Not exact matches
Other times you may want to opt for a smoother
look that approaches that of video (without having to spend the money that you would on video or
animation).
A well - known Japanese TV personality has already been signed up to star in the first series, and local reports suggest that Netflix is
looking to forge further partnerships with
other Japanese studios and
animation houses.
With Inside Out opening in theaters today,
other animation studios have released previews for their upcoming releases, hoping to snag some of the audience for what
looks to be another Pixar hit.
We made the mistake of playing Mandate first and were really shocked by how average it
looks in comparison to any
other FPS game currently available - character
animation is excellent but the environments are dire.
* Computer -
animation always
looks good on the format, but this direct - to - digital port would've left the home versions of this year's
other CG extravaganzas (Open Season, The Ant Bully, et al) in the dust were it not for the superfluous — and conspicuous, given the preponderance of black - on - white — application of edge - enhancement.
Other titles announced out of competition include: the closing night film, Therese D, by Claude Miller, the French director who died earlier this month; Me and You, a new drama from Bernardo Bertolucci; and Madagascar 3, which
looks to fill the regulation
animation spot (previous cartoons to do the honours include Up and Kung Fu Panda).
The same goes for the characters, some enemies
look really nice with smooth
animation whilst
others are a bit ugly.
The
animation is well done but nothing remarkable in comparison with
other standard 3D animated fare, and the character of Gru himself isn't exactly the most appealing, with his strange and (intentionally) ugly
look.
i liked the
other 2 but some of this
animation looks downright rushed.
Directed by Stephen van Vuuren and narrated by LeVar Burton of Star Trek fame, In Saturn's Rings is a large - format
look at NASA's Cassini mission to Saturn, made using over 7.5 million real high - resolution images of the planet, its moons, and
other astronomical objects, carefully assembled and presented using classical multi-plane
animation techniques.
Band of Misfits» for being one of the best -
looking movies of this
animation style, combining crisp, exaggerated puppetry with computer - generated backgrounds woven together so smoothly you probably won't even notice where one leaves off and the
other begins.
«I'd have the
other guys make attack
animations, and I'd
look at them and be like «No, that's not it» as I started messing around with them myself,» Ogasawara said.
«We sort of know how to make things
look really big: You slow them down, there are
other visual cues you can give it to say this thing is 250 feet tall,» says
animation director Hal Hickel.
Based on the graphic novel by Chinese rock star Zheng Jun, this Chinese - American co-production is every bit as generic as it
looks, from the second - rate
animation to the clichéd story, which unabashedly borrows from «Kung Fu Panda,» «Ratatouille» and
other animated films.
Brave doesn't reinvent the wheel or clearly blow away the better work of
other animation studios, but it's still a fun, nice -
looking, heartwarming adventure with plenty to like.
It easily ranks as one of the best
looking games on the Nintendo 3DS whether that be in its art direction or
animation, and the voice cast, which stars Kaiji Tang (Pikachu), Khoi Dao (Tim), and Kira Buckland (Emilia) among
others, have recorded faultless performances that really help to bring the whole adventure to life.
Some companies are not
looking for an all - in - one «super ID,» but rather one with course marketing, business strategy and game theory (mathematical modeling and user - interface design expertise); they get the
other skills by hiring media experts with
animation, motion graphics and programming experience.
He's scouting for digitally savvy authors at non-publishing events, creating cross-media stories with book, app, and
animation components, and constantly
looking for new ways to connect with global TV and film partners, the web, and
other brand extension opportunities.
If I load one of the PDF ebooks onto the iPad, it
looks fantastic, preserves everything, but the
animations are missing and some URL links work and
others don't.
Bear in mind, the Pandigital Novel has a relatively sluggish CPU which was really just meant to power an eBook reader, so don't be surprised if some of the
animations and
other visual elements
look a bit slow.
I haven't played the game but watching
other people play it it
looks like the lack of focus on
animation actively makes the game's controls less smooth.
Still
looks like an amazing game, but character
animation deserves as much focus as
other effects & features, and I feel like it is an area that goes under developed in most games these days.
They just dial up LOD and a few
other effects during cutscenes for extra oomph, plus the motion capture
animation makes it
look even better.
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each
other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move
looks awesome, but it locks you into an
animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
It's certainly not the prettiest game on the block either, the car models all
look solid and pretty but off track things start to
look a little off as crowd
animation and detail is something from the original Xbox's days and
other track side objects lacking detail.
In face those poor
animations continue in
other parts of the game with facial
animations looking a bit like a constipated robot and characters hands
look strangely shaped and lifeless.
However, the character
animations are stale, compared to
other games of the same caliber (esp if you
look at QB's facial
animations).
The only
other mainline game that comes close to this visual style is Skyward Sword, but I would argue that was going for a watercolor
look, not a hand - drawn
animation look.
The
animation fo the characters
looks great, and is a nice change from
other games with this visual style that doesn't bring the characters to life in the same way.
On the
other hand, there are some spotty
animations from time to time, some textures
look muddy, and the less that is said about the lip syncing, the better.
