Sentences with phrase «other easier difficulty levels»

First step (for SWM types, or other easier difficulty levels): Recognize the game's easier for you than it might be otherwise and that there's nothing intrinsic in your deserving this.

Not exact matches

If one level gets too easy, switch to one of the other 2 settings (3 total) to increase the difficulty.
«Psychotropic medications may help a lot of people, and I think some do see them as a relatively easy and potentially quick fix, but I think others view their problems as more complex and worry that medications will only provide a temporary or surface level solution for the difficulties they are facing in their lives.»
Exceptional talent in mathematics is relatively easy to identify because an important sign of it — the ability to solve problems quickly or at a high level of difficulty — is relatively simpler to measure than signs of other talents.
In its medium difficulty setting — the only other choice is «easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat with the next group until the level ends.
Just like other RPGs, if you find yourself having difficulty with one section you can usually backtrack for a bit and gain a few levels in a previous area before continuing to make it easier.
The other thing with the gameplay that seems odd is that there are three difficulty levels, as you might expect — Easy, Normal and Hard.
At times the game is devilishly difficult, but with three difficulties (easy, medium and hard) in Quest mode and several other difficulties in the Arcade mode, players can adjust the game to suit their difficulty levels, although to unlock harder difficulty settings in Quest mode you must play through every single one of the 100 levels in the game.
The sequel, on the other hand, is more demanding outside of the easiest difficulty levels.
Each Boss now has three difficulty levels (easy, medium, hard) and after defeating the respective Boss are awarded with unique TEK Knowledge engrams, element and other general Boss Rewards.
A menu system that allows us to sort through levels by difficulty level, theme or other categories could make finding the courses we'd most like to play much easier, and could easily be added to Super Mario Maker in a future update.
In other words, the difficulty curve in Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the timer.
While Shadow Dancer is a bit easier compared to the other games, there are several difficulty levels, including an option to play without shurikens.
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