Think about that; all the gamers out there with no interest in fighting against
other human opponents in fear of getting slaughtered or hearing nonsense over their headset can basically raise their rank and perks in little snippets that play like the campaign.
Once you have worked you way through the stories of a few of the characters and gotten comfortable with the new combat system, you will have to try your skills against
other human opponents across the globe.
In the end, any gameplay instance that isn't shared
with other human opponents feels like a stopgap to a main attraction that likely won't happen often enough for most.
Missions can be conducted online with and against
other human opponents.
I want to be clear about one thing: I believe the appeal of Street Fighter II lies in playing against
other human opponents.
Sadly, the almost complete lack of single player content damages the experience a bit, making the game recommended, at the current price point, only to those who are willing to play online against
other human opponents.