This process has actually been ongoing for quite some time and began with the emergence
of tools that digitized the back - end
of the business; word processors, computers, design software, email and much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing
aspects of the
industry (production, distribution, selling) before starting to make a large impact on the consumer side
of the
industry, consumption in the form
of ebooks and web - reading (not to mention making many
other forms
of content from music to
games available to those consumers).
In a little over a decade NEC went on to create
other consoles, hardware attachment upgrades, as well as pioneered many
aspects of the video
game industry we all know and love today.
Apart from some unknown Chinese
games, nothing we haven't heard
of for the coin - op market but some new stuff for
other aspects of the amusement
industry, such as the «shapie» 3D selfie tech.