LaGrange GA 2003 Film / Video GA, MOCA GA, Atlanta GA Animation Impulse: Video Art and the Generated Image, Cheekwood Museum of Art, Nashville, TN Animation Extravaganza, 27th Annual Atlanta Film Festival, Atlanta, GA Juror Choice Award, Seventh Annual Arizona State University Art Museum Short Film and Video Festival, Tempe, AZ Looks Good on Paper, Second Edition, Spruill Gallery, Atlanta, GA 2002 Georgia Triennial, City Gallery East, Atlanta, GA Georgia Triennial, Museum of Arts and Sciences, Macon, GA 2002 Georgia Triennial, Telfair Museum of Art, Savannah, GA Georgia Triennial, Albany Museum of Art, Albany GA Wild Life: The Other Tradition, Polk Museum of Art, Lakeland FL 2001 Art and Science International Exhibition, National Gallery of Art, Beijing, China Hardware, Eyedrum, Atlanta, GA 2000 Do It, Atlanta College of Art Gallery, Atlanta, GA Cute, Georgia Museum of Art, University of Georgia, Athens, GA 1998 Boy Toys, Nexus Contemporary Art Center, Atlanta, GA Scale, Relatively Speaking, Art in General, New York, NY 1997 My Big Back Yard, Art in General, New York, NY
It would be almost impossible to mistake Animation (1996), one of the many striking charcoal works featured in the Drawing Center retrospective, for a depiction of a cell, or of any particular object — it looks like nothing other than itself.
After my post the other day looking at a Norwegian effort to use a man walking a leashed dog to illustrate the difference between trend and variation, I got in touch with Olson afresh, both to get his reaction to that animation and talk more generally about ways to get beyond what he calls «the nerd loop» in climate communication.
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