Sentences with phrase «other game devs»

Really, though, the fact that Sega is even thinking about us old - schoolers at all is something really amazing, you don't see many other game devs out there who care about such among us.
I'd love to see what other game devs are up to, or what players like or don't like about Vivo.
Located in Amsterdam, Robin started to work with other game devs to develop Unity 3D games like the Orange Jet Fighter.
Take notes, other game devs / publishers.
You can bet other game devs noticed the game's success in all areas.
(Sarah and Matthew start at 45 min in, after a bunch of other game dev rockstars.)

Not exact matches

We had even more fun running around and talking with all the other gamers and devs.
I wish Nintendo had one half of their workers work on Wii U OS and the other half work with games and getting new devs.
The only thing that Dragon Ball FighterZ devs are guilty of is that the story isn't on par with the rest of the game's other parts.
On the other side, many devs have done a good job of reconciling campaign - based games and loot boxes by limiting loot boxes to a multiplayer portion.
I think if the devs really put their heads together and pay close attention to the other, more polished racing games out there, they can probably put together a great experience.
In other words there are more than twice as many eBooks than games... I saw one eBook dev split up a book into three parts just to make it three apps...
While Natal will have no trouble attracting producers of the Wii's «shovelware» to make 360 games, the real test will be if the new technology can reel in devs like Valve, Bethesda, Bungie, and others that would not make games for Wii.
Just like every other game, once an engine is completed (hence 4 years) and game is dev'd around said engine it does nt take another 4 years, or 2, as the hard work is already done.
While Sony have clearly made big strides this gen to embrace indies — something that has now led to low PS Vita dev kit prices and PlayStation Mobile — some of the most influential indie games remain on other platforms.
I don't really understand what the issue is, the dev are using a specialized method of native - ly building two separate images and combining them together... that makes 1080p native... if it took one image then used blurring and scaling techniques to increase it to 1080p... thats up - scaling and artificial... its seems anyone could be using this technique... xboxs OR other ps4 games
Myself & others have taken to Miiverse to express our love for the game & have the Dev's at MS to patch / update the game with those improvements.
in other words, the devs have to make amazing games to win my money.
The other dev has multiple games all well - rated.
All these stories floating around N4G, Microsoft has unaccounted dgpu in the Xbox 1, Microsoft has 15 co processors unaccounted for, Microsoft games are doing what the competitors can't, Every Xbox 1 is a dev kit, The Xbox 1 is capable of 204 TF, The power of the cloud, can make the Xbox 1 three times more powerful, and many other things, but they all have 1 thing in common!
You'll be playing the game against other testers, and then sharing feedback with the dev team.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
«I don't think the answer is trying to make turn - based games more mainstream because...» I don't have the answer either but the author of this article thinks that more traditional JRPG's like Persona 5 should go mainstream and that other Japanese devs should return to these roots.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
The fact is, (and this is only my opinion) It's good to see the other side of development, when a dev puts their heart and soul into a game and it pays off, this industry is often a story of broken dreams, failures and sensationalist headlines.
nor only would it make MGS - EA the largest game company in the world, but the biggest to publish other smaller devs work when next gen games get even more expensive.and we know EA's thoughts are to beat ubisoft, activision and any other large upcoming threat.
A long list of devs that worked on the engine or the code for the game among other jobs have complained that their name doesn't appear when the credits finally roll.
Games from others «lesser» devs, multiplayer games, annual releases, DLC heavy games etc I will not pre-order and will wait for a price drop.
@badtoy776 forza > GT6 and driveclub with the graphics the FPS the gameplay and you just compared a swords game to a FPS wow really smart beside TITANFALL > killzone SF and every games site said that warframe dev's said that they are thinking about making it for Xone too planetside 2 sucks DC i don't like MMO's the rest is dumb in the other hand there are fable halo killer instinct spark trials, and a game that like the PS4 type (for kids) zoo tycoon
Shame the same can't be said for other games / devs..
command and conquer and other RTS games even threw in free4 all's, sure the games player counts would be smaller and much different but remember it's the game mode itself that we want to nail down and what dev and game actually gave birth to free4all battle royale mode.
S - E may have said they were using nearly 100 % of the PS3s power, but with new games such as Uncharted 2 not quite using the PS3 to the fullest and looking as good as it / that does already, I highly doubt that S - E can do such an undertaking which no other dev team has done yet.
The game is good but what is annoying is that devs are setting a bad example for others by porting 3ds games for vita, or holding back the vita's power.
I don't know how other people feel about it, but I could care less what «party» devs the game, just want more RPGs.
Rocket League will be the first game to allow play between PC and Xbox users, with the door left open for devs to introduce connectivity between other consoles — such as PS4 and Wii U — and rival computer operating systems such as SteamOS, Mac and Linux.
We caught up with Michet and some of the other indie devs to find out about the Epistle 3 Jam; a game jam for developers to make a game based on Laidlaw's final chapter.
There is no further information about when the game devs might reveal more about the other chapters, but we'll keep our eyes peeled.
New Year New Job 2015: Zerolight's Erin Turnbull discusses what skills devs can bring to other industries, and why those sectors might appeal to game makers looking for something new
However, there were other games where that was not the case one such example was Contra which was dev
The only one it did work for was Burnout but that game was more popular than any other racing game to begin with, largely due to the online mode that made racing secondary to freeburn challenges, and the offered huge content updates entirely free, something only a handful of devs do.
«For other indie devs coming into the educational app scene, I'd just create several simple and unique games.
In this episode, I talk with Sorob Raissi of Spread Shot Studios about getting started in indie games, working in a game dev accelerator and other topics.
It might encourage other devs to explore more themes in games.
Devs, journalists, academics and other members of the industry invited to assess games» visuals, audio, narrative and more
But right now that dev team is focused on something else that you and other gamers will be very happy with.»
You shouldn't give all that credit to insomniac... they're sellouts.Sony should give Ratchet to other devs and leave insomniac to their beloved microsoft ha it seems insomniac likes to do crappy games so thats their place.Ratchet would be better in the hands of people like Sanzaru who did an excellent job with Sly 4.
The cracked version is nearly identical to the real thing except for one detail... as players spend a few hours playing and growing their own game dev company, they will start to see the message pictured above, styled like any other in - game message.
Meeting players and fellow devs, getting feedback from them, and just enjoying the experience of seeing the other games.
Where once I just knew local Irish developers fairly well, I went to conferences and now am friendly with devs and other games industry personalities all around the world.
The story of the game is still being finalised, but its development won't affect work on Dontnod's other major title, Life is Strange 2, as this new title is being developed by a separate team of senior devs «from various horizons,» we're told.
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