Sentences with phrase «other end of the map»

To find that you are short on resources at a crucial moment and forced to walk to the other end of the map and back again is more annoying than challenging — especially when your character has a habit of getting stuck between trees and buildings.
This also eliminates the need to balance out secondary and main objectives as you can happily send your friend to the other end of the map to deal with it, allowing you to get on with your own objective.
And when they do spawn it's not unusual to find them at the very other end of the map behind a wall of bad, where they are all but useless anyway since you've killed pretty much everyone to get to them.
These units on this end of the map, those units on the other end of the map.
In some cases, a contract will put you at the other end of the map but it wasn't long before I found myself thinking, «oh right, this path will take me to X and that one will take me to Y.» Each chapter is set within a different part of the world but the repetition and compact arenas make the world feel smaller than it should be.
In the demo I played we needed to transport some supplies to the other end of the map, dealing with enemy gunships along the way.

Not exact matches

The other finalist, the Comet Astrobiology Exploration Sample Return (CAESAR) mission, would launch a spacecraft before the end of 2025 to collect a 100 - gram sample from the surface of comet 67P, which was mapped by ESA's Rosetta spacecraft, and return it to Earth in 2038.
Using statistically modeled maps drawn from satellite data and other sources, U.S. Geological Survey scientists have projected that the near - surface permafrost that presently underlies 38 percent of boreal and arctic Alaska would be reduced by 16 to 24 percent by the end of the 21st century under widely accepted climate scenarios.
I'll be watching on the other end of the world map: /
A game with an empty open world that artificially drags time by walking from one end of the map to the other.
Italian horror did not begin and end with giallo, but it certainly put the genre on the map and influenced the direction of Italian horror (as well as, among others, Spanish and French horror) for decades.
While some of the content will disappear when the event ends, the map and weapons are here to stay, along with select camos and other bonuses.
Married to that is a world map system ripped straight out of Super Mario Bros. 3 and an end of level camp scene that reminds me of Golden Axe, as well as numerous other nods to games of old.
Map skills Prehistoric Man Customs / customs of the world Mesopotamian - First Historic people (also covered other groups in the region including the Phoenicians) Ancient Egypt Greeks Romans Middle Ages Introduced civilization of China and Japan (around Chinese New Year time) Rise of Europe Introduced civilization of India If, time, did a short unit on Economics at the end of the year.
Students must pass MAP end - of - course tests or substitute ACT scores, dual - enrollment courses, or other tests.
These tasks can include anything from: group work / conflict resolution sessions; having students undertake learning style and personal learning activities so that they understand their strengths / weaknesses in a group; using ICT tools to support collaboration (e.g. Google Drive or edmodo); explicit teaching of problem solving and critical thinking (argument mapping, pro / con activities, logic and reasoning tasks), peer and self - evaluation in group work; small group dynamic activities that require students to solve small problems collaboratively (and mirror the types of open ended questions and problems encountered in other subjects e.g. maths, humanities, English, science).
In other districts that we have researched, including Horry County, Randolph, Spokane, and Spring City, we found that one or more people involved in the blended learning program are closely connected to evaluations, whether via state assessments, NWEA MAP, end - of - course exams, graduation rates, or other data.
She stated, «I learned through all the weeks of doing iPad lessons to kind of have a back - up plan if something goes wrong, and so I printed a copy of the other campus map and that's what we ended up using.»
Yet I couldn't find one I liked: the base shift map regardless of whether or not Eco is pressed is sluggish with fairly harsh shifts in second and third, while sport is very aggressive — it's definitely an effective performance program, but it goes way to the other end of the scale.
On the bright side, the the cradle also puts the driver just a tap away from switching over to Google Maps, Apple Maps or whatever other navigation software you prefer, which is what I ended up doing instead of using Smart's solution.
A brand - spanking new copy of a AAA video game — we'll use Fallout 4 — is currently $ 60 but you get 200 + hours of entertainment, and if you can download mods or maps made by other players it might end up being closer to 1000.
This is part of a Money Map series created by Apathy Ends and Budget on a Stick, other participants include The Luxe Strategist, Adventure Rich, MinaFi, OthalaFehu, The Frugal Gene, Working Optional, Atypical Life, Eccentric Rich Uncle, Cantankerous Life, The Retirement Manifesto, Debts to Riches, Need2Save, Money Metagame, CYinnovations, I Dream of FIRE, Stupid Debt, Spills Spot, and Making Your Money Matter.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Along with that it contains 2 large flaws, number one is the lack of fast travel points around the world and considering it's made up of vast free - ways this means you often end up driving from one end of the new map to the other which can get very frustrating after a while.
