Sentences with phrase «other combo attacks»

Not exact matches

Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
On the other hand, there are loads of factors such as guard breaking, performing combos, countering, choosing when to perform each move on a timeline, and watching potential attacks via the imaginary chain system.
Although the original Disney Infinity was a little light on content, developers Avalanche Software plus support from other developers have really enhanced the gameplay in the previous version and version 3.0 is further fine - tuned, more so the control mechanics and carefully timed combo attacks.
Players hack «n slash through thousands of enemies, building up combos with both strong and heavy attacks as they try to take over enemy forts on a large map or complete other level - specific objectives.
Refined Combat — Combos, special attacks, blocks, ultra kills and counters are introduced to Naughty and the other bears in order to spice up the gameplay
When playing with other players, it definitely makes the experience a much more strategic one and seeing everyone perform their various combo attacks is a joy.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Any upgrades made to stats allowing for longer combo chains, more health, stronger attacks and a wider attack area carry over to the game's other modes (Free Play and Survival) as well.
You can also call in strikers (assist attacks) from other mobile suits to provide covering fire, learn a few simple combos, and choose between one of two power - up states.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
Each new weapon comes with a magic attack too, and you'll pick up other items like a bow that help in combat, and you can upgrade all these things too, unlocking new moves and combos.
All the enemies look almost exactly like the others and you can light and heavy attacks you can combo together to fight them off.
Powerful playable character options - Play as one of six different characters, each with his or her own unique skills, further enhanced by Soul Breach combo attacks with other party members.
Unlike other Match - 3 games, each move doesn't have to be a match so you can strategize combos (though each time you make a move with no match, your enemy gets a free attack on you).
-- fast - paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goniattacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: GoniAttacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goniattacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Goniattacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
There is absolutely no need to learn the three combo attacks because you don't need them against the big ogre's and the other enemies are more idiotic than a headless chicken.
Most weapons have attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another attack that can be used with the other buttons to generate simple combos or something completely different entirely.
When Titanfall first launched in 2014, it immediately was a game where you could chain together high - flying movement and attack combos, one after the other.
Combos causes more enemies to attack the other player.
Posted this to chat the other night and was impressed with my combo during the fight: throw axe which is dodged as expected, counter, light punch, light punch, recall axe hitting on way back, heavy attack, light attack, throw axe and actually hit.
True pros will be able to chain together these auto - combos with one - off attacks and tactical switching in and out of partners, but overall you're looking at a lower skill ceiling here than other competitive games.
«Be sure to maximize team synergy by switching between the characters in combos, after special attacks and in any other instance that comes to mind,» said Rosas.
Each player chooses two warriors and lays waste to other tag teams using a flurry of combos, special moves, and tag - team attacks.
Some characters can combo into both ground and air ultimate attacks while others can only combo into one because the X-button hit has a different hitbox depending on whether the character is on the ground or not.
When playing with other players, it definitely makes the experience a much more strategic one and seeing everyone perform their various combo attacks is a joy.
Street Fighter X Tekken is innovative in that if you end a normal attack combo with two heavy hits, you will launch your opponent into the air and switch to your other character to continue the combo.
Other than that the game plays out exactly as you'd expect; you have your light, medium and heavy attacks to chain combos, a special attack that launches people into the air (and back down to the ground) and you build up your meters to unleash ferocious hyper combos in order to juggle your opponent into your next KO.
Some players may prefer to «zone» out their opponents using ranged attacks while others will try to close in on their opponents to unleash devastating combos.
Others, like the Dual Swords, are much faster and are great for hit - and - run attacks as well as long sustained combos.
Alongside these are regular combos involving light, medium and heavy attacks, and other special moves relating specifically to each character.
For example if an enemy is about to attack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other atattack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other atAttack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other attacks.
Though not as combo heavy as the regular cannon fodder demons, they mostly revolve around the general boss formula other games incorporate, repetitive attacks and pattern recognition.
Other system - wide concessions include auto - combos, performed with rapid presses of light or medium attack (the former including a flashy air combo, the latter ending in a super move); a Super Dash, which homes in on your opponent from anywhere on screen; and the Vanish, which teleports you behind your opponent and whacks them away.
There are different combo starters such as light or hyper attack, and then chaining either with the same button or ending with the other attack.
a combo of other attacks.
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You can also perform combo attacks with other party members when certain pairs both have full ATB gauges, as seen in the X-Strike performed below.
Some weapons lend themselves to fast, repeated attacks that keep a monster off its feet, while others require a more deliberate execution and the building up of devastating combos.
As you progress further into adding these skills, other options open up, adding special perks and abilities like extra health, extra defense, new attack combos and more.
The two attacks: horizontal and vertical offer a combo system rarely found in other games of this kind.
Sometimes enemies will just sit there and let you beat them senseless and other times they will effortlessly dodge all of your attacks, perform combos, and even button read.
Athena prefers a melee and thrown shield combo (think Xena: Warrior Princess and you're not a million miles off), Nisha is a pistol - toting cow - girl with a skill that turns the screen into a shooting gallery out of a western, and Wilhelm relies primarily on two summoned bots, one which attacks and the other which heals (both of which seem strangely underpowered to begin with).
Every other attack, from ranged attacks to close quarters combo moves to the items procured on the stages, only serves to build the super meter.
One of the Game Gear's two main buttons triggers a standard attack combo, but the other is an awkward hopping attack that turns into a floor swipe when pressed together with «down», but a jump when pressed simultaneously with any other direction.
You can add more attacks to the combo should you perform other specials right after the initial flurry is complete.
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