Solar Orbiter will look at particles, plasma and
other items in an environment relatively close to the sun, before these things are modified by being transported across the solar system.
The little details such as animals, spectators, or
other items in the environment can make a massive difference.
Not exact matches
«It's nice that they are giving themselves permission to make their stories bigger, not just about their own projects and menu
items, but lobsters
in the wild and
other funny things that allow you to make a connection with them that transcends the restaurant
environment,» he says.
One
other item that's helped me quite a bit that you might like to look into is electromagnetic radiation
in your living
environment.
Items that are handmade in small quantities are less damaging to our environment than mass - produced items made in large factories on the other side of the w
Items that are handmade
in small quantities are less damaging to our
environment than mass - produced
items made in large factories on the other side of the w
items made
in large factories on the
other side of the world.
My son no longer has an allergic reaction... it has pointed me
in other directions of cloth reusable
items to save money (cloth paper towels, wipes, toilet paper, menstrual pads) I save TONS now and I feel happy knowing its less chemicals, my baby is happy, and I am doing a small bit to help the
environment.
While most
items containing PBDEs were removed voluntarily from the market a decade ago, some are still
in commerce and
others persist
in the
environment and human bodies.
The first tier contains
items that many young scientists would expect from their supervisors: mentoring; communication; setting a direction and vision for the research group; providing opportunities to network with
other scientists; providing funding for postdocs» research or giving them significant help
in obtaining their own grants; training; creating a work culture and
environment that encourages individuals to treat everybody with respect and encourages collaboration; creating an ambience that keeps group members satisfied and attracts talented scientists to the group; and offering postdocs opportunities to explore options for their careers once their fellowships have ended.
Another example would be chicken... Unhealthy chickens that are raised
in factory chicken houses, never see an outdoor
environment, and fed unnatural amounts of grains are going to produce a significantly less healthy chicken meat for your meals compared to a chicken that spent most of its time outdoors roaming fields and eating greens, seeds, bugs, worms, and
other natural
items that chickens like to eat.
The next layer will be the one that people see s when
in a professional
environment, just look for a nice shirt or blouse (or basically any
other item that you won't mind
other people looking at you
in).
In between battles, you can also visit towns and other safe zones, navigated in a first - person visual novel style perspective, to talk to NPCs and examine the environment for items or additional lore or to buy item
In between battles, you can also visit towns and
other safe zones, navigated
in a first - person visual novel style perspective, to talk to NPCs and examine the environment for items or additional lore or to buy item
in a first - person visual novel style perspective, to talk to NPCs and examine the
environment for
items or additional lore or to buy
items.
In other spots — towns and fortresses — you can look around the
environment from a first - person perspective, searching for
other characters to talk to while panning around to find useful
items and gear, almost like a hidden object puzzle.
In unionized workplaces, this is often a negotiated item, but in other settings (especially in white - collar environments), often workers take it as a badge of honor to stay at their desks through breaks and lunchtim
In unionized workplaces, this is often a negotiated
item, but
in other settings (especially in white - collar environments), often workers take it as a badge of honor to stay at their desks through breaks and lunchtim
in other settings (especially
in white - collar environments), often workers take it as a badge of honor to stay at their desks through breaks and lunchtim
in white - collar
environments), often workers take it as a badge of honor to stay at their desks through breaks and lunchtime.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among
others, the general economic
environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, possible disruptions
in Barnes & Noble's computer systems, telephone systems or supply chain, possible risks associated with data privacy, information security and intellectual property, possible work stoppages or increases
in labor costs, possible increases
in shipping rates or interruptions
in shipping service, effects of competition, possible risks that inventory
in channels of distribution may be larger than able to be sold, possible risks associated with changes
in the strategic direction of the device business, including possible reduction
in sales of content, accessories and
other merchandise and
other adverse financial impacts, possible risk that component parts will be rendered obsolete or otherwise not be able to be effectively utilized
in devices to be sold, possible risk that financial and operational forecasts and projections are not achieved, possible risk that returns from consumers or channels of distribution may be greater than estimated, the risk that digital sales growth is less than expectations and the risk that it does not exceed the rate of investment spend, higher - than - anticipated store closing or relocation costs, higher interest rates, the performance of Barnes & Noble's online, digital and
other initiatives, the success of Barnes & Noble's strategic investments, unanticipated increases
in merchandise, component or occupancy costs, unanticipated adverse litigation results or effects, product and component shortages, the potential adverse impact on the Company's businesses resulting from the Company's prior reviews of strategic alternatives and the potential separation of the Company's businesses, the risk that the transactions with Microsoft and Pearson do not achieve the expected benefits for the parties or impose costs on the Company
in excess of what the Company anticipates, including the risk that NOOK Media's applications are not commercially successful or that the expected distribution of those applications is not achieved, risks associated with the international expansion contemplated by the relationship with Microsoft, including that it is not successful or is delayed, the risk that NOOK Media is not able to perform its obligations under the Microsoft and Pearson commercial agreements and the consequences thereof, risks associated with the restatement contained
in, the delayed filing of, and the material weakness
in internal controls described
in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, risks associated with the SEC investigation disclosed
