Sentences with phrase «other core mechanic»

Here, you'll need to make use of the game's other core mechanic — the dodge roll.
Our State of Decay 2 Review - It is a good game that lacks a bit of ambition when it comes to deliver certain things such as multiplayer and other core mechanics that could've been smoothed up.

Not exact matches

Sexy naturally, hard working (who loves mechanics) honest to the core I don't understand why people would lie about anything cause that's not keeping it real and unfair to the other person, im a open minded, loves to cook, always on the go multi - tasking type of women t...
The core mechanics are just the same, but Epic Games delivers a splendid lesson in game design, creating a brilliant campaign, varied and well - paced as few others.
It'll scratch the shoot»em up itch for fans of the genre with a no - frills approach that concentrates on core game mechanics over bells and whistles, and for newbies, XType Plus is more inviting than many other shmup titles.
Although the core experience feels identical to its counterparts, its potluck mechanics complement each other effectively, bringing out the best in Kirby and his friends.
Indeed, barely a second goes by where one of its core elements doesn't bring to mind the superior experience offered by other games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility tactics of Titanfall and Tribes, to Overwatch «s own objective - based gameplay, specific character classes, and «Loot Box» reward system.
The core gameplay mechanics of these two franchises complement each other fantastically to create a genuinely enjoyable action game.
Likewise, even though other games have eschewed turn - based combat for other engines, Dragon Quest has kept this mechanic at its core throughout.
While the core mechanics are in place and working to a decent degree, in comparison to other shooters the game feels slightly awkward and lacks the fluidity of the top shooters out there, but it's nothing that some spit and polish shouldn't be able to fix.
The core shooting mechanics and control scheme are straightforward and fun, while lag or other connection problems were rarely ever an issue.
Bouncing the ball off walls, platforms and other objectives is the core of the puzzle mechanic.
The basics for the core game mechanics, the AI and other key features are done as well.
This delayed addition of core mechanics will probably cause me, as well as many others, to refrain from jumping into Splatoon on day one.
A core mechanic that stands out among other fighting games I've played is the control SSBM grants a player after you take a hit from your opponent.
Along with all of the other additions to content which include rides and improvements to some core game mechanics, Wild!
After a tumultuous production schedule and numerous changes to the core mechanics — For example the setting was changed to the Sixties to take advantage of Cold War paranoia prevalent at the time and the focus of the game shifted from an investigative procedural where you obtain photographs and other evidence to a more straightforward third person shooter — The Bureau was pipped at the post by Firaxis's critically acclaimed XCOM — Enemy Unknown.
The core fighting mechanics of the game, on the other hand, are decidedly average and generic.
Some titles employ rhythm or melody as a core gameplay mechanic, whereas others have a dynamic soundtrack that is fundamental to the experience and becomes part of the personality of the game itself.
Last week's slick trailer gave a solid overview of Switch's core mechanics, but Eurogamer has learned about other features which were not shown or talked about.
But the core mechanics remain largely unchanged - you're driving straight down a traffic - filled highway, weaving between lanes to dodge other cars.
For one, it's really just based on player positioning, while the other has more to do with the core mechanics of the game; Dead or Alive is a series that's supposed to look fluid and feel like there's a true 3D environment in a fashion that's very similar to Soul Calibur.
This repeats for the entire game, the developers seem almost scared of trying anything other than the core fighting mechanic.
They may be the same core mechanics (although what game of this type, or even most other types can't be narrowed down to shoot this, go here, take this there, etc) but they were presented in a much better way.
«The core mechanic — the market that acts as a malleable foundation on which every other system is built — is close to perfect.»
Survive isn't a faux - tagline that represents a tacked - on gameplay mechanic, it's the core of the gameplay, and it's done far better than in the majority of other games that claim to focus on survival.
When big games like Uncharted 4 are praised for being so innovative yet sticking to their core mechanics and design, you can't really blame other developers trying to follow suit.
For some of those games, the social aspect is secondary, like a trading mechanic that is part of a game, but not essential, and for others the social aspect is one of the core gameplay mechanics.
There are numerous other modes, of course, including variations on the «tower» mode that let you mess with the game's core mechanics, if you wish, and an online faction mode that sees you fighting for the honor of your chosen house.
Bouncing the ball off walls, platforms and other objectives is the core of the puzzle mechanic, while funny ragdoll characters deliver the comedy.
Erik: Civilization V was rough when initially released, but it had better core mechanics than any other game of the franchise.
While the core mechanic, story and dialogue made the experience enjoyable, there were so many other aspects of the game that felt pointless and tacked on.
Certainly, Fallout 4 gave gamers a virtual smorgasbord of new mechanics and systems to add replay value, but these did little to improve on Fallout's core gameplay other than simply padding out an all too familiar RPG loop.
As I recall, Armored Core 1 wasn't too much different either... I would say that even though the game mechanics have changed, AC4 is still 90 % like AC1, and all other AC games like it.
Bringing over a lot of different mechanics and features from the other core entries in the Animal Crossing series, it's easy to become overwhelmed in this title.
Leveraging the same core mechanics that thrive in titles such as «Destiny» and «The Division», players are regularly driven to obtain loot and other upgrades on the horizon.
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