Not exact matches
In
other words, enterprise
gamification has become so hyped that designers sometimes add game
elements to courses without considering the overall purpose or contribution of these
elements.
Gamification is «applying typical
elements of game playing (e.g., point scoring, competition with
others, rules of play) to
other areas of activity.»
Two tactics that align with these changes and have gained traction in Learning and Development are
gamification and microlearning; the first enables interactive and hands - on learning, and the second is focused on short bursts of content via videos or
other interactive
elements.
Since
gamification implies the addition of game
elements (such as points, levels, badges, and
others) as incentives to use in a learning system, the key aspect of
gamification is rewards aimed at providing extrinsic motivation to the user.
I, myself, have Attention Deficit Disorder and along with
other people experiencing the same issue have reacted positively to courses with
gamification elements.
Other Gamification programs like GradeCraft, Rezzly, and Virtual Locker are all being used to add points, badges, and other gaming elements to the everyday class
Other Gamification programs like GradeCraft, Rezzly, and Virtual Locker are all being used to add points, badges, and
other gaming elements to the everyday class
other gaming
elements to the everyday classroom.
A good instructional designer knows that while fun
elements such as
gamification at work and
other activities can be engaging, they can also distract from the original message.
There curriculum and instruction has been transformed into a elaborate set of quests, boss levels, and includes many
other elements of
gamification.
The company's products incorporate
gamification and
other engaging
elements to enhance knowledge retention among participants.
A
gamification project might introduce badges for different activities, high score lists for the best performing sales people, or
other elements you might find in a game.