Sentences with phrase «other areas of the game as»

This applies to other areas of the game as well, such as upgrading your skills, modifying your weapons, or even just selecting a story mission from the map.
All three of the Shadow Hearts games feature a game mechanic called the Judgment Ring that comes into play during the turn based combat but extends to other areas of the game as well.

Not exact matches

Maybe some freelancers will get tossed a couple bucks for a story or two, but E3 and video games in general are a far cry from being taken as seriously as other areas of technology and entertainment.
I see this as less of a Gay Debate Problem and more of a Human Problem though: we play the comparison game in almost every area of life and it inflates egos, breeds feelings of inferiority, or causes jealousy (among other terrible ways of internalizing the comparison culture).
Counter attacking, we've improved lately at stopping that a wee bit, our shape helps so long as the Brits get back in support of Xhaka (but it is usually an achilles for us along with high balls into our area) Other than that we should pick our best team, focus on our high tempo game, and just get at them... COYG!!!!
I understand the logic behind your thinking and I agree, this could be lethal, but it then means wilshere ramsey flamini and arteta are bench players or have to be sold because none of them can operate as the sole midfielder in front of our back four, arteta is probably the most well rounded for this but against better opposition I don't think he has the physique or pace to really command that area, he has the intelligence to read the game but without the other attributes he can only do so much.
Watford, westbrom, but to be honest i do nt blame losses on officials we get 90 mins to win games bit i think across the league its been poorer this year more than previous esp.linesman decisions i end up watching more than just the arsenal games but arsenal is where my heart and loyalty lies and its been week in and week across the league this year on officials i understand close offsides and fouls here and there cause football has a tremendous gray area in terms of constant action but linesman have missed multiple offsides by 5 yards and more and the consistency hasnt been there one week a call is this way next week the call is the other way but i am going to stop going on about officials as of now as you said and i agree its down human error an apart of the game
He's brilliant in the box and only 23 so maybe Wenger sees him as someone who could be very useful should he polish other areas of his game?
One other thought: growing up as a Rams fan (in the LA area), the rams lost a lot of playoff games against Minnesota - both in LA and there.
Though Dortmund, and now Liverpool, are at their most effective when streaming forward on the counter, their off - the - ball work, pressing in some areas of the pitch while keeping their shape in others, is as precise, deliberate and deceptively complex than attempting to dominate the game in other ways, with the ball.
The last match between them was actually ten years ago, when the game was marred by the death of Everton fan Bernard Murphy (an excellent article concerning this tragedy by Ian McDonald on ToffeeWeb can be found via this link) before the game as high winds battered the surrounding areas sending boarding and other debris around the site.
The project will also demonstrate its competence in emerging application areas with highly demanding requirements requiring cloud and Big Data technologies such as machine - to - machine, Internet of Things and smart * (smart grid, smart cities, smart transport, etc.) and other more traditional areas such as online applications, multimedia applications, or distributed games demanding Big Data support to go beyond their current functionalities.
Deficiencies in other areas of the game hamper its appeal as a total package, making it difficult to recommend as more than an alternative to its competition, but it's still important to recognize this may finally be the turnaround year that NBA Live has been seeking since the current console generation began.
Even though this game is a side scrolling arcade game, the developers have managed to successfully transform the traditional boundaries of this genre as gamers must also attack enemies in other areas such, almost making the game a 360 side scrolling game.
Aytolis is basically a name alone, as almost all of the areas you fight in are locales taken from other Fire Emblem games.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
As such, it's a shame other areas of the game aren't as polisheAs such, it's a shame other areas of the game aren't as polisheas polished.
The pack includes: Powerpoint - A Powerpoint about the festival of Hanukkah - when it is, what is eaten, how it is celebrated - the pages could also be printed off to enable you to create a class book for the children to read Photographs - Colour photos of a Menorah, a Dreidel, Hanukkah Gelt and people lighting the Menorah candles - great to add to your displays or for discussion Word cards Fact cards - Fact cards about the festival of Hanukkah Display banners - 2 different large titles for displays «Happy Hanukkah» and «Hanukkah» each with Hanukkah themed pictures Display border - A colourful display border with Hanukkah themed pictures - this can be printed as many times as you need to use on a display border of any size Writing pages - A collection of decorated A4 border pages - great for the children's work or to add to your writing area at Hanukkah Colour page border - A collection of colour A4 border pages - a great way to quickly display the children's work Colour posters - A set of A4 information posters with pictures of Gelt money, Menorah, Dreidel and Potato Latkes Display lettering - Large letters spelling «Hanukkah» which are decorated with pictures linked to Hanukkah - Great for a larger display Hanukkah story - The Hanukkah story for you to read aloud to the children Colouring posters - A collection of posters for the children to colour - these could also be printed smaller for the children to use on their Hanukkah cards Bookmarks - A collection of Hanukkah themed bookmarks for the children to cut out and colour Number line - A number line to 50 on colourful Dreidels Alphabet line - An alphabet line on candles - this could also be used for other festivals or a part of a birthday display Colour posters - A4 posters with pictures of images associated with Hanukkah Songs and rhymes - A collection of decorated song sheets with songs and rhymes about Hanukkah including two number rhymes Recipe - A photo recipe to make Latke cakes - a popular Hanukkah dish - the pages can be printed to make a book or used for displays Dreidel game - A Dreidel spinner to cut out and play the game of Dreidel Make a Dreidel - A 3D Dreidel spinner to make complete with instructions Hanukkah cards Acrostic poem Maths worksheet - Count the number of Dreidels Addition worksheet - Add the numbers on the Dreidels Menorah Counting - Worksheets to count the number of Menorah candles lit Cut and make a Menorah Number dominoes Word search Worksheets - Match the Hanukkah words to the pictures, draw the Hanukkah pictures and fill in the missing words Writing activities - Worksheets to write the Dreidel instructions and writing about Hanukkah