in the quarterly report on Form 10 - Q for the fiscal quarter ended October 26, 2013, risks associated with the ongoing efforts to rationalize the NOOK business and the expected costs and benefits of such efforts and associated risks and
other factors which may be outside of Barnes & Noble's control, including those factors discussed
in detail
in Item 1A, «Risk Factors,»
in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, and
in Barnes & Noble's
other filings made hereafter from time to time with the SEC.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among
others, the effect of the proposed separation of NOOK Media, the general economic
environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, possible disruptions
in Barnes & Noble's computer systems, telephone systems or supply chain, possible risks associated with data privacy, information security and intellectual property, possible work stoppages or increases
in labor costs, possible increases
in shipping rates or interruptions
in shipping service, effects of competition, possible risks that inventory
in channels of distribution may be larger than able to be sold, possible risks associated with changes
in the strategic direction of the device business, including possible reduction
in sales of content, accessories and
other merchandise and
other adverse financial impacts, possible risk that component parts will be rendered obsolete or otherwise not be able to be effectively utilized
in devices to be sold, possible risk that financial and operational forecasts and projections are not achieved, possible risk that returns from consumers or channels of distribution may be greater than estimated, the risk that digital sales growth is less than expectations and the risk that it does not exceed the rate of investment spend, higher - than - anticipated store closing or relocation costs, higher interest rates, the performance of Barnes & Noble's online, digital and
other initiatives, the success of Barnes & Noble's strategic investments, unanticipated increases
in merchandise, component or occupancy costs, unanticipated adverse litigation results or effects, product and component shortages, risks associated with the commercial agreement with Samsung, the potential adverse impact on the Company's businesses resulting from the Company's prior reviews of strategic alternatives and the potential separation of the Company's businesses (including with respect to the timing of the completion thereof), the risk that the transactions with Pearson and Samsung do not achieve the expected benefits for the parties or impose costs on the Company
in excess of what the Company anticipates, including the risk that NOOK Media's applications are not commercially successful or that the expected distribution of those applications is not achieved, risks associated with the international expansion previously undertaken, including any risks associated with a reduction of international operations following termination of the Microsoft commercial agreement, the risk that NOOK Media is not able to perform its obligations under the Pearson and Samsung commercial agreements and the consequences thereof, the risks associated with the termination of Microsoft commercial agreement, including potential customer losses, risks associated with the restatement contained
in, the delayed filing of, and the material weakness
in internal controls described
in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, risks associated with the SEC investigation disclosed
in the quarterly report on Form 10 - Q for the fiscal quarter ended October 26, 2013, risks associated with the ongoing efforts to rationalize the NOOK business and the expected costs and benefits of such efforts and associated risks and
other factors which may be outside of Barnes & Noble's control, including those factors discussed
in detail
in Item 1A, «Risk Factors,»
in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended May 3, 2014, and
in Barnes & Noble's
other filings made hereafter from time to time with the SEC.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among
others, the general economic
environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, including store closings, higher - than - anticipated or increasing costs, including with respect to store closings, relocation, occupancy (including
in connection with lease renewals) and labor costs, the effects of competition, the risk of insufficient access to financing to implement future business initiatives, risks associated with data privacy and information security, risks associated with Barnes & Noble's supply chain, including possible delays and disruptions and increases
in shipping rates, various risks associated with the digital business, including the possible loss of customers, declines
in digital content sales, risks and costs associated with ongoing efforts to rationalize the digital business and the digital business not being able to perform its obligations under the Samsung commercial agreement and the consequences thereof, the risk that financial and operational forecasts and projections are not achieved, the performance of Barnes & Noble's initiatives including but not limited to its new store concept and e-commerce initiatives, unanticipated adverse litigation results or effects, potential infringement of Barnes & Noble's intellectual property by third parties or by Barnes & Noble of the intellectual property of third parties, and
other factors, including those factors discussed
in detail
in Item 1A, «Risk Factors,»
in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 30, 2016, and
in Barnes & Noble's
other filings made hereafter from time to time with the SEC.
The Santa Cruz Island Foundation is a non-profit public benefit corporation established
in 1985 by the late Carey Stanton to collect, maintain, and catalog
items of real and personal property or interests regarding Santa Cruz Island and the
other California Channel Islands, unique island
environments off the coast of Southern California... [read more]
At
other times, matching
items in your inventory with the
environment makes Old Sins feel more like a traditional adventure game.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find
items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all
other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest
environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden
in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas -
in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have
in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial
environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found
in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is
in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo
in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned
in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The looting system
in Dying Light could use a little work the balance of
items you receive seems fine, but just about everything is
in a yellow tool box or a rusted looking crate, which is ok but there are so many
other locations
in the
environment to spawn loot it seems silly that every
other balcony has the same crate and tool box.
