Really, though, the fact that Sega is even thinking about us old - schoolers at all is something really amazing, you don't see many
other game devs out there who care about such among us.
I'd love to see what
other game devs are up to, or what players like or don't like about Vivo.
Located in Amsterdam, Robin started to work with
other game devs to develop Unity 3D games like the Orange Jet Fighter.
Take notes,
other game devs / publishers.
You can bet
other game devs noticed the game's success in all areas.
(Sarah and Matthew start at 45 min in, after a bunch of
other game dev rockstars.)
Not exact matches
We had even more fun running around and talking with all the
other gamers and
devs.
I wish Nintendo had one half of their workers work on Wii U OS and the
other half work with
games and getting new
devs.
The only thing that Dragon Ball FighterZ
devs are guilty of is that the story isn't on par with the rest of the
game's
other parts.
On the
other side, many
devs have done a good job of reconciling campaign - based
games and loot boxes by limiting loot boxes to a multiplayer portion.
I think if the
devs really put their heads together and pay close attention to the
other, more polished racing
games out there, they can probably put together a great experience.
In
other words there are more than twice as many eBooks than
games... I saw one eBook
dev split up a book into three parts just to make it three apps...
While Natal will have no trouble attracting producers of the Wii's «shovelware» to make 360
games, the real test will be if the new technology can reel in
devs like Valve, Bethesda, Bungie, and
others that would not make
games for Wii.
Just like every
other game, once an engine is completed (hence 4 years) and
game is
dev'd around said engine it does nt take another 4 years, or 2, as the hard work is already done.
While Sony have clearly made big strides this gen to embrace indies — something that has now led to low PS Vita
dev kit prices and PlayStation Mobile — some of the most influential indie
games remain on
other platforms.
I don't really understand what the issue is, the
dev are using a specialized method of native - ly building two separate images and combining them together... that makes 1080p native... if it took one image then used blurring and scaling techniques to increase it to 1080p... thats up - scaling and artificial... its seems anyone could be using this technique... xboxs OR
other ps4
games
Myself &
others have taken to Miiverse to express our love for the
game & have the
Dev's at MS to patch / update the
game with those improvements.
in
other words, the
devs have to make amazing
games to win my money.
The
other dev has multiple
games all well - rated.
All these stories floating around N4G, Microsoft has unaccounted dgpu in the Xbox 1, Microsoft has 15 co processors unaccounted for, Microsoft
games are doing what the competitors can't, Every Xbox 1 is a
dev kit, The Xbox 1 is capable of 204 TF, The power of the cloud, can make the Xbox 1 three times more powerful, and many
other things, but they all have 1 thing in common!
You'll be playing the
game against
other testers, and then sharing feedback with the
dev team.
-
dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the
game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and
other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the
game as a whole - levels get played hundreds of time by the
game's completion
«I don't think the answer is trying to make turn - based
games more mainstream because...» I don't have the answer either but the author of this article thinks that more traditional JRPG's like Persona 5 should go mainstream and that
other Japanese
devs should return to these roots.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and
dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with
other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
The fact is, (and this is only my opinion) It's good to see the
other side of development, when a
dev puts their heart and soul into a
game and it pays off, this industry is often a story of broken dreams, failures and sensationalist headlines.
nor only would it make MGS - EA the largest
game company in the world, but the biggest to publish
other smaller
devs work when next gen
games get even more expensive.and we know EA's thoughts are to beat ubisoft, activision and any
other large upcoming threat.
A long list of
devs that worked on the engine or the code for the
game among
other jobs have complained that their name doesn't appear when the credits finally roll.
Games from
others «lesser»
devs, multiplayer
games, annual releases, DLC heavy
games etc I will not pre-order and will wait for a price drop.
@badtoy776 forza > GT6 and driveclub with the graphics the FPS the gameplay and you just compared a swords
game to a FPS wow really smart beside TITANFALL > killzone SF and every
games site said that warframe
dev's said that they are thinking about making it for Xone too planetside 2 sucks DC i don't like MMO's the rest is dumb in the
other hand there are fable halo killer instinct spark trials, and a
game that like the PS4 type (for kids) zoo tycoon
Shame the same can't be said for
other games /
devs..
command and conquer and
other RTS
games even threw in free4 all's, sure the
games player counts would be smaller and much different but remember it's the
game mode itself that we want to nail down and what
dev and
game actually gave birth to free4all battle royale mode.
S - E may have said they were using nearly 100 % of the PS3s power, but with new
games such as Uncharted 2 not quite using the PS3 to the fullest and looking as good as it / that does already, I highly doubt that S - E can do such an undertaking which no
other dev team has done yet.
The
game is good but what is annoying is that
devs are setting a bad example for
others by porting 3ds
games for vita, or holding back the vita's power.
I don't know how
other people feel about it, but I could care less what «party»
devs the
game, just want more RPGs.
Rocket League will be the first
game to allow play between PC and Xbox users, with the door left open for
devs to introduce connectivity between
other consoles — such as PS4 and Wii U — and rival computer operating systems such as SteamOS, Mac and Linux.
We caught up with Michet and some of the
other indie
devs to find out about the Epistle 3 Jam; a
game jam for developers to make a
game based on Laidlaw's final chapter.
There is no further information about when the
game devs might reveal more about the
other chapters, but we'll keep our eyes peeled.
New Year New Job 2015: Zerolight's Erin Turnbull discusses what skills
devs can bring to
other industries, and why those sectors might appeal to
game makers looking for something new
However, there were
other games where that was not the case one such example was Contra which was
dev
The only one it did work for was Burnout but that
game was more popular than any
other racing
game to begin with, largely due to the online mode that made racing secondary to freeburn challenges, and the offered huge content updates entirely free, something only a handful of
devs do.
«For
other indie
devs coming into the educational app scene, I'd just create several simple and unique
games.
In this episode, I talk with Sorob Raissi of Spread Shot Studios about getting started in indie
games, working in a
game dev accelerator and
other topics.
It might encourage
other devs to explore more themes in
games.
Devs, journalists, academics and
other members of the industry invited to assess
games» visuals, audio, narrative and more
But right now that
dev team is focused on something else that you and
other gamers will be very happy with.»
You shouldn't give all that credit to insomniac... they're sellouts.Sony should give Ratchet to
other devs and leave insomniac to their beloved microsoft ha it seems insomniac likes to do crappy
games so thats their place.Ratchet would be better in the hands of people like Sanzaru who did an excellent job with Sly 4.
The cracked version is nearly identical to the real thing except for one detail... as players spend a few hours playing and growing their own
game dev company, they will start to see the message pictured above, styled like any
other in -
game message.
Meeting players and fellow
devs, getting feedback from them, and just enjoying the experience of seeing the
other games.
Where once I just knew local Irish developers fairly well, I went to conferences and now am friendly with
devs and
other games industry personalities all around the world.
The story of the
game is still being finalised, but its development won't affect work on Dontnod's
other major title, Life is Strange 2, as this new title is being developed by a separate team of senior
devs «from various horizons,» we're told.