First step (for SWM types, or
other easier difficulty levels): Recognize the game's easier for you than it might be otherwise and that there's nothing intrinsic in your deserving this.
Not exact matches
If one
level gets too
easy, switch to one of the
other 2 settings (3 total) to increase the
difficulty.
«Psychotropic medications may help a lot of people, and I think some do see them as a relatively
easy and potentially quick fix, but I think
others view their problems as more complex and worry that medications will only provide a temporary or surface
level solution for the
difficulties they are facing in their lives.»
Exceptional talent in mathematics is relatively
easy to identify because an important sign of it — the ability to solve problems quickly or at a high
level of
difficulty — is relatively simpler to measure than signs of
other talents.
In its medium
difficulty setting — the only
other choice is «
easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat with the next group until the
level ends.
Just like
other RPGs, if you find yourself having
difficulty with one section you can usually backtrack for a bit and gain a few
levels in a previous area before continuing to make it
easier.
The
other thing with the gameplay that seems odd is that there are three
difficulty levels, as you might expect —
Easy, Normal and Hard.
At times the game is devilishly difficult, but with three
difficulties (
easy, medium and hard) in Quest mode and several
other difficulties in the Arcade mode, players can adjust the game to suit their
difficulty levels, although to unlock harder
difficulty settings in Quest mode you must play through every single one of the 100
levels in the game.
The sequel, on the
other hand, is more demanding outside of the
easiest difficulty levels.
Each Boss now has three
difficulty levels (
easy, medium, hard) and after defeating the respective Boss are awarded with unique TEK Knowledge engrams, element and
other general Boss Rewards.
A menu system that allows us to sort through
levels by
difficulty level, theme or
other categories could make finding the courses we'd most like to play much
easier, and could easily be added to Super Mario Maker in a future update.
In
other words, the
difficulty curve in Polar Panic is steep; in later
levels it becomes almost impossible to earn an A rating without multiple attempts, even on the
easiest setting, all because of the timer.
While Shadow Dancer is a bit
easier compared to the
other games, there are several
difficulty levels, including an option to play without shurikens.