It would be impossible to walk from one end of the map to the other without feeling like the Witcher's world is completely real, filled with its own religions, monsters, rulers and customs that vary from place to place.
The map is a near useless tool as it seems to delight in pointing you toward dead ends, while connections to other sections are often never marked as such, and so you might end up levering open a window with the intent on doing a bit of thievery, only to find yourself stuck in a loading screen that deposits you in another section of the city.
Because this means I'm about to go into an area, usually without any helpful map, that may or may not have loads of secrets but most definitely has multiple forking pathways that lead me to dead ends left and right, or even worse, loop back around on each other, making it very tough to look through and explore it without getting utterly lost.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Outside of the main storyline missions there's special arenas where you fight five waves of enemies, and another mission type in which you run from one end of the map to the other, killing everything that... wait, that sounds familiar.
A balance has to be struck between constantly maintaining enough archers and strong walls to hold off the evil hordes, and expanding the kingdom, a tricky task since the days pass quickly and your horse's stamina levels mean getting from one end of the map to the other takes an entire day by itself.
The end result is a frantic game of carnage as players run around the big maps and tanks roll across the landscape blowing seven kinds of hell out of everything Battle Points are something else that helps Homefront standout, and are earned by killing enemies, capturing objectives and other activities.
Even riding your horse Despair across the vivid green expanses of the Forge Lands it takes a while to get from one end of the map to the other.
If you toss a habitat down on one end of the map and solar panels on the other electricity will be supplied to the colonists regardless, somehow being magically transferred across the distance.
You see, while Skyrim's map may be roughly the same size as Oblivion's, it has considerably more mountains that stretch up into the sky, so simply going from one end of the map to the other becomes a life or death trek over snow - covered peaks.
A game with an empty open world that artificially drags time by walking from one end of the map to the other.
Some other problems I noted include the lack of any functions for L and R (which could have been helpful for menu - scrolling), some lagging in menu navigation and confirmation (so you end up having to hit X or O a few times to go into or get out of a submenu), and a general «clunky» feel when walking around the map.
Players can expect the traditional Musou action in a world of Three Kingdoms era China that stretches from one end of the kingdom to the other in a single map.
The objective is for one team to get from one end of the map to the other together.
Several times larger is still pretty large so people should have to web swing for at least several minutes before reaching one end of the map coming from the other.
But each of these small maps feed into each other, creating a grand experience and challenge to reach the end of the game.
Broforce is simple yet addictive, you control one of over 20 Bros that are randomly generated and have to get from one end of the map to the other.
A hidden broken pipe allows players to run from one end of the map to the other.
And, while driving is required for getting anywhere in a reasonable amount of time (and for certain time - sensitive missions), it's still possible to run from one end of the game's map to the other... but how long would it take?
Arriving next month the map will double the size of the current videogame adding new biomes, dungeons, floating islands, end - of - the - world waterfalls, ancient ruins, along with other secrets to find.
Rather than pop my helmet out from the other side of the map, running the risk of ending up on the losing end of a cross map firefight, I remembered there are explosive canisters conveniently located on the top of the sniper tower.
I was concerned at first becuase when i tried the demo there was something in the corner which said ETA: 11 hours but it really takes about on average 20 - 40 minutes for a delivery and I imagine it would take several hours to go from one end of the map to the other.
On the other hand, however, some missions have been greatly expanded, with a few new areas added to the levels after the Ras el - Hadid chapter, and at the end of each map you are allowed to increase your stats, RPG - style, using bonus points earned from finding secrets.
However, the game does try to mix up the the formula by having players travel to one end of a map to another with the only objective being to get to the other side alive.
The normal enemy soldiers never seemed to pose any real threat as a I ran from one end of the map to the other.
Each player can individually select their own missions so Randall could be off scaring frat brothers on one end of the map, while Mike is riding his bike through checkpoints on the other.
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