When it comes to «storyland,» which is where beliefs, theories, theologies, and ever
other kind of narrative we tell ourselves and each other, atheists object to the ridiculousness of the Christian story.
Not exact matches
I consider this an ambiguous gift: on the one hand, postmodern tendencies open up spaces for the new perspectives and voices mentioned above; on the
other hand, as the social critic Jane Flax notes, a hard - core
kind of postmodernity which would postulate the death
of history,
of the human being and
of metaphysics undermines the
kind of critical reason that is necessary to counter the «master
narrative» constituted by capitalist globalization.
Even in the dim patriarchal age, while it may be true that some
of the
narratives really refer to tribal movements, there are
others which lay all the stress upon religious experience
of a strongly individual
kind.
Other writers have attempted to explain the capacity
of narrative to summarize the complexities of self - understanding: «Narrative history of a certain kind,» says Alasdair MacIntyre, «turns out to be the basic and essential genre for the characterization of human
narrative to summarize the complexities
of self - understanding: «
Narrative history of a certain kind,» says Alasdair MacIntyre, «turns out to be the basic and essential genre for the characterization of human
Narrative history
of a certain
kind,» says Alasdair MacIntyre, «turns out to be the basic and essential genre for the characterization
of human actions.
Narrative gives structure to
other kinds of parish communication.
STAY is a game that requires dedication, both to its digital protagonist and its puzzle solving, and features the
kind of narrative that's best digested via discussion with
others who've played it.
It doesn't matter whether you require an expository, argumentative, personal,
narrative or any
other kind of essay.
Unlike in
other kinds of essays, in
narrative one you can freely use the first or second person singular, which is much easier way to convey personal experiences and observations.
Emotions, feelings, allusions, and all the
other kinds of sensitive representing details are out
of the question when you deal with
narrative expository essay.
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Narratives and interactions
of this
kind were virtually nonexistent in the industry's earlier forms, and drawing inspiration from
other mediums has been one
of the primary drivers behind its evolution.
The focus on player - driven experiences creates stories told that just don't happen in any
other kind of game, and being apart
of those
narratives is thrilling.
There's not much
of a
narrative to the game: you're basically some
kind of god in charge
of summoning little men and forcing them to kill each
other as each side
of the board protect their precious base.
, you are lying on the floor
of your place looking up, a small draft runs through the room, between the door and the window, and all things seem perfectly still, wind only disturbs concrete in imperceptible ways, or it may take millions
of years to be noticed and, as the air runs through the space, all your plants move and all is animated and all is alive somehow, and here are the thoughts
of all men in all ages and lands, they are not original with me, and that wind upon your plants is the common air that bathes the globe, and we have no ambitions
of universalism, and I'm glad we don't, but the particles
of air bring traces
of pollen and are charged with electricity, desert sand, maybe sea water, and these particles were somewhere else before they were dragged here, and their route will not end by the door
of this house, and if we tell each
other stories, one can imagine that they might have been bathed by this same air, regrouped and recombined, recharged as a vehicle for sound, swirling as it moves, bringing the sound
of a drum, like that Kabuki story where a fox recognizes the voice
of its parents as a girl plays a drum made out
of their skin, or any
other event, and yet I always felt your work never tells stories, I tend to think that
narrative implies a past tense, even if that past was just five seconds ago, one second ago was already the past, and human memory is irrelevant in geological time, plants and fish know not what tomorrow will bring, neither rocks nor metal do, but we all live here now, and we all need visions and we all need dreams, and as long as your metal sculptures vibrate they are always in the Present, and their past is a material truth alien to
narrative, but well, maybe
narrative does not imply a past tense at all and they are writing their own story while they gently move and breathe, and maybe nothing was really still before the wind came in, passing through the window as if through an irrational portal to make those plants dance, but everything was already moving and breathing in near complete silence, and if you're focused enough you can feel the pulse
of a concrete wall and you can feel the tectonic movements
of the earth, and you can hear the magma flowing under our feet and our bones crackling like a wild fire, and you can see the light
of fireflies reflected in polished metal, and there is nothing magical about that, it is just the way things are, and sometimes we have to raise our voice because the music is too loud and let your clothes move to a powerful bass, sound waves and bright lights, powerful like the sun, blinding us if we stare for too long, but isn't it the biggest sign
of love, like singing to a corn field, and all acts
of kindness that are not pitiful nor utilitarian, that are truly horizontal as everything around us is impregnated with the deadliest violence, vertical and systemic, poisonous, and sometimes you just want to feel the sun burning your skin and look for life in all things declared dead, a
kind of vitality that operates like corrosion, strong as the wind near the sea, transforming all things,
These
narratives do not make grand gestures or even overt political statements, but rather, like a
kind of «daily feminism», focus on mundane domestic preoccupations; universal themes connecting us to each
other.
Routinely in this
kind of narrative, the plight
of polar bears, summer sea ice melt, global warming, and anthropogenic CO2 are conflated as the one and same thing, as each
other's cause and effect, rather than treated as phenomena that have distinct and complex causes.
In
other to protect both the business owners and investors from these unclear
narratives, blockchain company, Blockhive is partnering with Identity management establishment, Agrello to provide a new
kind of fundraising system, Initial Loan Procurement (ILP).