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spAreas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spAreas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
By relating each stage of the process to the development of a computer game or other digital resource, pupils can begin to make specific links between the skills they are acquiring and how they relate to their areas of interest, as well as real world opportunities for scientists, engineers and games designers.
Yet I know that some newbies in the writing game — and other areas of the arts for that matter — see crowdfunding as a way to get a start without having to work so hard.
If you're still unsure, then brainstorm about for consumable and entertaining gifts, such as tickets to an upcoming baseball game, membership to a beer - of - the - month club, or, in the case of your significant other, an overnight excursion to an area city or casino if it's been awhile since you've had alone time together.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
On a walking safari guests will be led by experienced and professional game rangers through a wildlife area rich in game including lion, leopard, elephant, rhino, buffalo as well as hyena, hippo, giraffe, zebra and a whole host of other wildlife.
Mountain zebra, eland, kudu, bushbuck, duiker, red hartebeest and other endemic game of the area can be encountered as well as prolific birdlife that includes the Forest Weaver and Knysna Loerie to name a few.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Decade Duels is a great game for lovers of the cards, and new - comers as well can enjoy it, but it does feel like it's missing certain features and lacking in other area's.
On top of that I have in - house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible.
Occasionally the game throws a few other ideas at you like just killing some people, and bits of loot randomly scattered around give you a bit of a reason to scout the area, but for the most part the game's missions feel tedious as you gun down enemy after enemy after enemy after enemy.
Forests and woods are probably my favorites simply because they feel realistic compared to a lot of other games, sometimes have flatter, open areas and other times having more hills, dips, and bumps as well as a nice mixture of dense and light foliage.
Yet that's what you'll be doing in Serial Cleaner, a game that casts you as a man who makes his living going to crime scenes in order to grab all the bodies, clean up most of the blood and then scarper with any leftover evidence such as guns or other nonsense, all while the cops patrol the area.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timAs for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game timas I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Various areas take in the history of other games in the Mario franchise, from Luigi's Mansion through to Mario Galaxy, even going so far as to include a Donkey Kong arcade flavoured level with Toad silhouetted in neon.
Cabela's African Adventure (PS4 / XB1): With vast hunting areas 5x the size of any other Cabela's game, take on large heard of stampeding buffalo, packs of predators, and explore the wilderness of Africa on foot or by vehicle, as you attempt to take down the «Big 5» across various biomes.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
You'll spend most of your time as Aiden, hacking citizens and city systems, traveling to new areas of Chicago, playing novel augmented - reality games and either evading or battling law enforcement and other dangerous hackers.
It doesn't create that sense of awe or wonder that transitions between areas in the Souls games are able to effortlessly create as most areas tend to look similar in some way or the other.
As with a lot of games of this ilk, these newfound abilities allow you to visit previous levels to discover new areas, except here there seems little point, other than to find yet more enemies to kill.
It's really all about surviving a horde of enemies, but unlike the Horde Mode in other games there's no building fortifications and the area's that you protect as a team of COG's is much smaller.
Other areas of Titanfall also leave me feeling more than a little surprised, as the game is missing features and options that have become standard in online shooters.
Visually, the game does look good at 4K and although not as detailed as other titles, the developers have done a fetching job at creating the worlds of Disney - Pixar, particularly the new Finding Dory area which looks quite lush and the underwater effects help bring this area to life.
Let's hope that the next game in the series will offer both a brilliant round of golf as well as the return of many of the options from previous games as opposed to it being only a brilliant round of golf that lacks substance in other areas in the way that this game does.
The game can be customized is areas of time, lives, and other options such as sudden death.
This game may also be notable as the first time Thwomps have made any sound other than grunts, as some of them laugh as the players race through the area they are in.
This allows players to design the most insane rocket designs that you can imagine, with no restrictions at all, while also being able to just play around more so than any of the other areas of the game, as there are no penalties for crashing your ship and killing the Kerbal inside.
Like in the other games, players control Shantae as she explores a variety of action stages with the help of her unique abilities, such as the ability to transform into different animals so to be able to access otherwise inaccessible areas.
As the game's credits begin, it is revealed through the snapshots that Toad and the other heroes finally had the time to relax in the various areas of Isle Delfino after Bowser's defeat.
In addition to being a huge open world filled with a variety of dungeons and other areas for Link to explore, the game will also have voice acting beyond small vocalizations that are normally used in Zelda games, as seen in the trailer that was shown to the public on the reveal of the Nintendo Switch.
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