Sentences with phrase «other areas of the game which»

Not exact matches

Crouch hasn't had to be the focus of the offense this year, which has allowed her to work on other areas of her game.
This game could explode into an avalanche of goals or it could be a very congested midfield area battle which may see both sides cancel each other out.
Song, arguably our most improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play in every game, and it is in that are we are weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his area is still indecisive and he is still vulnerable to letting goals in, especially to his near post.Wenger being Wenger, I doubt he will buy in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players in January, and hopefully we are in the mix.
Other available information includes educational level, relationship and employment status, political views, body type, and favorite video games, books, movies, music, special areas of interest (which assist with other member's searches), personality type, and whether they'd be willing to reloOther available information includes educational level, relationship and employment status, political views, body type, and favorite video games, books, movies, music, special areas of interest (which assist with other member's searches), personality type, and whether they'd be willing to reloother member's searches), personality type, and whether they'd be willing to relocate.
So, in your context of a sports hall, obviously shape is one that you have identified and used, but others that quickly come to mind would be dimension and measurement esp for different activities that can be played indoors - the dimensions of different playing surfaces / areas etc; construction design (more shape and space incl scale drawings), costs of construction (lots of maths including rates which could incorporate linear equations with fixed and variable costs); the rules and scoring of different indoor games played (basketball is a good example with different points for different shots); and probably more.
The pack includes: Powerpoint - A Powerpoint about the festival of Hanukkah - when it is, what is eaten, how it is celebrated - the pages could also be printed off to enable you to create a class book for the children to read Photographs - Colour photos of a Menorah, a Dreidel, Hanukkah Gelt and people lighting the Menorah candles - great to add to your displays or for discussion Word cards Fact cards - Fact cards about the festival of Hanukkah Display banners - 2 different large titles for displays «Happy Hanukkah» and «Hanukkah» each with Hanukkah themed pictures Display border - A colourful display border with Hanukkah themed pictures - this can be printed as many times as you need to use on a display border of any size Writing pages - A collection of decorated A4 border pages - great for the children's work or to add to your writing area at Hanukkah Colour page border - A collection of colour A4 border pages - a great way to quickly display the children's work Colour posters - A set of A4 information posters with pictures of Gelt money, Menorah, Dreidel and Potato Latkes Display lettering - Large letters spelling «Hanukkah» which are decorated with pictures linked to Hanukkah - Great for a larger display Hanukkah story - The Hanukkah story for you to read aloud to the children Colouring posters - A collection of posters for the children to colour - these could also be printed smaller for the children to use on their Hanukkah cards Bookmarks - A collection of Hanukkah themed bookmarks for the children to cut out and colour Number line - A number line to 50 on colourful Dreidels Alphabet line - An alphabet line on candles - this could also be used for other festivals or a part of a birthday display Colour posters - A4 posters with pictures of images associated with Hanukkah Songs and rhymes - A collection of decorated song sheets with songs and rhymes about Hanukkah including two number rhymes Recipe - A photo recipe to make Latke cakes - a popular Hanukkah dish - the pages can be printed to make a book or used for displays Dreidel game - A Dreidel spinner to cut out and play the game of Dreidel Make a Dreidel - A 3D Dreidel spinner to make complete with instructions Hanukkah cards Acrostic poem Maths worksheet - Count the number of Dreidels Addition worksheet - Add the numbers on the Dreidels Menorah Counting - Worksheets to count the number of Menorah candles lit Cut and make a Menorah Number dominoes Word search Worksheets - Match the Hanukkah words to the pictures, draw the Hanukkah pictures and fill in the missing words Writing activities - Worksheets to write the Dreidel instructions and writing about Hanukkah
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spareas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spAreas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spAreas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
Off to one side is a small raised area with a card / games table, whilst at the other end is one of the 2 dining rooms which then leads to the kitchen.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
It ensured that you didn't just have to depend on guns to take down your enemies, which was a bit more exciting given the fact that a lot of the game had to be cut down in scale in other areas.
There are also some new villages to explore and they look decent enough, even though they are less populated than those of the main game, which is understandable considering Northern Europe is less populated in general than other areas.
Don't expect traditional dungeons with keys and locked doors or hidden Heart Containers either, instead tasking you with visiting key areas and completing dozens of Shrines - which you get a taste of early in the game - for new Spirit Orbs to trade for permanent upgrades and other abilities.
Batman can summon the plane in instant through which you can transport him to other areas of the game world quicker than gliding or grappling could.
Visually, the game does look good at 4K and although not as detailed as other titles, the developers have done a fetching job at creating the worlds of Disney - Pixar, particularly the new Finding Dory area which looks quite lush and the underwater effects help bring this area to life.
The game thrives because of this, and I hope that in the future they implement a local multiplayer feature, which can show you people's scores in the area, so friends can play against each other.
Perhaps the only area in which most other modern wrestling games beat Fire Pro Wrestling A is the look of the characters.
The other minigame is named Toad Tote which involves Toad being trapped in a maze like area that is engulfed in flames with the goal of the mini game being to help Toad to escape.
We know that there are both 2D and 3D platforming stages, some of which are also played on foot at times, but we've also seen a fishing for battleships minigame, 3D flight areas, and revealed in this new batch of screenshots, a 3D flight racing game (which seems to have different mechanics from the other 3D flight areas).
You can never really clear an area, which in some way takes away from the feeling of accomplishment you get when completing a level in other games.
Speaking in the gameplay demo that was released for Japan on Monday, executive producer on Heavy Rain Guillaume de Fondaumiere has said that the game will undergo cultural censorship in some regions to get rid of stuff which will be alright in some areas, but not in others.
The environment design is faithful to the subject matter as it includes iconic environments from Star Wars films such as the remote desert planet of Jakku and the ice planet of Starkiller Base containing a deadly energy weapon within the core of the planet, while a new feature which generally sets environments apart from this game in comparison to other LEGO games is the introduction of multi-build paths that effectively allows players to build an object to complete a new objective or reach a new area, dismantle it, then re-build it as an alternative object in order to complete another new objective or reach another new area.
This would likely need to also happen with the other games too, since it's kind of inconsistent which area themes get their own songs in each title.
While battling other players and trying to stay inside the storm's safe zone, you'll be able to craft anything from a simple ramp, to a personal fortress which will come in handy at the final moments of each round — when cover is sparse, the play area is tiny, and the game is more intense.
For those of you unfamiliar with the games, it's a survival action adventure series in which players escape areas devastated by floods, toppling building, and other disasters.
It has many advanced features from a mechanical standpoint, the most obvious of which being that it makes use of two arcade monitors set next to each other (just like Darius II and the X-Men arcade game) to create a very large play area.
There are several heist based awards and medals listed on the source which point out to the regular heist styled games but details regarding blood money are unknown and it can revolve around robbing banks then leaving the area safe and sound which is similar to what Titanfall does at the end of the game where the loosing team runs away from the locating while the other team has to hunt down the remaining survivors.
However, there are other upgrades in Xeodrifter that can actually alter gameplay including the Plane Shift Power which doubles the area players can explore by adding an additional depth of field to the game.
I think Roger would argue that there are other factors we have more control over, which would be decisive and statistically detectable, such as whether to play the game in the first place (not so much settlement in vulnerable areas), or whether to incur damages of $ 10 or $ 1000 (build better dikes).
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Other areas of operation of this company which is slowly integrating Blockchain Technology into its service plethora are online casino games, horse racing, bingo, poker and mobile betting which can be engaged into from across the globe at any point of time.
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