I kind of disagree, and of course if you
look for low reviews you will find someone who think the negatives that you foster in your mind to keep away from it... there are plenty who like it especially Japanese voice and thr
animation they put on the character faces make this story a little bit even if it's similar from
other stories
Some
other things that can be taken away from the in game footage is that the games lighting
looks to be better, as well as some minor improvements to
animation in general and character facial construction.
Other characters fare better, but only when they're not moving: the mostly stiff and robotic facial
animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
The characters move across these stunning stages with an easy flow that
looks wonderful, and the
other animations are equally appealing.
I just played a few
other games just to compare... wow, eve, lotro,... ok, except for eve those games don't
look as good as swtor, or have the same supersmooth
animations, but the loading times... sheeesh...
Built - in games and applications include Mii Maker ™, which uses facial recognition technology to create a Mii ™ character that
looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as well as
others around you; AR Games ™, which superimpose graphics and
animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
The Forest is most likely the most beautiful, authentic and immersive
looking open world survival game that'll you'll get to play this generation, as they've put a lot of focus on its graphics and
animations in its main character, environment and
other creatures that roam it that it feels like your playing in an animated -LSB-...]
From the onset, Fallen Legion +
looks quite simple; the combat is easy to understand, the presentation is two still
animations speaking to each
other, and the world map is there to just move from one spot to another.
but like
others, just fix that running
animation a little, unless thats just how it
look in the trailer.
Im not saying i do nt want this game it does
look amazing, i just want sega to re-assure me and every one else that the
animations in the game will be better by the release or before cause sonic does nt even run right i was hoping his
animations would be similar to sonic unleashed's side - scrooling parts, or at least a 3d version of the clasic sonic
animations, and it really did nt
look like he was going that fast compared to theold games, maybe even slower then sonic 1,
other then that im so excited, so if anyone from SEGA are reading the coment's, please just put our minds at eas, give us something like a quick progretion video of sonic standing then walking then running and coming to a screatching halt like he used to.
looks quite simple; the combat is easy to understand, the presentation is two still
animations speaking to each
other, and the world map is there to just move from one spot to another.
other then that it
looks cool just fix
animations and make sure you do nt leave out tails and knuckles.
As a few
others have pointed out, the running
animation does
look a bit off, but, unlike them, that doesn't matter too much to me.
Background
animations look twitchy and not as smooth or detailed as what
other games have done in the genre.
Attendees will be treated to an first
look at new game content and
other surprises, with special guest appearances by members of the Insomniac team, including Marcus Smith (creative director), Kevin Grow (
animation director), and Grant Hollis (art director), as well as actors from the Resistance 3 cast, including Robin Atkin Downes (Joseph Capelli) and Crispin Freeman (Charlie Tent).
Other than that, the characters are digitised and
look ok, they are now much clearer than in LE1, with a greater variety in enemy type, and
animation detail.
The Frostbite game engine is back with more polish, and everything
looked incredible in our hands - on demo, with dazzling
animation provided by cover star Cristiano Ronaldo and
other top pros.
State University, Atlanta GA Juror Choice Award, Ninth Annual Arizona State University Art Museum Short Film and Video Festival, Tempe, AZ 2004 Self - Inflicted, Fe Gallery, Pittsburgh PA Flow, Sun Trust Plaza Gallery, Atlanta GA Rampant, Fe Gallery, Pittsburgh PA Painted Realities, Lamar Dodd Art Center, LaGrange GA 2003 Film / Video GA, MOCA GA, Atlanta GA
Animation Impulse: Video Art and the Generated Image, Cheekwood Museum of Art, Nashville, TN
Animation Extravaganza, 27th Annual Atlanta Film Festival, Atlanta, GA Juror Choice Award, Seventh Annual Arizona State University Art Museum Short Film and Video Festival, Tempe, AZ
Looks Good on Paper, Second Edition, Spruill Gallery, Atlanta, GA 2002 Georgia Triennial, City Gallery East, Atlanta, GA Georgia Triennial, Museum of Arts and Sciences, Macon, GA 2002 Georgia Triennial, Telfair Museum of Art, Savannah, GA Georgia Triennial, Albany Museum of Art, Albany GA Wild Life: The
Other Tradition, Polk Museum of Art, Lakeland FL 2001 Art and Science International Exhibition, National Gallery of Art, Beijing, China Hardware, Eyedrum, Atlanta, GA 2000 Do It, Atlanta College of Art Gallery, Atlanta, GA Cute, Georgia Museum of Art, University of Georgia, Athens, GA 1998 Boy Toys, Nexus Contemporary Art Center, Atlanta, GA Scale, Relatively Speaking, Art in General, New York, NY 1997 My Big Back Yard, Art in General, New York, NY
It would be almost impossible to mistake
Animation (1996), one of the many striking charcoal works featured in the Drawing Center retrospective, for a depiction of a cell, or of any particular object — it
looks like nothing
other than itself.
After my post the
other day
looking at a Norwegian effort to use a man walking a leashed dog to illustrate the difference between trend and variation, I got in touch with Olson afresh, both to get his reaction to that
animation and talk more generally about ways to get beyond what he calls «the nerd loop» in climate communication.