From Software's
other games such as Eternal Ring, Shadow Tower, Evergrace, Otogi, and King's Field contain bits of gameplay and ambiance present
in the Souls titles: stamina - draining melee attacks, stat - boosting equipment, sporadically dispersed NPCs, non-linear exploration,
item durability and crafting, fog - of - war / dynamic lighting, loading screen and
item flavour text, highly destructible
environments, «soul» - harvesting progression, etc..
Dream Drop Distance takes the Reaction Command from Kingdom Hearts 2, and instead applies it to
items in the
environment, allowing the player to wall jump, grind on rails, spin around poles, and engage
in a few
other motions to spice up world navigation and combat.
As an old school point and click adventure, you'll be picking up
items to mix and match with
other items in your inventory and
in the
environment, to solve puzzles.
With one month to survive a harsh
environment, players take the role of Jacob Solomon and work with his makeshift team of four
other individuals, each specialized
in their own skill sets, to scour the land to find supplies, craft new tools and
items, and stay united as a team to stave off the hostile winter before help arrives.
Other core actions include a dynamic reload — clicking the right stick starts the process, and if you click it a second time when the meter is
in its sweet spot you'll reduce the time a la Gears of War — switching through your three equipped weapons and interacting with
items in the
environment, such as activating stationary turrets or planting explosives.
• Play with thousands of online gamers • Quest Maker — allowing you to make your own quests for
others to play • 3D Open world sandbox
environment allows you to free roam an entire school • Fully customize your character with over 5 billion different possibilities • Real - time market that enables true economy • Over 30 different fighting moves to crush your enemies with
in real - time • Loads of weapons and armors to aid you along your journey • Upgrade your equipment to make them more powerful • Meet friends, or enemies • Create or join a clan to wage wars • Buy houses, furniture, then throw a house party with friends • Buy pets and train them to fight for you • Craft rare
items of various types • Actively under development which means this game will evolve greatly to meet your MMORPG desires
In addition to the protagonist's staff, he can unlock
other items that are crafted by collecting herbs and plants scattered throughout the
environment.
In addition, a multi-layered cover mechanic system has been designed to allow use of the
environment and
other items for cover.
Players will thoroughly comb
environments, collect sundry
items, store them
in an inventory, and manipulate them with
other items and / or aspects of the
environment in creative ways.
-- Multiplayer mode: challenge your friends and
others in asyncronous online events — Local and Global leaderboards — 3D graphics
in low - poly art — Great physics — Original sound tracks themed according to
environments --------------------- Pocket Rush is completely free to play but some
in - game
items such as special boosts and new cars will require payment.
Over the series there's been a growing number of Pokemon that change forms according to what
items they hold, their
environment, moves used
in battle, and an assortment of
other special conditions.
Other enhancements
in PH2 include the ability to see interactive objects
in the game
environment, an instant kill ability and the player character can now also carry up to 3
items.
Bock is known for his lectures that parody academic activity, which he enacts
in impermanent
environments crafted from household objects, detritus, furniture, wood, and
other generally inexpensive and often found
items.
Zhu, and
others involved
in the movement, instead focus on portraying their intimate understanding of and experiences with their familiar
environments and the pleasure derived from accumulating, using, and organizing everyday
items.
The
environment gets less attention, but of course it makes a big difference to the reception of the work — a difference which is
in turn influenced by the work and the viewer: some paintings are less able than
others to assert themselves within a challenging context, and some people are relatively immune to where a work is hung; provided they can see it, they are good at isolating the
item of primary interest from its surroundings.
Using dots and
other abstract symbols, scientists from the Vision Centre
in Australia tested whether the honey bees had the ability to count
items in their
environment.
On a broader level, messengers work
in varying
environments where they are required to transport packages, mail and
other items from one place to another.
SUMMARY of QUALIFICATIONS: * Over 6 years of experience
in project management, cost estimating of labor and materials
in several manufacturing
environments * Over 6 years of experience creating bills of materials used
in manufacturing, most recently for sub-contracted
items for the U.S. Military and
other organizations * Over 12 years manufacturing experience including labor standard development, workplace efficiency, opera...
Other scales
in the MCS measured unusual thoughts or perceptual experiences that, although more prevalent
in children with neurodevelopmental disorders and those who later develop adult psychiatric illness, are nonetheless common
in child populations25: a majority of children (52.2 %) responded «Certainly True» to at least one of the nine PLE
items, and the high mean total scores on Perceptual Sensitivity indicated that most children also reported sensitivity to slight, low - intensity stimulation
in the
environment.