Sentences with phrase «other gameplay issues»

Sony and developer Other Ocean Interactive released a patch for the game earlier this month that fixed animation, sound and other gameplay issues.

Not exact matches

Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
While the gameplay passes the test for both the Fire Emblem and Warriors fan in me, there are a few issues present in other key pieces of the Emblem formula.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
Personally, these issues did little to dull the excitement of the original gameplay ideas, but it's easy to see how other gamers might be much more annoyed.
Bugs, glitches, and other issues consistently drag down the experience but the sheer amount content, exhilarating survival elements, and solid gameplay saves the day leaving us with hours of fun inside this zombie playground.
While graphically beautiful thanks to the Unreal engine the sheer simplicity of the gameplay, repetitive nature of the character taunts and some alarming texture pop - in and other minor issues that make Fireburst a game best avoided.
Gameplay: 8.5 A solid and tactical RTS with an added layer of deception make this something special but control issues and a few other problems stop this from getting a score of 9.
Some fans may be disappointed by the Locke - to - Chief ratio of gameplay, which is heavily weighted towards Locke, and others may take issue with how the story wraps - up (again, I'm being vague here to avoid spoilers), but both of these drawbacks have story - based reasoning behind them that make the decisions hard to criticize.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
While it doesn't affect the speed of other gameplay elements such as the speed of gunfire, you can tell that there might be a slight issue for the player if the building doesn't pop up on time.
The title is plagued by inconsistencies, bugs and technical issues (more on these later), and while you're likely to become frustrated with the above and other irritating «quirks» on multiple occasions while playing, Deck 13 and CI Games have managed to get the core combat and gameplay so spot - on that you're able to forgive the bad to enjoy the good.
Mommy's Best Games (Weapon of Choice, Shoot 1UP) uploaded this first trailer for Explosionade, its sidescrolling run - and - gun title releasing on Xbox Live Indie Games next Monday — it was supposed to come out last Saturday, but the studio delayed it slightly to fix a crash bug, rebalance gameplay, and attend to other issues.
Even with these issues, others stand by «Sonic Adventure» for its inventive stages, speedy gameplay, and use of the Rashomon effect.
I just hope that the developers show some commitment to the loyal fan base and release updates that make some improvements to the online modes and other things like tweaking some of the minor gameplay issues to make things a little less stiff.
While there's definitely some performance issues and a couple of odd design choices, I honestly believe that the gameplay systems and the way they interact with each other while creating the story, more than make up for any janky issues.
One element of gameplay that proved problematic in the translation of the game onto other consoles is the issue of Murphy.
Although it strives for realism over gameplay, Kingdom Come: Deliverance is made of code and bits just like any other game, and one of the biggest issues we had with it on release was how buggy it was.
Gameplay customers, on the other hand, might be hearing the dull thud of a package hitting their doormats, as the outlet admitted they'd begun shipping copies of Apocalypse early to customers, before Sony issued their statement.
Other than gameplay issues, just about everything else in Rocketbirds: Harboiled Chicken is done extremely well, almost enough to make you look past its shortcomings.
When you do run into issues, though, they'll be related to the half measures taken in other areas of the gameplay, proving that flat - out abandoning some tropes while clinging on to others doesn't always make for great sequels.
As for Zelda II, the issue with using side - scrolling from other games would be the different proportions, which would affect the gameplay.
It has the major issue of the core gameplay being nothing more than competent when compared to other games of its kind.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Battlefield 1 PC Tweaks Guide to help you achieve optimal gameplay experience and get rid of random FPS drops and other performance - related issues.
The game suffered horrendous bugs, poor gameplay and numerous other issues.
Issue 1 was packed with a 30 - minute VHS videocassette, something I'm sure newsagents just loved trying to fit into the magazine racks, that included gameplay videos of Sega Rally, Virtua Fighter 2, and a few other launch - window releases.
But because it's still in Beta, there are many features the game is screaming to add, like multiplayer, and because you will have to wait for that content, possibly for a significant amount of time, this score does get docked but will get better as the game releases more content in the future addressing these issues, any other bugs that may be out there, or any other player concerns about the general gameplay.
This used to be an issue with MMOs: The 4th Prophecy and other Dark Age of Camelot required the user to invest a lot of time before they could really enjoy the depth the gameplay had to offer.
Cole Tomashot: Despite the issues I have with the game's terrible sequence and gameplay, there are fantastic moments, settings, and characters that have stuck with me more than any other game in recent memory.
ReCore struggled out of the gate due to issues with loading screens and criticisms revolving around the gameplay structure, among other things.
On the other hand, uploading broadcasts, or small clips of gameplay originally broadcasted on Twitch to other platforms — such as Youtube — has never been an issue.
Example resumes in this field show such skills as documenting issues and experiences with gameplay for the development team, and assisting other testers with troubleshooting issues on their platform.
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