I totally agree as well about the drift physics and
various other gameplay mechanics making it a brilliant racer that just could really be something with the fixes.
Alpha Squad by DragonDivide attempts to differentiate itself with impressive art, beautiful in - game lighting and
other gameplay mechanics.
Skydance aims to fix that by putting combat front and center, and eschewing
any other gameplay mechanic that could be distracting or half - baked.
It's relatively simple platforming, but alongside
the other gameplay mechanics, it helps to prevent monotony from creeping in.
Other gameplay mechanics are brought in that immediately reminded me of Rare's classic Donkey Kong Country series as well such as a mine cart level and also areas where you are riding on animals like a dinosaur or panda.
The other gameplay mechanics include the ability to jump, grabbing on ledges, and climbing.
Any other gameplay mechanics you caught from the latest gameplay videos?
Then, there's
the other gameplay mechanic covered in this comic: the gross offense of a Sim walking in on someone else in the bathroom.
Beyond the on - foot and driving novelty,
other gameplay mechanics are tweaked to keep things fresh.
Other gameplay mechanics are also made to be very intuitive, like leaning right or left to take cover or lift up the controller about your head to shot blindly at your enemies when you ar me behind cover.