What Tarantino has always been good at is showing us the moments that most
other movies in that particular genre leave out.
Not exact matches
While
other media — music and
movies in particular — is now largely digital and cloud - based, ownership of actual physical games discs is still going to persist for some time for several reasons.
The laptop I have to use for work (photoshop etc) This
particular trip I knew the plane had
movies and I stayed
in Paris the whole time so I didn't need the ipad and left it at home but
other trips I've been so happy to have it.
But I was really looking forward to «The Haunting» for many reasons: the actors (Liam Neeson,
in particular), the story (I haven't seen any of the
other Hill House
movies, but my dad seems to like them and the plot intrigued me), and I was hoping for a
movie that would scare me by being subtle, psychological, and spontaneous, like the kind «ol Hitchcock made.
Well I can already tell that Breck Eisner's The Crazies is probably going to get accused of looking too similar to various
other movies,
in particular, M. Night Shyamalan's The Happening... and that comparison is certainly not doing it any favours.
Within a very few years, artists like John Carpenter, John Landis, Steven Spielberg, Joe Dante, Rob Bottin, Rick Baker, Sam Raimi, Brian DePalma, Bob Clark, Dan O'Bannon, Sean S. Cunningham, Wes Craven, Tobe Hooper, Stan Winston, Larry Cohen, and on and on and so on, were working
in and reinvigorating the horror genre — many under the tutelage of Roger Corman, still
others the initial products of formal film school training, almost all the consequence of a
particular movie geekism that would lead inevitably to the first rumblings of jokiness and self - referentiality - as - homage that reached its simultaneous pinnacle and nadir with Craven's Scream.
Letts» work contains frequent verbal bouts, and showdowns between various characters, but the staginess of the
movie —
particular in scenes that get stuck
in one room for minutes upon minutes on end with different people shouting at each
other — can be tiring, and certainly visually lifeless.
The
movie is coming
in under the radar, being only one of two wide release films out its
particular weekend — the
other being a small film called «The Hunger Games: Catching Fire» — so those who aren't interested
in seeing a girl fight
in dystopian society might want to seek this out.
• I'm not sure what there is to say about Raising Arizona's iconic chase sequence
other than that it epitomizes everything that's great about the
movie —
in particular the Coens» comic ingenuity, Sonnenfeld's tremendous camerawork, and Burwell's delirious score.
And Dominik somehow maintains a paradoxical tone
in which every scene is at once intensely heightened and utterly realistic — the stick - up,
in particular, makes armed - robbery scenes
in most
other movies look false by comparison, without sacrificing tension.
Despite the film's ugliness it has gone on to influence countless
other movies,
in particular those
in the subgenre that can now be defined as «outback survival», such as Picnic at Hanging Rock (Peter Weir, 1975), Mad Max (George Miller, 1979) and, more recently, Wolf Creek (Greg Mclean, 2005).
It's similar to a lot of
other films of different ilk, and many may find some striking similarities with Point Break
in particular, and that's dipping pretty deep
in the bad action
movie barrel for inspiration.
In particular, the every - other - shot - in - slow - mo dynamic of the final confrontation seems to extend the movie's run time by five minutes or s
In particular, the every -
other - shot -
in - slow - mo dynamic of the final confrontation seems to extend the movie's run time by five minutes or s
in - slow - mo dynamic of the final confrontation seems to extend the
movie's run time by five minutes or so.
But while the result is an amiable, bitter - sweet road
movie, with the actors riffing nicely off each
other, Cranston
in particular making hay with the boisterous, diehard insubordinate Sal, it feels half - cocked, as though there's an angrier, more provocative film dying to get out.
There's lots of talk about how Kim is losing herself
in the «Ka - bubble» (the
particular and insulated life as a journalist
in Kabul — wherein, among
other things, she becomes a «9.5»
in terms of attractiveness), but the
movie only occasionally offers a glimpse of that heedless madness.
Securing the services of Orci and Kurtzman
in particular was wise if only for scheduling reasons: despite their critics, they're extraordinarily busy writing
movies such as the third Star Trek film, producing
other projects (Universal's Mummy reboot among them) and overseeing TV shows.
Although similar
in many respects to the
other submarine
movies which have come out
in the last 20 years, and
in particular Das Boot, U-571 creates a unique feel of its own that makes it a must - see film for submarine
movie fans.
For
movies, a tap on the screen will reveal who the actors are
in the
particular screen, what
other movies they are involved
in, and
other trivia.
Among
other things, the place is known for being the filming location for two
movies in particular: Badlands (1973), starring Martin Sheen and Sissy Spacek, and Mr. Majestyk (1974), starring Charles Bronson.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was
in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes
in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree
in a
particular scene -
in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign)
movies, or
other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after
other lines were implemented
in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the
other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Ack Studios said that Two Brothers was actually initally inspired not by games, but by
other things like Understanding Comics by Scott McCloud, 80's
movies, comic books, and Orientalist paintings As for video game inspirations for Two Brothers, Ackk Studios had a pretty solid list, «Legend of Zelda was a big influence of course, Link's Awakening
in particular.
Matt is a keen fan of Star Wars and Marvel, with a secret interest
in particular (pretty much all) every
other Disney
movie.
You may be familiar with the Dutton and Aron1 bridge study which tested the idea of misattribution of arousal,
in which the arousal experienced in a particular setting (e.g., while on a shaky bridge) is mislabeled and associated with something else.2 Other studies have replicated the arousal - attraction link finding that couples want to be near each other more after watching a high arousal movie, compared to a low arousal movie.3 In another study, participants were approached as they were waiting on the line for a roller coaster ride or after they had just gotten of
in which the arousal experienced
in a particular setting (e.g., while on a shaky bridge) is mislabeled and associated with something else.2 Other studies have replicated the arousal - attraction link finding that couples want to be near each other more after watching a high arousal movie, compared to a low arousal movie.3 In another study, participants were approached as they were waiting on the line for a roller coaster ride or after they had just gotten of
in a
particular setting (e.g., while on a shaky bridge) is mislabeled and associated with something else.2
Other studies have replicated the arousal - attraction link finding that couples want to be near each other more after watching a high arousal movie, compared to a low arousal movie.3 In another study, participants were approached as they were waiting on the line for a roller coaster ride or after they had just gotten
Other studies have replicated the arousal - attraction link finding that couples want to be near each
other more after watching a high arousal movie, compared to a low arousal movie.3 In another study, participants were approached as they were waiting on the line for a roller coaster ride or after they had just gotten
other more after watching a high arousal
movie, compared to a low arousal
movie.3
In another study, participants were approached as they were waiting on the line for a roller coaster ride or after they had just gotten of
In another study, participants were approached as they were waiting on the line for a roller coaster ride or after they had just gotten off.